truktrukPizza Guild
I'd sponsor that.
Account Details | |
---|---|
SteamID64 | 76561198025298240 |
SteamID3 | [U:1:65032512] |
SteamID32 | STEAM_0:0:32516256 |
Country | Canada |
Signed Up | November 18, 2012 |
Last Posted | September 3, 2013 at 9:57 PM |
Posts | 130 (0 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1000 |
Resolution |
1600x900 |
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | Steelseries Ikari Laser |
Keyboard | shitty laptop chiclet keyboard |
Mousepad | some 3$ black mousepad |
Headphones | Asus Vulcan |
Monitor | Gateway laptop monitor |
truktrukPizza Guild
I'd sponsor that.
@ post 5, I havew 60gb/month, keep crying, baby.
Also yeah, Canadian ISPs are fucking excruciating sometimes.
Hopefully I can move near my university next year and use their 3gbps download speed. God damn I love my university, just for the LAN potential.
^^That's a longshot. Will learn how2model. Apparently my nade launcher is alien guys, thanks for the thread.
So when you see weapons in weird places (Like a shotgun being held at a 90 degree angle from the soldier's hand), that's just the demo that messed up, or is it someone that customized the viewmodel to just not be in the way? I mean, why would that even be blocked by sv_pure?
Alright so I'm not sure what ndust meant, but here's the link to the skin.
http://gamebanana.com/tf2/skins/119700
Anyone have any idea on how to apply this kind of thing to my scatterscoot?
LnL model:
http://cloud-2.steampowered.com/ugc/864952749152634300/4BD330A05B8EDA215307C0999AE3DDA9C545CE9E/
Reload animation:
http://cloud.steampowered.com/ugc/864952749152641844/EF2223D4C68E2D48DE89EDD23B6EC0AA06243395/
Same:
http://cloud.steampowered.com/ugc/864952749152638125/3E09AC7745C6DB00C708D275297ACDCD4F3BA30C/
So I've been using a skin for my grenade launcher for a while now, basically it replaces the default and the LnL with a grenade launcher model from quake, and it puts the model in the lower center of the screen, exactly like the Original(Oh, it also removes the hand animations so the grenades float in the slots when you reload). On pure servers this skin doesn't show up obviously, but the default model still shows up in the lower center of the screen, without the hand animations.
My point is that this is pretty awesome. I'd like to apply this to my scattergun (the only weapon with which I usually don't use viewmodels because I'm casual like that). Just wondering if any of you know how to change the position of the viewmodels like that.
Thanks in advance. Also, I'll post pics of what the launcher position and reload animations look like when I get home.
That would be so awesome. Something a bit more serious than lobbies because, well, SOMETHING hangs in the balance even though it's just metal. Hmm. Would this new site also host highlander games?
Salamancer#14 That idea has been around in competitive circles for a while, apparently. Ruwin mentioned it in an interview we did at i46.
Where can I find this?
1400 mouse DPI, raw input in-game(IDK how to put that in the sens calculator.)
Degrees Per Inch 30.8
Degrees Per Centimeter 12.1
Inches Per 360 11.7
Centimeters Per 360 29.8
Lean heavy weapons guy
I applied. I figured why not?
No
You can't just throw words out there and expect them to explain your idea
So now I ask: 6v6 Basketball?
The fuck?
FoobyKamikazeSnip
TTT is on GMod.
Kirby, I have it set to 0.032
UKM, I laughed
thanks guys.
I... I have a question,
What cl_interp should I have for scout? I change it sometimes when I'm playing like shit and I magically start hitting shots more often. Maybe it's just the placebo effect coming into play but I heard the interp setting needs to change depending on your ping/which weapon you are using (projectile/hitscan)
halp