Added a video for "eotl_pyro_pool_explosion_flash":
Account Details | |
---|---|
SteamID64 | 76561198025541519 |
SteamID3 | [U:1:65275791] |
SteamID32 | STEAM_0:1:32637895 |
Country | Russian Federation |
Signed Up | December 28, 2013 |
Last Posted | June 18, 2024 at 9:20 AM |
Posts | 156 (0 per day) |
Game Settings | |
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In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 0 |
DPI |
1000 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC2 |
Keyboard | Tt eSports Poseidon Illuminated |
Mousepad | Razer Goliathus Speed |
Headphones | SteelSeries Siberia V2 |
Monitor | Asus VG248QE |
KOBAif you want to remove explosion completely just do ""this does not work for me it just goes back to normal explosions .
you can try particle that doesnt work, or just try "blablabla"
"muzzle_minigun_starflash01" looks a little bit more like actual explosion but still minimalistic
screenshot
if you want to remove explosion completely just do ""
share particles you found :p
edit: "eotl_pyro_pool_explosion_flash" looks really good aswell, medium size fast circle explosion ss
RawrsorFinished KOTH/Objective timers and killfeed
http://puu.sh/i9fH9/f1b0a13f90.jpg
how did you make that shadow?
my wallpapers :p http://imgur.com/a/Igc6o
ok so i found this hitsound in tf2 files, its called button17.wav
you can also hear it when prec starts recording
if you want to try it you can download it here
if you want pitch settings similar to used in that video try:
tf_dingaling_pitchmaxdmg 100
tf_dingaling_pitchmindmg 30
Does anyone know what hitsound is used in that video
Reminds me of old ammomod hitsound
youtube: http://www.youtube.com/watch?v=IqZL09ZwKGs
download link: https://www.dropbox.com/s/8o68n0unp3krl59/Quik%20vol.%203.mkv?dl=0
Hey, my third fragmovie is finally out. Hope you enjoy it :]
thanks to: naf, Mike, justin, entik, decap, Kaneco and Planet Express
overall length 6m38s
capture framerate: 300
music:
Beckoning – The Potion
The Prodigy – Funky Shit
didnt find skin, but found rocket launcher animations
looks good on fov 70
http://tf2.gamebanana.com/skins/136782
WariNot on my main comp so I can't check, but I'd guess this is happening because Valve probably changed the scattergun and rocket launcher from v_models (viewmodel only files) and w_models (world model only files) to c_models (the same model file is used for viewmodels and worldmodels) in the parachute update, so the model files the demo is looking for aren't there.
You can check this by just looking through the TF2 vpks to try to find the rocket launcher models, if it's something like c_rocketlauncher then read on. If it's not, then idk what's wrong.
If you can find backed up models for the rocket launcher, you could probably just plop it in and the demo should find it. Old skins that remodeled the world model of the rocket launcher would probably also work.
If you can't find any of those, you could try hexing the current c_model (see: http://source.gamebanana.com/tuts/8003 ) that's in the current tf2 vpks to make the model files match what the demo is looking for. Can't guarantee this will work.
This is from my limited knowledge of how modeling for source works, so I might just be leading you to nothing. I have no clue if this turns out to not be what's wrong.
someone should dig into it and make tf2 use old viewmodels
i really want old viewmodels back.
R.I.P scout reload animation...
just put
alias mat_filterlightmaps “”
in lawena or source recording tool config.
viewmodels pls