And lol @ "experienced pub players". If you post on TFTV and mention something like that nobody is going to take you seriously.
My apologies, I didn't know any other way to describe more "mature" Pub players. Got it.
Account Details | |
---|---|
SteamID64 | 76561198121680372 |
SteamID3 | [U:1:161414644] |
SteamID32 | STEAM_0:0:80707322 |
Country | Finland |
Signed Up | March 5, 2017 |
Last Posted | September 4, 2022 at 10:08 AM |
Posts | 349 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1000 |
Resolution |
1920x1080 |
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
And lol @ "experienced pub players". If you post on TFTV and mention something like that nobody is going to take you seriously.
My apologies, I didn't know any other way to describe more "mature" Pub players. Got it.
I agree that it's a garbage, nothing new. I was just asking.
Well, I got my answer that you think it's a bad idea. Thanks.
On steam forums, some people were against the idea of puffing Engineer's mini sentry
The problem is that heavy and sentries aren't fun to play against. Imagine being punished for boming a poorly position medic because one of the engineers you killed earlier has a mini still up. Or trying to flank a team when there's a mini placed just behind them. Heavy is just as bad. Being knocked back airborn for jumping by a 450 hp walking sentry. Having one of these sepcialist classes buffed to the point where they're "6s viable" will force teams to play more passive and run sniper full time against heavy or scout around for any hidden sentries, slowing down the entire game and making the game both boring to play and watch.
Any thoughts?
I wish that engie had been designed and balanced around the minisentry rather than level 3. A minisentry engie can use it to soft hold a position while still being active with the shotgun and pistol, and I think that sort of gameplay fits a first person shooter more than building a level 3 gun and wrenching it until it goes down.
Good point aswell. When I thought about his myself, Gunslinger and Mini-sentry became first to mind, and for same reason. However, I think it's kinda weak at its current point due to its recent nerf because of some Pub player's whining.
But still, I think Gunslinger Engineer has potential.
I'm not sure how useful it is to talk about engineer balance when it seems unlikely that Valve will touch him any time soon, but I'll throw an opinion I've had about engie for a long time
This a good point, and I know that it's not going to change Valve's mind, I just wanted to know overall opinion and ideas of Pub- and Competitive players, and maybe have some nice discussion.
I started to think about 6s meta and balance, and I decided to see things from both sides. I'm just a pub player who has been watching competitive for few years, and I'm curious about discussing the topic.
While I don't agree with ideas that specialist classes like Heavy, Engineer, Pyro, Sniper and Spy should be available to be run all the time, I also don't like how they're pretty much only used in last points of the maps.
I personally think that Heavy, Sniper and Spy are pretty fine in their current point, but my problem is with Pyro and Engineer. And because Pyro will hopefully be fixed in the upcoming update, I think we should talk about the Engineer.
My problem with the Engineer as a defensive class is that it's too similar with the Heavy, and that in coordinated game, Sentry is easy to destroy. But in the other side, if we just buff Sentries, game would become much slower and more stale.
However, what Engineer has as a potential is his support abilities. Teleports and dispensers are a good concept in my opinion, and with some changes I think Engineer would work as a support class in 6s pretty well.
But there's one big problem: We need to think in both competitive's and pub's perspective, so class would not become unbalanced in either mode. As such, I've made a similar thread in Steam Forums forums, and wile it's overall garbage, there are some experienced Pub players who bring up good points, so we could get their perspective about this discussion. I'll copy their ideas here, so we can discuss about them, as well.
And now we come to the point of the discussion: Everything about fixing Engineer. Do you want him to be more supportive or defensive? Should there be some weapon balances or just weapon bans?
Amazing, and just in right time.
Well, at least this shitpost is much better than any shitpost in Steam Forums.
Sounds very good. I've finally started attempting to join up competitive, and this came just in time.
As for possible suggestions; Would it be possible to talk about communicating with a team, or is it one of those things which you learn by just doing it?
Due to the fact that I got into TF2 pretty late, this video is "Old school" for me, and still has a special place on my heart. It actually got me into competitive indirectly.
Top level Snipers are easily one of the scariest thing ever.
SpyromancerCrenicusIt cannot be a coincidence that, most of these cheaters who cheat to make others angry, are Bronies and Anime fans.Crippling autism, nothing more to it.
It's really weird. Why do they always fall into either fandom, and why they use so much effort on their wrongdoings?
Well, since I'm autistic and former cheater, Brony and Otaku, I can see why. I'm not surpised if Autism would actually make people like that. Thank goodness I became better person overtime and realized my stupidity.
It cannot be a coincidence that, most of these cheaters who cheat to make others angry, are Bronies and Anime fans.
It's really weird. Why do they always fall into either fandom, and why they use so much effort on their wrongdoings?
I hope Gen 4 remakes would still come someday.