http://i.imgur.com/KrbCZcc.jpg
Not many of you remember, but before 26.10.12 patch, tf2 with Chris' maxframes config had nice blocky textures + rocket smoke/explosions (SCREENSHOTS with LOD Bias and without)
This update broke the textures, but me and Digi found a trick to bring it back.
1. Script for mat_filterlightmaps 0, so you dont need to press a bind every map.
Goes into your class configs:
//mat_filterlightmaps 0
mat_filterlightmaps 1
bind w "+forward;mat_filterlightmaps 0"
bind a "+moveleft;mat_filterlightmaps 0"
bind s "+back;mat_filterlightmaps 0"
bind d "+moveright;mat_filterlightmaps 0"
2.
mat_filtertextures 0
in your autoxec.
3.
sv_cheats 1
in your autoexec, to load cheat commands on game startup.
4. For blocky rocket trails/explosions:
+mat_showlowresimage 1
(big thanks to Digi for finding this)
in your lauch options, placing that command into autoexec doesnt work for some reason.
5. Enjoy minecraft-like tf2.