even most quake pros use 90 (106-110 on quake engine)
for example gaiia, hal_9000
so people who want to have 120 in tf2 because they have 120 in ql, actually want to have 100 in tf2 not fucking 120
Account Details | |
---|---|
SteamID64 | 76561198025541519 |
SteamID3 | [U:1:65275791] |
SteamID32 | STEAM_0:1:32637895 |
Country | Russian Federation |
Signed Up | December 28, 2013 |
Last Posted | February 20, 2025 at 8:37 PM |
Posts | 157 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 0 |
DPI |
1000 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC2 |
Keyboard | Tt eSports Poseidon Illuminated |
Mousepad | Razer Goliathus Speed |
Headphones | SteelSeries Siberia V2 |
Monitor | Asus VG248QE |
even most quake pros use 90 (106-110 on quake engine)
for example gaiia, hal_9000
so people who want to have 120 in tf2 because they have 120 in ql, actually want to have 100 in tf2 not fucking 120
the only reason this is happening is when fps goes over 1000 on source engine it does weird thing such as speed up, just do what #2 said, set your fps at anything but no higher than 1000.
modular design is awesome idea but everything else is just useless
joshuawnQuikMy crosshairs do work on any sv pure without preloading but you way is much better! Good job!
And holy shit #21 gonna actually implement it into my hud!
your crosshairs, as installed with your hud, work fine as they're setup as HUD crosshairs.
with sv_pure 2, custom folders within materials\... (besides the loophole discussed in my main post) are effectively ignored; only "trusted_sources" are used (the main tf2 vpk's).
as such, messiah's method will not work with sv_pure 2 without preloading; custom vgui\crosshairs folders are ignored, as only the tf2 vpk's vgui\crosshairs folder is referenced.
i never knew you had such a nice collection of vtf crosshairs included with your hud though! will definitely play around with them.
if you could have made them to have as good quality as they do in quake it would be even better, cause in tf2 they look blurry af
My crosshairs do work on any sv pure without preloading but you way is much better! Good job!
And holy shit #21 gonna actually implement it into my hud!
I got the mouse pad 2 years ago, I played on it for a week and it was laying on the shelf all that time and now i want to give it a go again. It's quite clean tbh but it has some ugly white lines on it (i probably scratched it with nail)
Anyone know how how to clean it without ruining it? It's made of some weird material that doesnt look like cloth.
fixed the font issue, download it again from #1 post
Update 29.12.15 Tough Break:
updated clientsheme (thanks to matt)
higher quality item images (thanks to Wiethoofd)
removed medigun names from target id's (left only % so big medigun names dont fuck up target ids)
centered freezepanel
small specui changes
Download: m0rehud black 29.12.15 Tough Break
m0re updates to come soon, stay tuned ;)
toothF A R N S W O R T H
https://www.youtube.com/watch?v=pOJ4uoSaHnc
phat like
it says i already own quake live but i dont, wtf?
Sorry, an error has occurred:
All the games in this guest pass redemption request are already owned by the user
Intellectualhi, i updated the hud for tough break!
http://puu.sh/m2Hps.zip
fixed for the new quality colors, contracts, and the clientscheme
hope i'm not stepping on any toes, i just really like the way this hud looks and want people to use it!
im gonna look into your fixes and add it to an actuall next update that is coming soon with few other changes.