Is there a benefit to changing your rocket launcher/shotty interp/interp ratio? I messed with doing that 2-3 years ago but don't remember liking it. Has anything changed? Does changing the interp ratio still allow for rockets to come out the fastest they can?
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SteamID64 | 76561197960679236 |
SteamID3 | [U:1:413508] |
SteamID32 | STEAM_0:0:206754 |
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Last Posted | May 11, 2018 at 10:16 PM |
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Something I'm getting back into after switching back from demo to soldier is picking up the maincalling as well. The ultimate thing you have to remember is that everyone is listening to everything you are saying and are making their own decisions and playing off of that. So whether or not your pocket just destroyed that scout, if you want him off of you as medic you can just call that the scout is destroyed so that your team focuses him with their greed for a frag. Stuff like this is pure manipulation of your teammates but if you explain to them that you are guiding your comms to deny the biggest threat or push the largest advantage, they will listen. Don't make selfish comms just to make yourself look good, think of the big picture and constantly be talking and calling YOUR position. No one gives a shit what the other team is doing unless it's wipe-threatening (kritz, heavy, etc). Call what YOU are doing and where you want your team to go and you'll have a much better time than reacting and calling what the other team is doing.
Example of a bad main call:
"Their roamer is sewers, he's going to jump me, help he jumped me, shit I'm dead."
Example of a good main call:
"Their roamer is pushing sewer, everybody move IT their demo has choke stickied. Watch for the roamer to overextend, then we push. Roamer's in, dead, let's go."
Same situation, only because you said what you wanted your team to do, instead of a vague bitchy tone that sounds selfish, ie you just don't want to die; you set up your team for a confident play before, during, and after the event you were scared of dying from.
Good luck and remember your attitude translates to the rest of your team! Stay positive!
The reason I ask the question is because online when I play against scouts their movement is so jarring that it feels like my client is overshooting where they actually are when they are moving side to side, so when i shoot and they dodge their model warps away from my rocket/shotty, however this obviously doesn't happen on lan because everything is instant.
However the last time I turned cl_smooth on, I noticed my rockets going through people. Basically what I'm hearing is that I'm spoiled by Lan and just need to suck it up when playing people online?
I've had it set to cl_smooth 0 and cl_smoothtime 0.01 forever, can anyone explain exactly what it does/doesn't do?
Someone should also try to reach out to his brother, blindtalent
Ive been playing the game for almost 6 years, been to 6 esea grand finals, 10 lans, and I still get nervous. At first its hard to deal with but ive learnedto let it fuel me instead of consume me. Use that nervous energy to let your comms flow and focus instead of zoning out. Youll be able to turn it into a positive feeling soon enough. Get excited...youre finally playing the most fun competitve game!
I can't believe you told someone.
To silence those assumptions...I will finish the season as pocket or stop playing. Seagull is committed to demo and we will be moving forward with that regardless of early performance.
Enigma is dabes
It seems you aussies are approaching it the right way and I just hope everyone brings their A game. I hate losing when I know I'm not playing my best...so there's your fair warning...give us assholes sitting at home a good show. Cheers mates.
As one of the players constantly taking a beating from him...I can assert with utmost confidence that you cannot possibly understand or prepare for how banny plays until you play against him. While I fully expect lansky and shrugger to panic and choke on the big stage with that kind of pressure (prove me wrong boys)...if you think your dm will carry you, sadly mistaken. You may catch banny off guard for a round...or even a map...but he is the most adaptive "big picture" player I play against. His ability is what makes it so incredibly satisfying to beat him...because you have to try to out think him every second of the game. I like the confidence from the australians...you have to believe you can win..but if you think your 3 years of teamwork playing shitties or sheeps dm (unlikely superior to ruwin/shocky) will beat banny..youre making the same mistake epsilon made at i46.
You would need to configure it so you don't have to drag/drop people in mumble, because I know I use the mumble overlay and a lot of people do, and if I see the casters on my overlay I'd get very distracted. That's the only way I would agree to it, the comms themselves I don't think people would mind sharing.
Remove metalworks (too slow/bogged down in its current version), each point is a task to try and attack. Add a second koth map. Koth is a good game type and there's no reason we should limit other gametypes to 1 map a season save 5cp.
Civil engineer/private land development consultant...730-530min makes it rough to stay up too late playing