Rinse
Account Details
SteamID64 76561198085281527
SteamID3 [U:1:125015799]
SteamID32 STEAM_0:1:62507899
Country Canada
Signed Up March 3, 2013
Last Posted August 21, 2013 at 3:45 PM
Posts 29 (0 per day)
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#79 qf is just a scapegoat in TF2 General Discussion
brownymasterscrimshawboth of these guys are right and made reasoned arguments yet they're minus fraggedRinse didn't mention the dynamics of running other mediguns for last pushes or meta gaming. I'd almost agree with Penguin but QF was being tested a lot before LAN (hence why all the invite teams just so happened to be using them during LAN). I'd say the late half of the season shouldn't have been the testing grounds for QF. Calling them right just because you agree with them doesn't make them actually correct in any way.

Oh i forgot to mention pushes with other mediguns.
In order to flex you need your medic to die. This takes time and if you don't make there medic die as well (a whore with the QF) they will simply push out while you build.

The way to neutralize this is to not go to mid and grind kritz in yard. The problem is the game now becomes a dice roll as you try to guess what medigun the other team is running to mid (you can rename your medigun). If you do not contest mid and they have uber you will probably get destroyed. Not to mention this is all VERY boring.

posted about 11 years ago
#5 Why the Quick Fix slows games (meta evaluation) in TF2 General Discussion
Phrakturestop
it's banned

This is not a plea to have it banned but a explanation to those with rustled jimmies as to why it is banned and why it is a fundamentally broken concept for a medigun. I see far to many people saying it is about "adapting" when it is a obvious flaw with the medigun itself.

posted about 11 years ago
#1 Why the Quick Fix slows games (meta evaluation) in TF2 General Discussion

Team Fortress 2 when played at a competitive level is a game of forming advantages and snowballing those advantages into momentum.

Advantages can be anything
a pick advantage
a positional advantage
a uber advantage
a damage advantage

The Quick Fix does one thing good outside of midfights.
It kills advantages and prevents advantages from snowballing into a successful push.

It is insanely hard to kill a aware QF medic with anything short of kritz while he is backed into a corner. The QF jump mechanic is far easier to use defensively then offensively.

Advanced mobility causes stalemates? You mite ask but when paired with the context of the QF it does.

The QF doesn't deal well with focus fire, which makes the tethering difficult to use for aggressive play, and the uber itself can have real trouble pushing against a prepared defence because it lacks the resilience that lets a stock charge bludgeon its way through (and it can't win by alpha striking unwary defenders like the kritz can).

The flipside is that the overheal + tethering is really damned good at forcing a pop and then either bugging out entirely or kiting the rest of the uber. This usually leads to a failed push as the other medic will have his QF uber soon and will simply retake the ground you covered.

As for damage advantage? Well this is self explanatory. Playing against QF is like playing against a team where everyone constantly has crit heals. Anny spam damage you do is negated faster then you can reload to take advantage of it.

Uber advantage means little in the QF metagame. The uber advantage itself is not enough to viably push. You need both a number advantage and uber advantage to push QF vs QF. If you do not have the number advantage you will not be able to bully them out and with the QF they will simply force you, run, then fold back on you with there QF uber (they will most likely have to pop it to get in do to your positional advantage). The process then begins again. While conventional uber will get you though the chokes far easier and allow for more agro use of the uber yo will not be able to catch a QF combo out because they can simply hold close to get the early force then jump away. THis leaves you in a position where you have to run the QF our be at a constant uber disadvantage.

(to be continued)

Partial credit to Hypnos

posted about 11 years ago
#196 ESEA Quick Fix Ruling in TF2 General Discussion
2cRinseUnlocks should not be countered by more unlocks.
why?

Because you cant change unlocks on the fly and game become a dice roll trying to guess what the other team is running to mid.

posted about 11 years ago
#48 qf is just a scapegoat in TF2 General Discussion
KunnyfuntConsider, for a moment, if that sniper had landed the headshot on the heavy. we probably wouldnt even be discussing this. qfix wouldnt have saved him, it might have even killed him with the lack of overheal.

Consider for a moment that decent players dont idle in sniper lanes and that trying to get a good sniping angle during a stalemate is often suicidal.

posted about 11 years ago
#194 ESEA Quick Fix Ruling in TF2 General Discussion
AllealCan people please stop saying this. This is not true outside of Gullywash.

You are at a disadvantage at almost all midfights if you run anything to mid that isn't the QF against the QF. Not to say it is impossible but it is generally not a good idea to fight QF at mid with anything else.

The best way i have found to counter QF to mid is to turtle yard with kritz and laugh as they try to push though a chokepoint. This is neither fun to play nor watch. Unlocks should not be countered by more unlocks.

posted about 11 years ago
#188 ESEA Quick Fix Ruling in TF2 General Discussion
Tang_Un can be explained as being the result of a consensus that the item is broken or makes the game less fun. that is not true for the quick-fix.

Are you trying to say making a mockery of heal mechanics is balanced and fun?

Are you saying being forced to run the QF to mid our simply not contest mid is fun?

Are you saying the inevitable stalemates cause by the insanely fast build rate, easy survivability, and poor pushing uber is fun?

I am all for a new Medigun but this one is fundamentally flawed. If you want a medigun that will break stalemates instead of causing them you need to look at the kritz.

Generally if you want a medigun not to cause problems it should

A: make pushing viable where it shouldn't before
B: be worse at defending
C: build speed comes at the cost of vulnerability
D: not make using another medigun no longer viable
E: should not be easier then stock

Rock paper scissors mechanics are dumb. Items should never be countered by more items.

posted about 11 years ago
#34 qf is just a scapegoat in TF2 General Discussion

Everything about this medigun is asking for stalemates.

It's uber is great at defending but pretty shit at attacking hardened positions.
You have to use it to win the midfight which usually dedicates your medic meaning you will be pushing into a turtled team at last something the QF uber sucks at.
No need to risk yourself building uber so there are fewer opportunities for roamers to get in on the medic meaning fewer advantages to push off of.
Roamer has no buff to bomb to help break the stalemate + the the QF jump ability makes it almost impossible to divebomb a aware team even with team coordination.
The QF uber is counterable with Heavys and Snipers so obviously means more Heavys and Snipers which = slower games.

Thats not even getting into how this thing makes a mockery of learning proper heal mechanics.

This thing needs banned with the force of 1000 suns.

posted about 11 years ago
#214 Quick-Fix in 6s? in TF2 General Discussion
ShunThat's kind of the point to the Quick Fix and I'm okay with it

It is a fundamentally flawed point. Faster heal rate minimizes the effect of kritheals and heal management. This only serves to lower the medics skill.

Uber and Kritz are still effective in some situations due to that higher max health.

That is a problem. Both uber and kritz are more difficult to use and are less effective in allot of situations and breaks even in others. Also the nature of the faster healrate and build rate makes it a bitch to push into and the uber is to week against heavy turtling to push with causing stalemates.

But you don't want to pile on too many nerfs if you were to attempt to balance things.

It doesn't need nerfs. It needs scraped and redesigned.

A medigun that builds faster while primarily being good for defence WILL cause stalemates.
A medigun who's uber is great for defending but sucks at attacking WILL cause stalemates.
The ability to jump with your pocket is more useful when defending then attacking and WILL cause stalemates.
The lack of buffs to flanks makes pushing even harder and WILL cause stalemates.

Higher heal rates make a mockery of heal mechanics. Knowing when it is appropriate to build is in itself a skill. The ability to get out faster and jump away at will allows for sloppy positioning.

This whole medigun is a mess.

posted about 11 years ago
#246 what's yo inches/360 in Off Topic

4.2 inch 360
1300 dpi
3 ingame

Medic main but i multiclass euro
My sense would be around 8 inch if i mained a combat class. When i only played medic it was 1 inch with accel.

posted about 11 years ago
#47 ESEA-Open UR3/LR2 Predictions in News
2sy_morphiendYou're just an entirely new level of chromosome density aren't you

yes

posted about 11 years ago
#45 ESEA-Open UR3/LR2 Predictions in News
conductorthere are levels of irony here that you just don't understand

http://www.youtube.com/watch?v=N4vf8N6GpdM

posted about 11 years ago
#41 Would you rather part 3: Return of the Reckoning in Off Topic

Not much of a choice is it?

Mutilated penis our smell like cornbread all the time.

posted about 11 years ago
#39 ESEA-Open UR3/LR2 Predictions in News
london_callingits a legit strat i guess, its just kinda gimmicky.

And QF isn't? If you're going for gimmicky plays to gay mid then be prepared to deal with kritz in yard. I ain't going to play to their advantage. That would of been dumb.

GG none the less. Caught us off guard the first 2 round but i think we counterstrated pretty well.

posted about 11 years ago
#2 Hi, which one of these perform better? in Hardware

The AMD.
It is no contest.

posted about 11 years ago
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