theosS0rceLess post makey more med takey
https://www.youtube.com/watch?v=jq2f0jhFl6c
o pato vinha cantando alegremente
Account Details | |
---|---|
SteamID64 | 76561198434738866 |
SteamID3 | [U:1:474473138] |
SteamID32 | STEAM_0:0:237236569 |
Country | Mozambique |
Signed Up | April 30, 2023 |
Last Posted | August 29, 2024 at 7:28 PM |
Posts | 23 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | 2 |
Raw Input | |
DPI |
dont have |
Resolution |
1366x768 |
Refresh Rate |
55hz |
Hardware Peripherals | |
---|---|
Mouse | Office mosue |
Keyboard | Office keyborad |
Mousepad | 10 year old mousepad |
Headphones | 5 euro earbuds |
Monitor | crt |
theosS0rceLess post makey more med takey
https://www.youtube.com/watch?v=jq2f0jhFl6c
o pato vinha cantando alegremente
STOP DOWNVOTING MY POST
@wax @aimtech youre both retarded
i miss my wife https://etf2l.org/forum/user/141339/
pls come back to me
i hate namba he didnt want to have esex w me
stupid whore
superherotf2SwedenHe's dumb as hell and thinks he'll play better if he has a signed item lol its like a little kidDickSauceWell yeah, but some people like having something personally signed by them.
But why would you go out of your way to let your items be signed by someone who just happens to be good at videogame? I just don't see the point of having someone's name on your item. To me at least, it really doesn't feel special or personal.
flag test: FAILED
cosmeticalvexoit didn't really bother me at the time that the whole api thing was such an issue, only really had the grasp of how big of a pain up the ass it was when it actually became an issue like laiky told me before the signing, if i wanted to play it safe i definitely wouldn't have done it, but again, it took over an hour easily to finally get the rifle signed and not have it taken by botscosmeticalwould like to remind that for "3rd Screenshot.) After losing my sniper rifle I noticed that another player's rifle was signed, I spoke to Laiky about it and he said he wasn't sure if his API is still corrupted or not which makes no real sense, why would you sign someone's rifle after you JUST lost someone else's rifle?"
i was the one that kept going with the signing, even knowing of the api problem, that's not on him, i took the full risk and if i lost it it was on me
so youre basically admitting youre retarded? nice one g
Not cool to see a friend get scammed by a prem player.
Frager_S0rcehttps://www.youtube.com/watch?v=W8d3HThJ408
https://www.youtube.com/watch?v=uOJSMCySiJY
beast movie
these hoes hating for no reason !
TobYou have 2 options:
Option 1: change it in the weapon txt files, like VTF crosshairs. For example this is SoundData in tf_weapon_grenadelauncher.txtSoundData {
"single_shot" "Weapon_GrenadeLauncher.Single"
"reload" "Weapon_GrenadeLauncher.WorldReload"
"special3" "Weapon_GrenadeLauncher.ModeSwitch"
"burst" "Weapon_GrenadeLauncher.SingleCrit"}
Option 2: changing game_sounds_weapons.txt. I have mine in my VTF crosshair Scripts folder alongside my weapon txt files. Here's a download for a version i have on dropbox. I'm uncertain which changes I made. My guess is I lowered scattergun sound volumes
You can also use game_sounds_weapons as a reference for cool sounds to replace others with. So it's nice to have even if you use weapon txt files
For example you can find AWPer HAND as "CSGO AWP" in game_sounds_weapons, change its volume, or copy the wav and make the stock sniper play the same sound. Or make your ubersaw sound like an AWP. World is your oyster
A quirk of the source engine is sometimes it might still play the stock sound. It happens less if you post multiple lines of the wav in the section. The original with stock sounds has the issue. The file that gets shared to change that one copies the line stock sound around 300 times in the original section which makes it work 95% of the time.
I've no clue if the AWP has the issue
I like the loch n load dud for a quiet scout pistol (only changes your own pistol's sounds)
do you have any idea on how id change the sound of the tomislav? it does the sound once and stops
TobYou have 2 options:
Option 1: change it in the weapon txt files, like VTF crosshairs. For example this is SoundData in tf_weapon_grenadelauncher.txtSoundData {
"single_shot" "Weapon_GrenadeLauncher.Single"
"reload" "Weapon_GrenadeLauncher.WorldReload"
"special3" "Weapon_GrenadeLauncher.ModeSwitch"
"burst" "Weapon_GrenadeLauncher.SingleCrit"}
Option 2: changing game_sounds_weapons.txt. I have mine in my VTF crosshair Scripts folder alongside my weapon txt files. Here's a download for a version i have on dropbox. I'm uncertain which changes I made. My guess is I lowered scattergun sound volumes
You can also use game_sounds_weapons as a reference for cool sounds to replace others with. So it's nice to have even if you use weapon txt files
For example you can find AWPer HAND as "CSGO AWP" in game_sounds_weapons, change its volume, or copy the wav and make the stock sniper play the same sound. Or make your ubersaw sound like an AWP. World is your oyster
A quirk of the source engine is sometimes it might still play the stock sound. It happens less if you post multiple lines of the wav in the section. The original with stock sounds has the issue. The file that gets shared to change that one copies the line stock sound around 300 times in the original section which makes it work 95% of the time.
I've no clue if the AWP has the issue
I like the loch n load dud for a quiet scout pistol (only changes your own pistol's sounds)
thanks
zherni think if you change the sounds it should work
no what i meant is
change the iron bomber sound to sound like the grenade launcher
but the greande launcher as something else
how do you change sounds for weapons like the iron bomber and grenade launcher
awp and sniper rifle
rocket and original
they use the same file in scripts
only works on the first server i join and then it stops working