Ruwin
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SteamID64 76561197991138247
SteamID3 [U:1:30872519]
SteamID32 STEAM_0:1:15436259
Country United States
Signed Up July 18, 2012
Last Posted February 18, 2018 at 11:15 PM
Posts 179 (0 per day)
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#64 Ruwin stream is best stream in TF2 General Discussion

if there are any particular moments in the cast that you guys liked and would like to see as a clip on youtube just let me know what time/clip it is and ill throw it up there.

not throw it up as in vomit.

you guys get what i'm saying.

ps thanks for watching. ;3

posted about 11 years ago
#3 Miscellaneous Site Updates in News

you rock nigma. :]

posted about 11 years ago
#22 Overclock.net Toronto LAN July 6th in LAN Discussion

so many canadian flags @_@

posted about 11 years ago
#3 Fully Charged! Europe: Episode 1 in Events

come again

posted about 11 years ago
#3 First TF2 (semi) Daily: Daily Dispenser Thurs 6EST in TF2 General Discussion

good luck to you sir! hope a bunch of people tune in.

posted about 11 years ago
#4 ESEA-Invite Power Rankings: Week 3 in News

thanks for the update.

posted about 11 years ago
#10 ESEA-I Season 14 Week 3 Power Rankings in TF2 General Discussion

so this is what you were doing during that root plus six match.

posted about 11 years ago
#7 Hooli's Team Cohesion Guide in TF2 General Discussion

this is nice! thanks for putting it together. :)

posted about 11 years ago
#6 new nine inch nails in Off Topic

thank you tom cruise.

i mean jesus.

posted about 11 years ago
#447 How to Get to In-Game Comp Lobbies in TF2 General Discussion
SeverianI'm not sure exactly what you mean. You obviously understand 6s a lot better than I do, but I'm not sure what you're saying.

If there's a problem with the way certain maps play competitively it might be best to fix the maps. If there's a problem with the way most maps play because of the allowed set of items in comp it might be best to add some unlocks, or even design some new ones, carefully. But I'm not sure that 6s would be better if a whole bunch of radically different unlocks were added to each ESEA season and the season were used to figure out which were terribly broken.

these issues can be fixed with some slight adjustments to the map, i agree. i never claimed we should use esea in its current state to test unlocks. perhaps a new league or an exclusive pug group could do that. will 6s be better after playing in a league with most if not all unlocks? who knows. there is only one way to find out. what i do know is there is only one way to make the game grow and that is what i want. please see some of my earlier posts in regards to this.

new items will not be designed 'carefully' as i assume your definition of carefully means with competitive tf2 in mind. what we can do is try them, give feedback and try to work as many interesting and gameplay enhancing weapons as we can into our version of competitive tf2.

posted about 11 years ago
#436 How to Get to In-Game Comp Lobbies in TF2 General Discussion
57R4c3I think tweaking might work, sounds like good idea. Also how exactly can you pick/ban weapons with such a small pool of items? And what if someone has a specialty - like they can DH really well yet in the game people decide to ban it. How would it be fair for a person like that?

most fps games, including tf2 are meant to be picked up, played and put down with relative ease. heck, you could even play a map on your lunch break at work. going to a lobby before a match, playing, going back to a lobby and having to wait on everyone to buy their desired weapons with the points would take ages. i believe the point of this lobby system is to eliminate a reason to ban any item. through statistically based tweaks, valve can make every weapon viable. with the only difference from weapon to weapon being what situation to use them in.

posted about 11 years ago
#433 How to Get to In-Game Comp Lobbies in TF2 General Discussion
SeverianBut there are a lot of competitive games in which "sick new strategies" aren't introduced by way of drastic rule changes every few months, but which remain interesting. Basketball and Chess come to mind. I think Valve has made TF2 a lot less interesting in any format by introducing so many unlocks. Strategy evolves subtly, and developing a strategy requires having some idea of what to expect- after a certain point more options mean less interesting play.

what 'sick' new strategy do you propose for two choke points into granary yard? where the demo can sticky and watch both chokepoints. this is where unlocks come in my fellow brother.

posted about 11 years ago
#427 How to Get to In-Game Comp Lobbies in TF2 General Discussion
57R4c3suggestion

thank you for bringing your suggestion to the table! your suggestion seems like a tf2 raid encounter more than a pick up and play experience. how long are you expecting these players to be playing for? one full attack defend with vanilla (already a majority of your player interest is lost there) then you can choose what unlocks you want through earned poins? so now you're forcing players to play for points so they can play with items they already have and want to use? to my understanding, the major driving force behind the rollout of an in-game lobby system would be to tweak under/overpowered items. so they would more than likely be looking to implement whatever system gets them the most amount of this data as quickly as possible. a pick/ban system in the lobby, similar to dota gives them the exact data they want/need. i'm fairly confident this is not up for question.

posted about 11 years ago
#423 How to Get to In-Game Comp Lobbies in TF2 General Discussion
kirbyalso just a quick holy shit 411 posts and this thread isn't going anywhere any time soon

on the contrary, i think this thread has evolved quite well. unless i completely misread what this thread was about. on the surface i see this thread as means to inform the competitive community on what we can do to further highlander as the dominant format. an injection of growth into any department of game will help, no doubt. we will definitely see some of those highlander players transition over to 6s. throughout the thread, however, sal has clued us in to why Robin doesn't find 6s as a competitive format to be exciting and finds it to be more as a stagnant niche. clearly he thinks it's in regards to how we refuse to innovate. we refuse to try new weapons and we won't play 55% of the classes they put into the game. the reason why TF2 has been such a successful pub game is because the classes are so unique. as bloodsire so aptly put earlier, people will align with certain classes. for instance, stabby (famed spy and handsome gentleman) has what i believe to be over 5,000 hours on spy. personally i'd never touch the class. i don't like backstabbery, i like in your facery. if i were watching a highlander cast i'd never spectate from a spy pov because i find it somewhat boring. i would choose to spectate from scout or demo pov because those classes interest me the most. but that's just me, one among hundreds of thousands.

this has gotten somewhat convoluted so allow me to summarize. i'm trying to take what information valve has given me in regards to my favored format and turn it into a growth opportunity. i am spitballing ideas off of the community. i am trying to find a way to make 6s, hl and this game as a whole to grow. what are you doing?

posted about 11 years ago
#20 is tyreeze gonna back? in TF2 General Discussion
cyzerI have this theory that tyrone has been secretly training under an alt since br0 died... and he's going to come back and exact revenge against everyone as the greatest player TF2 has ever seen

i will be waiting with bated breath.

posted about 11 years ago
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