i guess what i'm saying is when valve released the soda popper they wanted the average pub player to have fun with it. having crits is fun. any item that would be balanced first around comp play would be extremely difficult to use for the average player. it would simply go unused. valve could give so little as a mouse fart as to how a weapon affects the comp scene. but as the line between pub play and 6s play begins to blur (more weapon variety, more offclassing) they may put more of an emphasis on how the comp scene plays with a weapon before the pubbers get their hands on it. who knows, maybe putting the mini sentry back in might bring a bunch of engineer lovers to comp. more viewers = more players = bigger leagues = more sponsorships = more money.
i highly doubt that we will get anything close to the changes WE would want for comp tf2. valve is trying to take this opportunity to turn the undesirable weapons through buffs or changes to desirable ones. that means making each weapon unique, powerful and fun for pub use. that means more weapons like the mini sentry, wrangler, soda popper (even though scout is unpopular in pub play, go figure), the huntsman, the market gardener and less weapons like the direct hit. it's our job to turn these unconventional pub weapons into creative, powerful, refined weapons of murder. that's what the difference between pub and comp players should be in their eyes it seems.
in essence, i'm not trying to argue the strength or weakness of a particular weapon. i'm advocating that we make a movement as a community towards change. towards more viewers and bridging the gap between pub/hl/6s play. if we want more attention from the higher ups we're going to have to show that we're willing to scratch their back if they scratch ours. how will we make valve more money? by doing things pubbers never dreamed of doing with their favorite weapons. by wearing super sweet hats or unusuals that people will want to wear imitations of.