RahmedJust have team Zesty vs team DrHappiness debate in a discord or something idk
I think this podcast channel could be a pretty good place this discussion to take place, as most of the people mentioned are active there.
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RahmedJust have team Zesty vs team DrHappiness debate in a discord or something idk
I think this podcast channel could be a pretty good place this discussion to take place, as most of the people mentioned are active there.
I feel like after the mid gets captured, both mid and second of the team that didn't cap should get unlocked at once, also it feels like the unlock time is too long for how small the map is.
They will probably implement a much worse version of 5CP based on what they explained. They said last point is harder and longer to capture (WTF), and spawns are much closer (in TF2 if mid is neutral you spawn on first, but in OW you'll spawn on second)
-snowwickedplayer494- Fixed some visible z-fightingwth does this mean
Its basically when this happens:
I think its that both textures want to be renderized on the same z-axis and the game fights itself trying to choose which to render
This could potentially be a side effect of some changes they made to kicking a while ago. Like not being able to call a vote on the same player consecutively if it failed in the past or something like that.
I use Brave Browser and have never seen a twitch ad (or anywhere else for that matter), may wanna give that a try.
Geknaiirchill the fuck out the point system isnt a race LMFAO
The current point system makes it entirely a race on who completes as many matches as possible in a time frame
SurnyI really fail to see how a 1 (one) point difference could mean so much to people that they have to min-max faceit matchmaking
Most of the time that 1 point doesn't matter, what matters is completing games asap
This has been probably stated already but I feel like the ladder system isn't well thought out.
You get 9 points for losing and 10 for winning, and that's it whatever you did in the match means nothing.
This means that the best way to perform in the ladder is to roll the enemy team with 6 men stacks and spawncamp and much as possible, while also only selecting the shortest possible maps. Funnily enough getting rolled/spawncamped is also the second best thing to do for the same reason: To get the most points in the least amount of time.
You could make the points gained for laddering to be directly calculated from your actual in-game points. This has the issue of it potentially being possible to exploit the system to farm a ton of points (like a guy using your teleport through the whole game) or just healing a scout with the basher at spawn the whole game or whatever.
I think the best would be a complex formula that accounts what classes you played, what you did with them (kills, assists, deaths, caps, heals, etc) and many other complex elements like heal distribution, dpm, medic kills, etc. This way it doesn't punish you for getting 0 kills just because you were a medic. With a small multiplier if you won the match (like 1.1x)
This however could cause the opposite issue and make it so the best way to play is to pick the longest maps (like dustbowl) and basically farm the other team but letting them cap until last to get as many points as possible. However if the amount of points that you get per minute is quite consistent then it wont matter much as the only time you will lose would be the time between matches, contrary to the current system where if you play a full 6-6 dustbowl match while other people play sunshine they can easily get like 10 matches done if they roll all of them while you get 1 match done
There could be checks to prevent foul play, however those can be too complicated to get right so imo the best solution is to allow players to report people doing this, then Faceit could see the demo to validate the report, ban the guy (or just remove them from the ladder and reallocate the prizes) and give some reward to whoever reported it.
(This is assuming 144hz 1440p isnt being displayed period, so its not a tf2 issue)
What cable are you using? Because if you're using HDMI and didn't change the cable that you were using for your old monitor, its possible that the cable is version 1.4 or older, which supports 144Hz on 1080p but not on 1440p.
If you're using DisplayPort instead, the same situation could be happening if the cable is version 1.1 or older.
Your graphics card shouldn't be a problem since it supports up to DP 1.42 and HDMI 2.0b
Honestly this could potentially be great if they build a good service that bridges Casual and Competitive closer, which is what Valve competitive failed to do.
aboOodValve- Updated item schema with community fixes from Andrés S. (rabscootle)
Anyone know what these fixes are?
I think they are these : https://steamcommunity.com/sharedfiles/filedetails/?id=2261813541
The only beta thing is letting such an arbitrary classification of actions influence your daily choices
I thought the "Gunboats always apply" had people way more divided than what the graph shows, interesting.
Love the MvM fixes, gotta try them out with some bots. I'll edit this with any bugs I find.
Okay so if you go to the upgrade station the class you're playing as will constantly say the "Get to the upgrade station" non-stop until you leave the upgrade station. Also for whatever reason certain upgrades that shouldn't be avaliable showed up: