SherbI plan to buy another stick of 8gb RAM, to get 16gb total, but it's not really priority at the moment.
Thanks for the suggestion, though!
Disregard my comment about the RAM, you have plenty, I read your specs wrong.
Account Details | |
---|---|
SteamID64 | 76561198004585626 |
SteamID3 | [U:1:44319898] |
SteamID32 | STEAM_0:0:22159949 |
Country | United States |
Signed Up | July 22, 2012 |
Last Posted | February 20, 2023 at 7:41 PM |
Posts | 360 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 4 |
Windows Sensitivity | middle |
Raw Input | 1 |
DPI |
450 |
Resolution |
1920x1080 |
Refresh Rate |
144 Hz |
Hardware Peripherals | |
---|---|
Mouse | Steelseries Rival |
Keyboard | Filco Majestouch 2 (tenkeyless) |
Mousepad | Steelseries QcK |
Headphones | Sennheiser PC 360 |
Monitor | ASUS VG278HE |
SherbI plan to buy another stick of 8gb RAM, to get 16gb total, but it's not really priority at the moment.
Thanks for the suggestion, though!
Disregard my comment about the RAM, you have plenty, I read your specs wrong.
Good choice getting the 8350, should be a good upgrade for you.
If you decide to buy a GPU down the road, I'd recommend the 7850 or 7950 depending on how much cash you're willing to spend.
It's been at least three years. Good work Valve.
Synchro raises good points, so I feel the best way to do it is simply if you win, you get x points, if you lose, you get -x points. This is similar to the way League of Legends does it (it has a Elo rating for individuals, then averages them when teams come together), which also has defined roles (the support similar to the medic or roamer in this case). I think it's really the only way to do it. Then it just comes down to how many points do you win/lose? This should be based on the difference between the average rating of the two teams.
This will obviously have issues itself. LoL players constantly talk about "Elo hell", a low Elo ranking you can't escape no matter how good you are. In the end, one person cannot carry a team to victory (this will be even worse in HL), so it can be difficult to increase your Elo if you get a bad start. However all rating systems will have flaws, and perhaps you can have ways in the system to reward individual performances to overcome that issue.
I would also recommend the CoolerMaster 212. The 212 comes with paste as well, but you should always have a tube extra lying around in case you need it, Arctic should do. If you are using stock fans (the ones that come with the CPU) it generally isn't recommended to do anything above casual computer use.
130 with rocket launcher, 0 with everything else.
I do what #4 says, green for my rocket launcher, yellow for my shotty. Works pretty well.
Go to tf/scripts/ and open hudlayout.res.
Search the document (Ctrl+F) for the "fogCrosshair" entry.
Change the variables "enable" and "visible" from 1 to 0.
You'll see hour long matches for sure, but in the lower leagues, but even those are uncommon. In the higher leagues you will very rarely see matches go past 40 minutes, but if they do, they're usually nail-biters. Also, I can't remember the last time a team in invite went to the golden cap round.
A quick calculation using stats from the ESEA page, in 14 matches (2 forfeits didn't count) tri_ on Chess Club played 7:04:27, roughly 424 minutes. He played 14 matches, which means 30.29 minutes/match, for the 4th place team in ESEA Invite. This includes the Gravelpit games, which usually play a little longer. Eye-balling the mean deviation from the average time, it's probably (30 +/- 7) minutes for 5cp maps.
Yea, the majority of the recent ones have been meh. Very slow, especially the latest. I'd say the only decent one from the last month was when they re-dsicovered Morgan.
The core of the Earth has stopped rotating.
I find it hard to differentiate mini-crits and full crits, might be one reason to change it.
I have no idea how you would do it for getting a frag, but for popping an uber its pretty straight forward,
bind "mouse2" "+attack2;play mysound.wav"
where mysound.wav is a sound file located in your tf/sound folder.
Put this in all your other class configs so it doesn't happen when you're revving your minigun or detonating stickies or otherwise using the mouse2 button for other classes:
bind "mouse2" "+attack2"
EDIT: forgot to add the quote marks at the end of the first code I wrote.
Rigelhttp://www.youtube.com/watch?v=lmoenfHHboo
Seems it's been taken down... strange, I just watched it less than a week ago.
Link works now, awesome.