is yight gonna play the eu lan tho?
Poptobob
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SteamID64 | 76561198113983792 |
SteamID3 | [U:1:153718064] |
SteamID32 | STEAM_0:0:76859032 |
Country | United States |
Signed Up | October 26, 2020 |
Last Posted | June 12, 2024 at 1:23 AM |
Posts | 318 (0.2 per day) |
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#11
are movement scripts any good??? practical???
in
Customization
can't hit a 691 with a script tho.......
posted about 2 years ago
#33
Announcing RGL 6s - Season 8 (+ Invite Quals)
in
TF2 General Discussion
missing the gungon zam team, also is invite 10 teams this season?
posted about 2 years ago
#17
Announcing RGL 6s - Season 8 (+ Invite Quals)
in
TF2 General Discussion
i like watching clear cut :)
posted about 2 years ago
#13
RGL Sixes Season 7 - Weapon Ban Survey
in
TF2 General Discussion
only ban spoon advanced+ tbhtbh....
posted about 2 years ago
#6
EnzoDB LFT
in
Recruitment (looking for team)
too obsessed with the prospect of playing main rather than just improving himself to reach that level, and i dont think this "drive to improve" is any stronger than anybody else's. both explain the stagnation and complacency.
holds the negative quality of being predictable as a demoman and here is some specific critique describing this:
Show Content
metalworks holding 2nd even & disad, heavily overuses the vent traps , so consistent that eventually the strat just became that i just clear the trap and get in for free. this pattern of misunderstanding traps is apparent elsewhere, its just especially noticeable in this context.
gullywash pushing 2nd from last, overuses sticky traps in lobby. would be fine if it weren't for the fact that he has a bad reaction time, leading to him instantly dying if anyone walks through shutter i remember telling my demo at one point to just walk forward there, think he insta died but even if not its still consistently enough damage that he may as well have, and theres no risk in shooting the ground.
process mids, every(<--) mid rolls out left. unimposing, unchanging, and abusable when a soldier fast rolls out directly onto him. when i roamed i forced the habit of fast rollout to mg, much more consistent than it may sound and would stop him from doing his default the following mid.
i remember villa mids being particularly repetitive but cant recollect. whatever, shit map gone now anyways.
i could go on, but i wont. i think ive made my point clear with what ive given that anything more just seems redundant, and those were tabs i dont value enough to keep to myself. ill let the rest remain in obscurity though.
gullywash pushing 2nd from last, overuses sticky traps in lobby. would be fine if it weren't for the fact that he has a bad reaction time, leading to him instantly dying if anyone walks through shutter i remember telling my demo at one point to just walk forward there, think he insta died but even if not its still consistently enough damage that he may as well have, and theres no risk in shooting the ground.
process mids, every(<--) mid rolls out left. unimposing, unchanging, and abusable when a soldier fast rolls out directly onto him. when i roamed i forced the habit of fast rollout to mg, much more consistent than it may sound and would stop him from doing his default the following mid.
i remember villa mids being particularly repetitive but cant recollect. whatever, shit map gone now anyways.
i could go on, but i wont. i think ive made my point clear with what ive given that anything more just seems redundant, and those were tabs i dont value enough to keep to myself. ill let the rest remain in obscurity though.
posted about 2 years ago
#5
﷽ lfp main
in
Recruitment (looking for players)
epic team. plays pootis. hits airshots. superb. excellency.
posted about 2 years ago