I'm scared of this thread because of you
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SteamID64 | 76561198087472068 |
SteamID3 | [U:1:127206340] |
SteamID32 | STEAM_0:0:63603170 |
Country | United States |
Signed Up | November 2, 2015 |
Last Posted | March 17, 2017 at 9:09 PM |
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Would You Capitalize Every Word In The Name Of Your Thread?
DamnEasyI played pomson in pickup for 30 min, i got 25 kills including 1 medic DROP, and it ONLY HAD ONE GOOD MOMENT when i got the medic uber down from 100% to 90% and we killed the medic, but that was because i was pushing like a retard, when actually holding and spamming it it takes 10 min to get across the map and it has 0 effect. ITS SHITtrashdoes the pomson still have that glitch where, if you shoot through a teammate, everyone but you and the teammate can't see the laser projectile
e: for context, I learned of that through this:The Pomson 6000 ban is due to its invisible particles glitch (when the beams are fired through a friendly players, the beam becomes invisible to all but those two players).
When i shot my teammate i could not see it, idk if it actually went through them though.
Also please dont ban me tf2pickup :(
Is it possible to drop a medic using the pomson?
EXC0make a new post, get told to use search.
bump old post, get told not to necro.
Asking unique questions is a 0-100 matchup
Or you could spend five minutes finding an answer rather than wasting everyone else's time
niteRhettroWhy not a full 360 degree fov
the time for my 11 monitor setup has finally come
You could just have one giant circular monitor and a spinny chair
You didn't wait long enough you retard
SideshowNo, we don't want these weapons to be balanced for 6s, highlander and pubs. If there's only 6s in the game officially and pubs, then they should only need to be balanced for 6s. Pubs don't require balance, as evidenced by the past 5 years of TF2.
That's completely illogical to say that they "have to find a compromise where the weapons work in everything". Promod is a very bad idea as well.
I'm not a big fan of highlander either and I would agree that is the best option
I like the idea of having the underground access, but I don't think the point should be underground. That puts defenders at a disadvantage which they shouldn't be.
One thing that you need to remember is that we want valve to balance all of these weapons for 6v6, highlander, and pubs. Also remember that pubbers are Valve's main source of income.
If you are talking about the quick fix, for the slower paces of highlander and pubs the weapon is totally balanced. But in 6v6 and it's much faster pace, the quick fix's movement abilities, faster healing, and über building rate make it almost a straight upgrade to the stock. The point of all unlocks are to be situational, and the quick fix's best situational use is in 6v6 with its faster pace. This is why it is reasonable for us to have bans in different modes. If we had valve nerf the quick fix, even if it would be viable in 6v6, it would most likely be totally useless in highlander and pubs.
As far as the vaccinator goes, there seems to be a general consensus that it's situational use is holding last at a disadvantage. The point of the weapon is to be a different play style and to minimize damage with faster building ubers while trading off buffs. This weapon's main usefulness is on one target. Yes, your combo will be stronger and more versitile, but your flank will be very weak. Your flank will never be buffed and therefore almost always lose fights. In the normal 6v6 meta, running the vaccinator would be a terrible idea. One idea might be to have a passive flank, and maybe even use your combo to push the flank. The vaccinator should only have a -33% overheal rate. This would allow for more viable places for the vaccinator to be run.
One insane idea would be to change the weapons we think are overpowered in 6v6 within our own config. We could take weapons we consider overpowered and modify them to our liking rather than banning them.
Why not a full 360 degree fov
BenroadsIt was cool for a few minutes and I think it'd be a neat option to have for viewmodels but honestly it was more distracting for me than the normal ones. Also having enemies be like that was pretty silly since I think only 4 or 5 out of the 20+ people in the server actually looked normal enough to tell what team they were on. Most of them were just floating cosmetics on a white outlined model but verifying seems to have fixed all of this.
Just let me know how you did it
What are you talking about that's awesome
Didn't you add me for this? I am almost done with one for bowswer and could do yours after…