because i want to see -150 when a huge ass bloodstain appears on the guy's head the moment i took the shot
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SteamID64 | 76561198051347651 |
SteamID3 | [U:1:91081923] |
SteamID32 | STEAM_0:1:45540961 |
Country | Ukraine |
Signed Up | December 24, 2015 |
Last Posted | May 18, 2020 at 1:58 AM |
Posts | 80 (0 per day) |
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loljk By flicking you are tricking the game into thinking you are aiming into a larger range of positions rather than just one so it gives you a greater chance of hitting your target.
i know interp predicts where you'll be looking ina moment which mostly explains ridiculous backstabs when you're looking right at te spy, but what you said sounds really weird. do you mean your server-side rocket hitbox increases in size when you flick your mouse faster? sound like bs to me
While I really admire the production quality of these, the plot/script is pretty damn cheesy and childish. Also, a damn FPS (where the whole point is to kill others) being Teen-rated doesn't contribute (notice how they included a robot guard specifically so that Hanzo can shoot somebody without blood). That's why I like tf2 shorts much more - soldier stacking enemies' heads in a line, sniper shooting a bottle into demoman's eye, engie's sentry targeting a severed hand is more entertaining and funny than watching a guy 'incapacitating' bad guys to some cliche dialogue.
http://i.imgur.com/aHbfG6O.png
http://i.imgur.com/LM52Woq.png
http://i.imgur.com/TYNUQKX.png
http://i.imgur.com/ARKjBW0.png
Henry Thomas -
to me it looks like a moderatly fun but pretty casual game
among the lack of advanced movement techniques (aside from maybe Lucio's rollerbading wall-to-wall) some skills are really damn annoying and the kills people make with them feel really undeserved
-soldier 76 and mccree ult, the first is simply aimbot which does nothing but aim for you, the damage is the same, fire rate the same, the game just doesn't require you to move the mouse for several seconds; second one is just instakill ater you look at enemies long enough
-hanzo sonic arrow or whatever and widowmaker ult, just a wallhack; i mean, not exactly that overpowered, just... why?
-junkrat's passive, drops grenades near your body on death; how the hell is this supposed to be fair or satisfying to get kills with, i've no idea
-winston's tesla cannon and symmetra's gun automatically latch on enemies at close range, you basically just gotta have them in your FOV
-genji's ult feels really dumb because he has to hold m1 with some enemies around and someone will inevitably die because of huge melee range/arc
-d.va's "be invulnerable to projectiles" and genji's "deflect all projectiles back for a few seconds" makes pyro's airblast look like an incredibly fun mechanic
overall i can see why this game would appeal to a large audience but it is pretty lacking in depth and variety of advanced skills to master imo
honestly i don't see why clock would fully retire, i mean he's so skilled and experienced that he'd be better than a ton of other scouts even if he didn't spend time scrimming/dming etc and just played scheduled games imo
it's not like the you have to play OW 24/7 forever to get good, why can't tf2 fit in too
hey man just wanted to point out that gaylords like lorelock aren't representative of the general community that uses your hud we all love you and appreciate your work
e:
http://i.imgur.com/yCS1dHF.png
smh
tbh I think Russian/Ukrainian people who know about tf2tv already have a decent level of English anyway.
jeffPEOPLE SELLING THEM FOR KEYS LOL
Count me in as a "pass reception candidate", please. got one
Really nice to see you keep updating it after 3 years. Good job!
Cheriesmoboif you just want a link to a popular one, here you go: https://code.google.com/archive/p/broesels-crosshair-switcher/i know, but it dont work on heavy engi spy
it's pretty easy to make your own though, and i always recommend using your own (non-fps) configs so you know exactly how your game works
Man, it really should be obvious...
Find your spy.cfg, heavy.cfg, engineer.cfg and enter what you need - exec crosshairswitcher/switcher; spy (engineer/heavy etc).
BroeselDisabling the script for certain classes:
To disable crosshair-switching for a class, simply change this in the class cfg file:
exec crosshairswitcher/switcher -> exec crosshairswitcher/disable
When disabling the switcher, the crosshair that you specified for the primary slot of this class will be used.
Per default, the switcher is disabled for Heavy, Engie and Spy to prevent minor, unavoidable glitches.
ProSkeezPvt_ParrotAfter communicating with normal people for too long you kinda forget what the majority of tf2 community is:
http://imgur.com/a/0qfwE
it's almost like the average pubber doesn't know anything about competitive tf2 and one of the largest points of matchmaking is to bridge the gap between pubbers and league play
You'd think the average pubber would know SOMETHING after basically all major tf2 channels (Muselk, Dane, ArraySeven, previously STAR and Jerma) made a video on the topic at some time or another, after the backcap series fully dedicated to competitive has been going on NISLT's channel for 3 months already, after b4nny, the biggest tf2 streamer right now, talks about matchmaking pretty much every time he streams and after the tf2 blog had constant updates in the news section about every major tf2 event.
By your logic it would be strange that they found out about the group in the first place, while fully ignoring all other news about competitive.
That is why I found it strange that people confuse "comp" and "matchmaking". I'm not sure how is your reply relevant otherwise because there was nothing about leagues or bridging the gap, the first couple of screens show people who are too ignorant to do any amount of research before asking stupid questions.