#bringbackvanilla
Account Details | |
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SteamID64 | 76561197989944280 |
SteamID3 | [U:1:29678552] |
SteamID32 | STEAM_0:0:14839276 |
Country | Bangladesh |
Signed Up | May 29, 2013 |
Last Posted | January 8, 2018 at 3:29 PM |
Posts | 166 (0 per day) |
Game Settings | |
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In-game Sensitivity | yes |
Windows Sensitivity | no |
Raw Input | |
DPI |
razer |
Resolution |
yes |
Refresh Rate |
8? |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
syncs the movie
https://www.youtube.com/watch?v=cVcxwGTYmkw
alfawhen did -AA- get taken down
did i break something while installing cx or is the targetID when healing missing by default?
edit: nvm, i've definitely broken something.
IMO tf2 needs more stable and long-term teams to build hype around matches. Atleast i've lost all my interest to follow prem just for the reason most of the teams are mix teams that will barely stay together for a season.
GentlemanJonI can see an argument for fixing the bugged hud code (if it were possible, this is questionable) but this isn't really the purpose of the project at this stage. It's general aim is to provide advanced tools to aid identification of details at a glance for those who need it such as casters, players doing STV analysis and interested STV viewers.
The effects on cast streams are just being experimented with at this stage. I think an additional hud project would be too much right now, but it might make an interesting offshoot at some point either by me or if someone used the source when it's eventually released.
Really didn't mean it specifically for you to do, just threw my idea out because there really are lots talented people in this community and we've been receiving flood of new huds lately so maybe somebody will catch the idea and do something totally new.
Sadly i'm not one of those people.
Just my five cents, but would it be possible to merge/build a hud around these tools to make more informative & pausebug free spectator hud?
Instead of using health values & medigun stats tied to player models, use fixed positions to act as an part of a hud that would be made specifically made around these tools?
http://teamfortress.tv/thread/17059/interp
http://teamfortress.tv/thread/11394/interp-lerp-other-stuff
http://teamfortress.tv/thread/14120/about-cl-interp-and-hit-registeration
Medusahttps://www.dropbox.com/s/of4m3ms9tejyvmq/ezjumpezlife.dem
Thanks now i got it aswell!
I refuse to believe that the jump 10 (Granary spawn to platform) is possible with the original, can someone prove me wrong and record it for me?
edit:
Also you can jump through a door to get under the map on badlands spire jump.
Spire, ammomod, 1v1 bball