Vintage texas slim dome shine please, if that's ok?
Account Details | |
---|---|
SteamID64 | 76561198051347651 |
SteamID3 | [U:1:91081923] |
SteamID32 | STEAM_0:1:45540961 |
Country | Ukraine |
Signed Up | December 24, 2015 |
Last Posted | May 18, 2020 at 1:58 AM |
Posts | 80 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
i honestly can't imagine those people as functioning members of society
rowpieceshttps://www.youtube.com/watch?v=nlkajHNl9HY
shooting players in endif right after spawn when they fall straight down and have no momentum to airstrafe smh
just shoot bots on tr walkway if you play like that
Citricit would be hugely beneficial to both competitive and casual to improve the quality of voice chat.
ffs CS:GO's codec was crap and they updated it so the voice transmission is clear and very low-latency, why the hell can't they just copypaste it into tf2?? i mean cs:go's engine is modified but it's still Source so what's the problem??
then again, why couldn't they reuse the basic principles of matchmaking from it, like normal server picking so you dont have 9000 ping and, you know, RANK CALIBRATION??
at least some (if not most) mge servers have bbal integrated in them as one of the arenas, try looking there, mge servers are quite populated usually
After some time on this site it occured to me that a noticeable number of people use flags in their profiles which are not representative of where they're actually from. I wonder why is that? I really don't see the point in putting, say, Japan in your profile when you're from the US. It just seems unnecessarily misleading, or am I missing something here?
tr_newbots is pretty good imo, probably the closest you get to mge without, well, actual players. Can't really say anything about screwing up the aim but the bots' movement there is relatively similar to how many scouts play 1v1.
the301stspartanI wish the competitive community didn't have to fight a guerilla cyber war against valve
tnmDPR flag please.
https://upload.wikimedia.org/wikipedia/commons/thumb/0/03/New_Donetsk_Peoples_Republic_flag.svg/900px-New_Donetsk_Peoples_Republic_flag.svg.png
I am mildly triggered.
Broesel's crosshair switcher could be a good solution for you, it's quite easy to use and highly customizable.
So much gimmicky and super-situational stuff added just in this update -
- Huo-Long Heater
Added -10% damage
Added +25% increased damage vs. burning players - why do you rely on pyros for minigun damage?? i don't think most people would come close enough to get hit by the fire ring when fighting a heavy
Reduced ammo drain to -4/sec (from -6)
Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning
- Enforcer
Attacks pierce resist and absorb effects from all sources - so vaccinator has no effect vs it? why?
- All Flamethrowers
Added: Direct damage reduces Medi Gun healing and resist shield effects by 25% - this is just really obscure and uncalled for imo
Medics hear a "healing interrupted" sound when this is happening to their heal target
- Widowmaker
Damage increased +10% when attacking the same target as your sentry - this one is just incredible. unless it's a buffed heavy, when your sentry targets someone they're probably either dead or surfed away by jumping by the time you even react??? also, 10%?? that's fucking minuscule! what's the point?
- Sun on a Stick
Take 25% less damage from fire while deployed - the whole "deploy weapon for passive effects" is starting to get stupid, just make it have passive afterburn resistance because you'd never realistically take out your melee while actively fighting a pyro
- The Righteous Bison
Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly -wasn't this a feature? it was supposed to punish retreating players? i mean, pomson 6000 did the same thing, they changed it ages ago but left the bison as it were, now turns out it's a bug?
Overall, I really think Valve is overdoing the whole resistances/on-hit effects thing. Just tweak things that matter, jeez.
Damn, so many references and breaking the 4th wall, always loved tf2's voice acting.
what happened? they forced viewmodels on in comp matchmaking?
if i dont pass im gonna fucking end my life cause no way am i spending 1.5 years in the army (who the fuck has compulsory military service nowadays ffs???)