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Weapon sounds
posted in Customization
1
#1
0 Frags +

how do you change sounds for weapons like the iron bomber and grenade launcher
awp and sniper rifle
rocket and original
they use the same file in scripts

how do you change sounds for weapons like the iron bomber and grenade launcher
awp and sniper rifle
rocket and original
they use the same file in scripts
2
#2
-8 Frags +

i think if you change the sounds it should work

i think if you change the sounds it should work
3
#3
5 Frags +

You have 2 options:
Option 1: change it in the weapon txt files, like VTF crosshairs. For example this is SoundData in tf_weapon_grenadelauncher.txt

SoundData {
"single_shot" "Weapon_GrenadeLauncher.Single"
"reload" "Weapon_GrenadeLauncher.WorldReload"
"special3" "Weapon_GrenadeLauncher.ModeSwitch"
"burst" "Weapon_GrenadeLauncher.SingleCrit"}

Option 2: changing game_sounds_weapons.txt. I have mine in my VTF crosshair Scripts folder alongside my weapon txt files. Here's a download for a version i have on dropbox. I'm uncertain which changes I made. My guess is I lowered scattergun sound volumes

You can also use game_sounds_weapons as a reference for cool sounds to replace others with. So it's nice to have even if you use weapon txt files

For example you can find AWPer HAND as "CSGO AWP" in game_sounds_weapons, change its volume, or copy the wav and make the stock sniper play the same sound. Or make your ubersaw sound like an AWP. World is your oyster

A quirk of the source engine is sometimes it might still play the stock sound. It happens less if you post multiple lines of the wav in the section. The original with stock sounds has the issue. The file that gets shared to change that one copies the line stock sound around 300 times in the original section which makes it work 95% of the time.
I've no clue if the AWP has the issue

I like the loch n load dud for a quiet scout pistol (only changes your own pistol's sounds)

You have 2 options:
[u]Option 1:[/u] change it in the weapon txt files, like VTF crosshairs. For example this is SoundData in tf_weapon_grenadelauncher.txt
[quote]SoundData {
"single_shot" "Weapon_GrenadeLauncher.Single"
"reload" "Weapon_GrenadeLauncher.WorldReload"
"special3" "Weapon_GrenadeLauncher.ModeSwitch"
"burst" "Weapon_GrenadeLauncher.SingleCrit"}[/quote]

[u]Option 2:[/u] changing game_sounds_weapons.txt. I have mine in my VTF crosshair Scripts folder alongside my weapon txt files. Here's a [url=https://www.dropbox.com/scl/fi/akhgniz9ofsimeaqvsp64/game_sounds_weapons.txt?rlkey=z9dtbmlhg8jjz2qtz3sgv0n35&dl=0]download[/url] for a version i have on dropbox. I'm uncertain which changes I made. My guess is I lowered scattergun sound volumes

You can also use game_sounds_weapons as a reference for cool sounds to replace others with. So it's nice to have even if you use weapon txt files

For example you can find AWPer HAND as "CSGO AWP" in game_sounds_weapons, change its volume, or copy the wav and make the stock sniper play the same sound. Or make your ubersaw sound like an AWP. World is your oyster

A quirk of the source engine is sometimes it might still play the stock sound. It happens less if you post multiple lines of the wav in the section. The original with stock sounds has the issue. The file that gets shared to change that one copies the line stock sound around 300 times in the original section which makes it work 95% of the time.
I've no clue if the AWP has the issue

I like the loch n load dud for a quiet scout pistol (only changes your own pistol's sounds)
4
#4
0 Frags +
zherni think if you change the sounds it should work

no what i meant is
change the iron bomber sound to sound like the grenade launcher
but the greande launcher as something else

[quote=zhern]i think if you change the sounds it should work[/quote]
no what i meant is
change the iron bomber sound to sound like the grenade launcher
but the greande launcher as something else
5
#5
1 Frags +
TobYou have 2 options:
Option 1: change it in the weapon txt files, like VTF crosshairs. For example this is SoundData in tf_weapon_grenadelauncher.txtSoundData {
"single_shot" "Weapon_GrenadeLauncher.Single"
"reload" "Weapon_GrenadeLauncher.WorldReload"
"special3" "Weapon_GrenadeLauncher.ModeSwitch"
"burst" "Weapon_GrenadeLauncher.SingleCrit"}

Option 2: changing game_sounds_weapons.txt. I have mine in my VTF crosshair Scripts folder alongside my weapon txt files. Here's a download for a version i have on dropbox. I'm uncertain which changes I made. My guess is I lowered scattergun sound volumes

You can also use game_sounds_weapons as a reference for cool sounds to replace others with. So it's nice to have even if you use weapon txt files

For example you can find AWPer HAND as "CSGO AWP" in game_sounds_weapons, change its volume, or copy the wav and make the stock sniper play the same sound. Or make your ubersaw sound like an AWP. World is your oyster

A quirk of the source engine is sometimes it might still play the stock sound. It happens less if you post multiple lines of the wav in the section. The original with stock sounds has the issue. The file that gets shared to change that one copies the line stock sound around 300 times in the original section which makes it work 95% of the time.
I've no clue if the AWP has the issue

I like the loch n load dud for a quiet scout pistol (only changes your own pistol's sounds)

thanks

[quote=Tob]You have 2 options:
[u]Option 1:[/u] change it in the weapon txt files, like VTF crosshairs. For example this is SoundData in tf_weapon_grenadelauncher.txt
[quote]SoundData {
"single_shot" "Weapon_GrenadeLauncher.Single"
"reload" "Weapon_GrenadeLauncher.WorldReload"
"special3" "Weapon_GrenadeLauncher.ModeSwitch"
"burst" "Weapon_GrenadeLauncher.SingleCrit"}[/quote]

[u]Option 2:[/u] changing game_sounds_weapons.txt. I have mine in my VTF crosshair Scripts folder alongside my weapon txt files. Here's a [url=https://www.dropbox.com/scl/fi/akhgniz9ofsimeaqvsp64/game_sounds_weapons.txt?rlkey=z9dtbmlhg8jjz2qtz3sgv0n35&dl=0]download[/url] for a version i have on dropbox. I'm uncertain which changes I made. My guess is I lowered scattergun sound volumes

You can also use game_sounds_weapons as a reference for cool sounds to replace others with. So it's nice to have even if you use weapon txt files

For example you can find AWPer HAND as "CSGO AWP" in game_sounds_weapons, change its volume, or copy the wav and make the stock sniper play the same sound. Or make your ubersaw sound like an AWP. World is your oyster

A quirk of the source engine is sometimes it might still play the stock sound. It happens less if you post multiple lines of the wav in the section. The original with stock sounds has the issue. The file that gets shared to change that one copies the line stock sound around 300 times in the original section which makes it work 95% of the time.
I've no clue if the AWP has the issue

I like the loch n load dud for a quiet scout pistol (only changes your own pistol's sounds)[/quote]
thanks
6
#6
0 Frags +
TobYou have 2 options:
Option 1: change it in the weapon txt files, like VTF crosshairs. For example this is SoundData in tf_weapon_grenadelauncher.txtSoundData {
"single_shot" "Weapon_GrenadeLauncher.Single"
"reload" "Weapon_GrenadeLauncher.WorldReload"
"special3" "Weapon_GrenadeLauncher.ModeSwitch"
"burst" "Weapon_GrenadeLauncher.SingleCrit"}

Option 2: changing game_sounds_weapons.txt. I have mine in my VTF crosshair Scripts folder alongside my weapon txt files. Here's a download for a version i have on dropbox. I'm uncertain which changes I made. My guess is I lowered scattergun sound volumes

You can also use game_sounds_weapons as a reference for cool sounds to replace others with. So it's nice to have even if you use weapon txt files

For example you can find AWPer HAND as "CSGO AWP" in game_sounds_weapons, change its volume, or copy the wav and make the stock sniper play the same sound. Or make your ubersaw sound like an AWP. World is your oyster

A quirk of the source engine is sometimes it might still play the stock sound. It happens less if you post multiple lines of the wav in the section. The original with stock sounds has the issue. The file that gets shared to change that one copies the line stock sound around 300 times in the original section which makes it work 95% of the time.
I've no clue if the AWP has the issue

I like the loch n load dud for a quiet scout pistol (only changes your own pistol's sounds)

do you have any idea on how id change the sound of the tomislav? it does the sound once and stops

[quote=Tob]You have 2 options:
[u]Option 1:[/u] change it in the weapon txt files, like VTF crosshairs. For example this is SoundData in tf_weapon_grenadelauncher.txt
[quote]SoundData {
"single_shot" "Weapon_GrenadeLauncher.Single"
"reload" "Weapon_GrenadeLauncher.WorldReload"
"special3" "Weapon_GrenadeLauncher.ModeSwitch"
"burst" "Weapon_GrenadeLauncher.SingleCrit"}[/quote]

[u]Option 2:[/u] changing game_sounds_weapons.txt. I have mine in my VTF crosshair Scripts folder alongside my weapon txt files. Here's a [url=https://www.dropbox.com/scl/fi/akhgniz9ofsimeaqvsp64/game_sounds_weapons.txt?rlkey=z9dtbmlhg8jjz2qtz3sgv0n35&dl=0]download[/url] for a version i have on dropbox. I'm uncertain which changes I made. My guess is I lowered scattergun sound volumes

You can also use game_sounds_weapons as a reference for cool sounds to replace others with. So it's nice to have even if you use weapon txt files

For example you can find AWPer HAND as "CSGO AWP" in game_sounds_weapons, change its volume, or copy the wav and make the stock sniper play the same sound. Or make your ubersaw sound like an AWP. World is your oyster

A quirk of the source engine is sometimes it might still play the stock sound. It happens less if you post multiple lines of the wav in the section. The original with stock sounds has the issue. The file that gets shared to change that one copies the line stock sound around 300 times in the original section which makes it work 95% of the time.
I've no clue if the AWP has the issue

I like the loch n load dud for a quiet scout pistol (only changes your own pistol's sounds)[/quote]
do you have any idea on how id change the sound of the tomislav? it does the sound once and stops
7
#7
2 Frags +
S0rcedo you have any idea on how id change the sound of the tomislav? it does the sound once and stops

might be coded elsewhere. I never messed around with miniguns because changing those'd be bannable in leagues
flamethrowers and miniguns need a loop. it might be coded elsewhere or be a property of the WAV? I'm not sure

All you can really do is try things to reverse engineer how it works, or go through source code leaks

Try the huo-long heater's ")weapons/dragon_gun_motor_loop.wav". If it works you will have the option to use WAVs that are named loops probably. Idk if you can make non-looping WAVs work

[quote=S0rce]
do you have any idea on how id change the sound of the tomislav? it does the sound once and stops[/quote]
might be coded elsewhere. I never messed around with miniguns because changing those'd be bannable in leagues
flamethrowers and miniguns need a loop. it might be coded elsewhere or be a property of the WAV? I'm not sure

All you can really do is try things to reverse engineer how it works, or go through source code leaks

Try the huo-long heater's ")weapons/dragon_gun_motor_loop.wav". If it works you will have the option to use WAVs that are named loops probably. Idk if you can make non-looping WAVs work
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