RedDagger
Account Details
SteamID64 76561198045538001
SteamID3 [U:1:85272273]
SteamID32 STEAM_0:1:42636136
Country United Kingdom
Signed Up February 21, 2016
Last Posted September 17, 2018 at 10:28 AM
Posts 1 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
#267 Updating cp_snakewater in Map Discussion

idk how nitpicky you want, but I got a load of nitpicky stuff.

With basically all the stair models, either their collision goes slightly above the ground they top out at:

Show Content

or they have a first step before the slope:

Show Content

Both of these mean that if you jump at just the wrong time, all your horizontal momentum gets eaten; I'm not sure about the second one since I've seen it used by Valve though.

As for visual stuff:

Show Content
These overlays overlap instead of being connected
https://steamuserimages-a.akamaihd.net/ugc/957468444749753737/422E3F4F3E7BF7454B05994E63C685B758EB068A/

Fence doesn't connect
https://steamuserimages-a.akamaihd.net/ugc/957468444749754357/DA32A84FAA49BD5BD473CEED5434AFCEE9328C1D/

Example of detail sprites poking through; this happens in quite a few places where displacements are used, though it's mostly noticeable on last
https://steamuserimages-a.akamaihd.net/ugc/957468444749755023/1FB1194C1C4DA6BC64BBD1B48D30A2E33F8C6AF7/

This sign has a dark shadow under it whereas on blue's side it looks fine
https://steamuserimages-a.akamaihd.net/ugc/957468444749755735/7DB8CF7A93D812EEB944189F53869CA2E2495085/

z-fighting in this corner
https://steamuserimages-a.akamaihd.net/ugc/957468444749756721/B733C748AFFCED225E16CDB172B2AAEADA587FF2/
https://steamuserimages-a.akamaihd.net/ugc/957468444749757328/94C220F1A5048A2F93EE3A4B39DA290889A97512/

I'm really not feeling the way the wood and displacement meets, feels like the displacement should cover everything to the right of the support beam
https://steamuserimages-a.akamaihd.net/ugc/957468444749759290/2512FFC19E08DFB13C63613EAB126B697B4E34F3/

Alignment of these textures could be a lot neater; intersection means the trim doesn't go all the way, lower texture looks like it should be shifted to the left a little, and the upper texture could have its scale reduced to fit its inner trim
https://steamuserimages-a.akamaihd.net/ugc/957468444749759768/18E867334A7562517429DB50083129D78A6E5466/
posted about 6 years ago