PootisPootisPootisPootis
Account Details
SteamID64 76561198075543642
SteamID3 [U:1:115277914]
SteamID32 STEAM_0:0:57638957
Country Finland
Signed Up February 20, 2014
Last Posted July 29, 2022 at 2:11 PM
Posts 19 (0 per day)
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#3 [demo call] medic airshots in Videos

i got this stuff going on https://www.teamfortress.tv/59603/airshot-ticks-from-stv
if you get too much demos to go through i can add stuff like user interfaces/filters to quickly go over submitted stuff

i can add more data to medic airshots etc. like how high in the air target was to quickly go over submitted stuff

sorry for my english

posted about 2 years ago
#6 Search and link demos and logs - userscripts in Projects
JMaxchillLooking at https://etf2l.org/matches/83439/, which has SteamID screenshot properly submitted and parsed, the console shows it GETs the API requests for Zoey and deli69 properly, but for the other 10 players it returns either `status: {code: 500, message: "Internal Server Error"}` or `status: {message: "Internal Server Error", code: 500}`.

This is with version 0.1 on up-to-date Chrome. It's also giving the issue "Audit usage of navigator.userAgent, navigator.appVersion, and navigator.platform" for common.js:1, and telling me my browser is managed by my organisation, but I suspect those aren't the problems.

Out of curiosity did this userscript work before for you? I coded it to use only "force cache", so all new network requests are fetched from local cache. So it might be that errors from api got cached. Best way to clean cache just from one site is to have dev tools open on etf2l match page and click reload button with mouse2 and select: "Empty Cache and Hard Reload"

It seems like this userscripts shortcoming is to issue too many network request at same time and also cache them, even if they are errors. I'm looking into fixing it.

If you want you can pm me for new test version on tf.tv or add me on steam to reduce bumping this topic. Or wait new version on github

posted about 2 years ago
#4 Search and link demos and logs - userscripts in Projects
JMaxchillThe ETF2L match page script seems to be broken for me, tampermonkey is showing it as installed and running but it's not displaying its interface

What browser are you using? Are there errors or something relevant on browsers developer tools when you are on ETF2l match page. Please link match page where this userscript is not working for reference.

I retested it now with Chrome, Opera, Firefox and Edge and it seemed to work. Its bit on rough state so when match page does not contain status screenshot (aka ETF2l doesn't have player information) interface is missing. This usually happens on new match pages.

posted about 2 years ago
#3 Airshot ticks from stv in Projects
carterholy fuck? this is actually insane. if this is yours great fucking work

My work is gui/webapp and small wrapper around Icewinds https://github.com/demostf/demo.js tf2 demo parser.

Basically that repo has cleaner uhtml/uce partial rewite/port of my React app: https://i.imgur.com/b3BRSZB.png
and that React app was rewite of my Discord bot that rendered preview clips from airshots. Picture from that bot: https://i.imgur.com/8LkAFd2.png Just some boring data visualisation, but on interesting subject.

posted about 3 years ago
#1 Airshot ticks from stv in Projects

Guide:
Download 6v6 .stv from Demos.tf.
Drag and drop it here: https://mazatf2.github.io/DemoUI2.5
Wait. Scroll down to last table.

https://i.imgur.com/Wz6Dnna.png

Open demo and go to 4733 tick.

https://i.imgur.com/qGUhRnq.png

See Permzilla blasting while ubered from testing demo.

Full screenshot: https://i.imgur.com/0MAgvOw.png

Features:

Events:
- Player died from airshot while blasting
- Attacker got airshot kill while blasting
- ÜberCharge activated while blasting
- Airshot healing arrow
- Blast jump while ubered
- Blast jump while kritzed
Visual timeline for rounds (ticks for starts, ends and pauses, first kills and mid captures)

Relevant sourcecode.
https://github.com/mazatf2/DemoUI2.5/blob/aefe70ae2f5ecad84e2037db1e1d8fca69798627/gui-src/overlay-manager/src/page/events.js
https://github.com/mazatf2/DemoUI2.5/blob/aefe70ae2f5ecad84e2037db1e1d8fca69798627/gui-src/overlay-manager/src/demotool/demotool.worker.ts
Rest code on same repo. Licence MIT

posted about 3 years ago
#34 dribble.tf - stv demo replay in browser in Projects

If demo contains pauses player doesn't handle them. For example this https://demos.tf/384366 stops at 62 325 tick (whole demo contains 136 815 ticks). Player doesn't show rest of the match after pause.

Overview of demo. Pause in 3rd round.https://i.imgur.com/IRjxeK2.jpg

It seems 'setPause' packet contains pause data. It fires when pause starts and ends. So it can be used to get right tick after pause ends.

Messy reference code how it can be used for tick offsets after pause ends: https://github.com/mazatf2/DemoUI2.5/blob/4a3bc844eb8d9782f09c8cadc2a3e2bea095e066/gui-src/overlay-manager/src/demotool/demotool.worker.ts#L294

I haven't tested if DT_SceneEntitys props: 'm_bPaused', 'm_flForceClientTime', 'm_bIsPlayingBack' work for older demos (<2018). For 2018-2020 demos that I tested with demo.js and it seems they aren't preset.

posted about 4 years ago
#1 Search and link demos and logs - userscripts in Projects

Purpose: Search logs or demos uploaded to logs.tf or demos.tf.
For TF2 historians and frag movie makers.

3 separate scripts:

  1. Search demos uploaded to demos.tf from logs.tf match page.
  2. Search logs uploaded to logs.tf from demos.tf match page.
  3. Search logs and demos from etf2l.org match page.

https://raw.githubusercontent.com/mazatf2/tf2-comp-userscripts/master/docs/logstf-demo-search.user.webp

https://i.imgur.com/1rWavL4.png

Github: https://github.com/mazatf2/tf2-comp-userscripts
More gifs: https://github.com/mazatf2/tf2-comp-userscripts/tree/master/docs

posted about 4 years ago
#280 Logs.tf match stats in Projects
dipp_This might be a long shot, but do you think you can include demos in the logs? ...

I created userscript that searches demos uploaded to demos.tf

Screenshots: https://imgur.com/a/FK1dS3R
https://www.teamfortress.tv/56783/search-and-link-demos-and-logs-userscripts

It works best on logs / demos that are 10 min - 2 years old. There is some expected delay on logs.tf/demos.tf apis. At the moment demos.tf api seems little buggy for old demos.

posted about 4 years ago
#1774 mastercomfig - fps/customization config in Customization

tl:dr Antialiasing is controlled by mat_antialias and mat_aaquality.

Q: Why mat_antialias is set to 0 by default?
A:

pazerBecause the values of these cvars are loaded as part of the material system config that is stored in the registry. They arent loaded and stored like normal cvars.

source

Q:

stephwhats the harm in setting it to 0 anyway?

A:

pazer
mat_antialias 0
mat_forceaniso 0
Don't set these to 0. The minimum value of these cvars is 1, and setting them to 0 will just cause a material system reload = breaking mumble overlay/increasing game startup time. Think about it: mat_antialias controls the number of samples taken per pixel on your screen. If you took 0 samples per pixel, your screen would be entirely black :P
Reading directly from the game's code, the same hardcoded minimum exists for mat_forceaniso:

pConfig->m_nForceAnisotropicLevel = max( mat_forceaniso.GetInt(), 1 );

source

Antialiasing off
mat_aaquality 0
mat_antialias 1

MSAA x2
mat_aaquality 0
mat_antialias 2

CSAA x8
mat_aaquality 2
mat_antialias 4

posted about 5 years ago
#13 Bad streaming performance with i7 4790k in Hardware

Run "good" benchmark and compare it to others. (if you don't have any, try Passmark PerformanceTest, it has good score database) = To see if little unstable overclock is causing performance loss.

Reinstall OS to spare harddrive and copy stuff over and try to stream with it = To see if old OS causes it.

posted about 7 years ago
#14 CastingEssentials Spectator Plugin in Projects
mitchcliff123PootisPootisPootisPootismitchcliff123how do you install this?https://github.com/PazerOP/CastingEssentials/releases
extract to =>
E:\steamapps\common\Team Fortress 2\tf\addons

E:\steamapps\common\Team Fortress 2\tf\addons\CastingEssentials.dll
E:\steamapps\common\Team Fortress 2\tf\addons\CastingEssentials.vdf
theres no vdf or dll file

https://www.google.com/search?q=how+to+extract+7z+files

posted about 8 years ago
#11 CastingEssentials Spectator Plugin in Projects
mitchcliff123how do you install this?

https://github.com/PazerOP/CastingEssentials/releases
extract to =>
E:\steamapps\common\Team Fortress 2\tf\addons

E:\steamapps\common\Team Fortress 2\tf\addons\CastingEssentials.dll
E:\steamapps\common\Team Fortress 2\tf\addons\CastingEssentials.vdf

posted about 8 years ago
#11 DHW16 RR: Sweden vs. Finland in Matches

http://i.imgur.com/NJzmye3.png

posted about 8 years ago
#7 TF2 Poor FPS GTX 970 & i7 3770k w/ fps config in Customization

https://i.imgur.com/HJuQbuk.png

Overclock cpu for better frames.

posted about 8 years ago
#178 TF2 update for 12/2/15 in TF2 General Discussion

On soldier I'm always rocket jumping around. Quick flick required for jumping makes my fps to unstable, because I need to look at ground for rocket jump which makes my fps to rise from normal. Turning around after that to look forwards while on mid air lowers my fps back to normal again. TF2 is prone to have input lag spikes when fps changes too much.
Because of this I'm running dx8 with fps configs to get rid of fps fluctuations.

Show Content
Valve testers doesn't try to rocket jump so their fps is always stable
posted about 9 years ago
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