Rhapsody
Account Details
SteamID64 76561198050545953
SteamID3 [U:1:90280225]
SteamID32 STEAM_0:1:45140112
Country United States
Signed Up September 13, 2014
Last Posted November 19, 2015 at 8:07 PM
Posts 51 (0 per day)
Game Settings
In-game Sensitivity 5.00-6.00
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
60
Hardware Peripherals
Mouse Corsair M65
Keyboard Razer Blac​kwidow Ult​imate Stea​lth
Mousepad Standard Black from Staples
Headphones Logitech G633 Artemis Spectrum 7.1 Channel Headset
Monitor BenQ GL2460HM 60Hz 24.0"
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#131 Rhapsody's Performance Config in Customization

I know it's been a while, but I've gone ahead and updated my config, finally. There hasn't really been a need for it, since there's been no real new discoveries about what could be added, removed, or changed. However, following the issue with mat_antialias causing crashes, I changed it in my config to prevent that.

While doing that, I also decided to remove cl_loadondemand_default (since it no longer exists in the game), and I also updated the auto-updater. I noticed that it wasn't working due to a stupid mistake on my part. I made some changes to improve reliability and it now checks if the OS is 32-bit or 64-bit and installs to the correct path without any modifications. For the people with a non-default installation path, use updater-legacy.bat and change the path there instead.

Have any suggestions or issues? I check back here every once in a while, but not as often as I could. If you really want to get my attention, add me on Steam, or post an issue on the github, since I get notifications for that. Thanks.

posted about 9 years ago
#56 Comanglia's Config / FPS Guide in Customization
pazer
r_occlusion 0 // disables ambient occlusion. 2% FPS boost

No.

r_occlusion 0 disables the occlusion system, which allows mappers to manually optimize their maps via the visibility system. If you were testing the effect of this cvar on a smaller, older, or simpler map, that's probably why you were losing fps. On any moderately complex map, you will gain fps by having this enabled.
sys_minidumpspewlines 500 // Basically the number of lines saved to a log file from console. No FPS boost but 15% lower FPS variance

Again, way off. This controls how many lines of the console are saved to the minidump created when your game crashes. This has no effect on the fps you get, and the only effect of increasing or decreasing it would be changing the amount of time it takes for your game to crash by a few microseconds.
mat_antialias 0
mat_forceaniso 0

Don't set these to 0. The minimum value of these cvars is 1, and setting them to 0 will just cause a material system reload = breaking mumble overlay/increasing game startup time. Think about it: mat_antialias controls the number of samples taken per pixel on your screen. If you took 0 samples per pixel, your screen would be entirely black :P
Reading directly from the game's code, the same hardcoded minimum exists for mat_forceaniso:
pConfig->m_nForceAnisotropicLevel = max( mat_forceaniso.GetInt(), 1 );
mat_max_worldmesh_vertices 512

Minimum value for this in code is 1024. Additionally, lowering this value increases how many chunks world geometry is broken up into, leading to more draw calls = more cpu usage. No reason to lower this from its initial 65535.

That's all I have for now.

Updated my config too, thanks for the info!

posted about 9 years ago
#47 Comanglia's Config / FPS Guide in Customization

Just because I'm curious, what exactly do you feel I messed up with in my config? And is it fixed now?

posted about 9 years ago
#14 Max Frames Not Working? in Customization
mRhapsody*snip*
nothing about what u said is accurate

Yeah, that's bad knowledge that got passed around, apparently... Thanks for telling me.

posted about 9 years ago
#12 Max Frames Not Working? in Customization

*snip*

posted about 9 years ago
#127 Rhapsody's Performance Config in Customization
SlayerTF2Plz HElp, I start the game writhe setup in console and i do all the configurations 1 by 1 then i join the server and I play like 15 mins and i get dc out of the game and error sayin Dynamic Mash(something with engine cant...). Help me fix this, PLS !

Are you using experimental features with a processor that has less than 4 cores?

VictorHaving an issue where the config doesn't get saved when I restart the game when I do all the setup stuff previously. Is there a reason why that's happening? Great config btw.

This is an issue introduced by Valve's scripting system, wherein host_writeconfig doesn't actually save the changes properly. You can get around this by creating a file called autoexec2.cfg in your cfg folder and putting the rpc_ commands in that file. This makes it so that they launch every time that the game starts, since I recently added a line to my config to execute autoexec2.cfg if it's present, specifically for this.

Someone suggested that you uncomment what you want to use, but I highly suggest you use this method so that you don't have to edit the config manually and can keep the auto-updater running without issues.

BrimstoneVictorAlright, so I've been going through the config and uncommenting things manually, but do you know what I would uncomment/leave commented to get facialfeatures_low? Additionally, could I leave the "network" section alone so I could switch between goodconnection and badconnection in game (like how it was done in the setup menu)?
The cool thing about Rhapsody is that he has these "rpc_" commands scattered throughout the config, do a ctr+f for all commands starting with "rpc_" and you can use those to quickly enable/disable various features, such as rpc_enable_gibs and rpc_disable_gibs

You can then make separate scripts to run multiple commands at once.

Edit: Didn't notice autocorrect ruining my life again.

Actually, they're no longer scattered throughout the config! I recently organized them, so they're all at the bottom of the config in the same area.

kounterpartshttp://steamcommunity.com/sharedfiles/filedetails/?id=423688025
been having this issue where theres this radius of shadows, hard to explain but its really distracting for me, I assume its either a shadow issue so heres my shadow settings
mat_shadowstate 1					// Set to 1 to enable.
r_shadowmaxrendered 11			// Set to 11 to enable.
r_shadowrendertotexture 1			// Set to 1 to enable, but can cause lag; 0 is the recommended setting either way.
r_shadows 1						// Set to 1 to enable.
nb_shadow_dist 400				// Distance from which shadows are visible. Uncomment to modify.

Check if there's a notable difference with the default settings that would be there without the config. The game tells you the default if you type in the convar name without specifying a value.

posted about 9 years ago
#144 My FPS config in Customization
cinderMy game crashes with the quad-core commands on even though I have four cores. Does that happen to anybody else?

Does the CPU have four physical cores or are two of them hyperthreaded? Also make sure cl_threaded_client_leaf_system is set to 0.

If you continue to crash, I recommend giving this config a try and going through the in-game setup and enabling the experimental settings (or AMD-compatible settings if you have an AMD CPU). Do you still end up crashing?

posted about 9 years ago
#120 Rhapsody's Performance Config in Customization

The config has been updated and now matches performance with Comanglia's config as long as you enable rpc_experimental_on. Note that if you don't have four cores, you might crash when using experimental mode.

posted about 9 years ago
#118 Rhapsody's Performance Config in Customization

I'd like to point out that I don't check this thread out too often anymore, since this is really the only thing I do on tf.tv. If you want to report issues and make sure they're solved ASAP, I would suggest posting them on my github page instead.

On that note, I've made various improvements to my config, such as adding an automatic updater so that you're always at the latest version. If you want a full changelog, you can view it here.

posted about 9 years ago
#109 Rhapsody's Performance Config in Customization

New update is out, I commented host_thread_mode since people were having issues with it in some situations. If you're still experiencing issues, set it to 0 by typing 'host_thread_mode 0' in console.

posted about 10 years ago
#108 Rhapsody's Performance Config in Customization
marketit doesn't save for me :( what am i doing wrong

This has been happening to numerous people, but not others, and I don't know how to reproduce it. All I can recommend for the time being is to put the commands you want to use at the very bottom of autoexec.cfg so that they run on each launch.

posted about 10 years ago
#105 Rhapsody's Performance Config in Customization
ManSkirtDude101Loving the config however where can I remove the bind for steam abuse report? I know dumb question but I can't dint the bind in the config.

I didn't either, it looks like it binds itself to an unbinded key on startup. I'll move the F7 bind in a future version to use a different key so that it doesn't do that.

posted about 10 years ago
#83 My FPS config in Customization
ExquisiteStoneSomeone please help, I tried changing so many commands already, what the hell is causing this stutter? it's so annoyingzookeyExquisiteStoneSomeone please help, I tried changing so many commands already, what the hell is causing this stutter? it's so annoying
Same. Except I get a primary stutter then about a minute later my game crashes

If you don't have a four-core CPU then your game will be unstable due to some of the convars in this config, and you'd be better off running my config instead since I commented out those convars on mine. Both configs provide similar FPS gain since Comanglia and I are working together on it.

posted about 10 years ago
#102 Rhapsody's Performance Config in Customization

Under most circumstances they don't, unless they're whitelisted. While most servers don't do this, communities like Firepowered do, and we could askaround. It's an FPS improvement in general, anyhow, so I might as well do it.

posted about 10 years ago
#99 Rhapsody's Performance Config in Customization

So, here's the current state of things. Comanglia and I have been working together with other people in his FPS config thread to find out what convars we can still use to make an FPS benefit. As far as we can tell, there's a potential that we're either missing some beneficial convars, or we've hit a wall and can't optimize TF2 this way any longer. That being said, I decided to fool around with the particle editor and see how it works, and you know what? It turns out that I can get my way around it extremely easily.

In other words, once I feel like getting around to it, I'll probably optimize all of the TF2 particles to be less intensive in one way or another and release it. The reason I feel like doing this myself instead of recommending another pack is because of the fact that most other packs seem to be outdated, and not optimizing new particles. Further, you can pack multiple particles into one .pcf; if Valve adds a new particle to a pcf file, that particle won't be able to be seen if you use a pack that isn't updated. I want to make a pack that WILL stay updated.

posted about 10 years ago
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