DrFallenMy personal apologies for the downtime, I've updated the download link on the official site and is now fully working.
No problems at all! It's already way too awesome of you to keep it running cost free! ;D
Updated main post
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SteamID64 | 76561198014788242 |
SteamID3 | [U:1:54522514] |
SteamID32 | STEAM_0:0:27261257 |
Country | Portugal |
Signed Up | October 13, 2012 |
Last Posted | February 28, 2015 at 5:53 AM |
Posts | 108 (0 per day) |
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DrFallenMy personal apologies for the downtime, I've updated the download link on the official site and is now fully working.
No problems at all! It's already way too awesome of you to keep it running cost free! ;D
Updated main post
Mr_Harvardprogress update incoming
http://cloud-4.steamusercontent.com/ugc/44245914670024457/246EFD4032602E52AAB968CF4D8B2B0EF5AD0C5D/
http://cloud-4.steamusercontent.com/ugc/44245914670181969/53B2912EF5642A78004E982AF427E00806C68048/
my first hud since my first one not using droid sans :o
any thoughts?
plan on changing the shade of the red and blue to rpv's old values
Looks very sexy and usable, but the contrast on the colors is a bit weird, it's neither high or low contrast. I would suggest messing around with the TargetID colors a bit :)
b4stianhttps://www.dropbox.com/sh/hp5tq8ryqwco8lh/AABxzkJomNay_3AYpGCth6q9a?dl=0
Hudas Iscariote 1.5.1, here ya go. I updated the Mainmenu, the Backpack, added Halloween elements and added the Mann Power icons. The targetID was incredibly buggy and i tried fixing it for both floating health and the normal health, it isn't perfect but it should work just fine.
Updated the main post/thread, adding a link to your post/download. Also added you to the credits, thank you! :)
Mr_Harvardwhat should i change the yellow too, it looks horrible
Same color as the dark grey backgrounds. Solid or with a bit of transparency to preserve the blue/red difference :)
Mr_Harvardbeen working on the spectator tournament part of my hud, any positives/negatives about it?
*snip*
A bit too much of contrast on the tournament names, doesn't really fit with the style of the rest of the hud, specially because you have white letters on top of a dark grey background for the targetID.
Otherwise looks fine :)
Currently working on a major srsHud overhaul(yes I know I said I wouldn't do huds again)
Here's a sneak peek on the scoreboard ^^
http://cloud-4.steampowered.com/ugc/31843334075838187/2DB371744912FA5E2597620A7443F5F0F395F8E4/
collycatwolfenstein new order inspired mess
http://i.imgur.com/GIij2km.jpg
http://i.imgur.com/CTor45v.jpg
10/10 would bang
Ze_do_TalhoNope, just with the "cl_hud_playerclass_use_playermodel_1" command in config.cgf
You need to copy the files in '/Extras/3D Class Avatars' present in the hud download folder and replace the files from where you installed the hud in '/tf/custom/' and THEN you enable it with the console command :)
Ze_do_TalhoHi there, 1st of all, good work! I'm using this HUD with a few tweaks over the few months. Awesome!
Here is the question, I activate model on HUD, 'cause i don't use viewmodels, and that way is way more easy to know what weapon are you wearing, but after activate it, it doesn't turn on and I can see it...
maybe the "pos" are bad... wich file should I edit?
Thanks in advance
How did you activate it? Did you just use the existing one in the "extras" folder?
ExquisiteStone*snip*
Please do oh almighty rollouter
PheaaThe rollout through main is like the exact same speed as the one through left, don't remove the arch cause of the rollout. That being said, the arch is kindof obnoxious cause there is too little area to jump around/over it. It makes jumping from spire to the door past the arch a bit shit cause you don't really know where the wall is around the arch. Really like the little door to banana though, that's cool.
Unless you mean this one (https://www.youtube.com/watch?v=R5H0R2H8sRs) which is pretty much impossible to do consistently then no, there's no rollout that's the same speed as the left one. Most of the others are about 2/3 secs slower
Hycecp_logjam_b5
https://www.dropbox.com/s/qsbssxhb331ooia/cp_logjam_b5.bsp
Changes:
Added a natural rock arch at 2nd to block some sniper stuff
Added a new door to banana from 2nd
Detailed last a bit
Fixed more displacement stuff
Added a roof to spam spire from
Screens:
*snip*
rip demo rollout 2014-2014
T_T
Just messing around with demo rollouts, theory crafting and what not.
https://www.youtube.com/watch?v=j8NVMYP027k&feature=youtu.be
enjoy :P
omniHey guys, are either of you still actively updating this? I need to get in contact with either one of you about a huds.tf related query. Lemme know, cheers!
As far as I know they are still both up to date with stuff :)
You can also contact me if it's not anything too specific to them