Prime-SanityI was jumping before the pug to get consistent on my fast rollouts and was getting tired of cratering. I thought if I had switched classes it would had turned off my fault.
Last time I checked you couldn't rocket jump on 1hp with buddha.
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SteamID64 | 76561198170980343 |
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Prime-SanityI was jumping before the pug to get consistent on my fast rollouts and was getting tired of cratering. I thought if I had switched classes it would had turned off my fault.
Last time I checked you couldn't rocket jump on 1hp with buddha.
glasswas absolutely positive this was a fridge thread before i clicked on it
can you really rule that out for sure?
By the way, this is toggleable without lag, so you can just use
tf_use_match_hud 0
alias +teampanel "showpanel specgui"
alias -teampanel "hidepanel specgui"
to not have to use match hud if you leave in your other players.
The most consistent strat i found after like one or two hours of testing was standing still, then c-tapping while walking (to the left) and turning to the left. It seems to depend on the state the legs of the soldier are in while taking off/uncrouching in the air and (maybe?) also the momentum you have. I think uncrouching early after a non c-tap jump with this movement also worked fairly well.
You are in b4nny's fridge now.
Basically any movement involving more than 1 joint creates this situation and you should handle it like you handle it all the time when moving around. Maybe it helps to think about how you want to move your mouse and not just where you want to aim.
this thread reminding me of them
someone should use gpt-3 to generate rahThreads
ZestyIf there was a non system wide version I might add it to The Config. I think if you did it though rcon you could have changing sens as a twitch chat command.
I used something like this a while ago:
Here's the (pearl) script that generates it:
i want to see the match hud on the scoreboard, is it possible to edit that? i didn't find any events regarding opening tab or making the match hud invisible when pressing tab in the hudanimations file, which was my only idea on how to prevent it from doing this (i mean the hud element toggled by tf_use_match_hud)
nuthousehttps://www.youtube.com/watch?v=8TmRJhMqCzU
close enough?
close enough
Basically that, but with the other med surfing and being sawed midair, kind of like some of the midair market gardens and stuff like that.
Had a discussion with someone who thought that it at max happened once (in 6s), that got me interested.
What do you think? If you know a clip, please send it.
This fucks up some random stuff you might be doing, but maybe it helps: