diemosJarrett000I don't think it's that complex that NA needs another html pug era that exists alongside inhouse pugs. Discord pugs get going fast, and can sometimes make sure fatkids get to play, but:The problem for players is the constant death of pug servers. There was just a thread earlier this month talking about where to find pug discord servers and from the moment the spreadsheet came out it became outdated cuz some places died or never ran in the first place.
-Can't be nearly as picky about your class/role
-Can't control who is on your team unless you volunteer medic
-Can't guarantee your teammates are enthused about what they end up playing
-Can't let captains know what the player you're picking is going to play to help balance issues
-And because of all of the above issues combined, has a smaller pool of players to create multiple quality games (adjacent skill level)
In houses as a concept will never die, but they are not an amazing avenue for the casual/picky player that isn't interested queuing far past scrim time. Realistically the best choice is actually reviving RGL Pugs and giving feedback on what features are needed/problems arrive. The developers have already proved they're willing to make changes since it's alpha release, and the HL community already actively uses it. If the community wants something akin to PugChamp 2.0 I don't think it's crazy to think that RGL Pugs could get there if people actually try it.
In house pugs provide a better quality experience but lack the consistency of games and puts a barrier in between the player and the game (Having to stroll out and find a pug server that might or might not die within the month). It's why I genuinely prefer TF2C just because I know that the site works and there's been games there nightly so even if my team gets rolled every game I can at least play the game. Trade offs I guess?
I just wanna play the game at this point and not have to jump through hoops and deal with different cringey circle jerks and constantly having to find a new place to pug because the serv dies.
I've been consistently running pugs for multiple years at this point, servers only die when you don't have passionate enough runners. Pughub is three years old now, and while it died before I took over control of it, it was revived literally overnight with no problems. I think you reach a certain critical mass around 300 people on the server where you can consistently get pugs going pretty much no matter what, so long as you have someone that knows how to run
(also check out the pughub community tournament)