Account Details | |
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SteamID64 | 76561198108250545 |
SteamID3 | [U:1:147984817] |
SteamID32 | STEAM_0:1:73992408 |
Country | Belgium |
Signed Up | May 3, 2015 |
Last Posted | November 16, 2024 at 10:00 AM |
Posts | 1662 (0.5 per day) |
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In-game Sensitivity | 30cm/360? changes |
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Raw Input | 1 |
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crying rn this is so fucked up
64 bit happened since I last recorded demos.
What does TFTV currently use? The stickied thread is 11 years old and is super outdated.
My setup before was:
*Use Lawena to generate VDMs. This automatically plays demos, records, plays next demo, etc
*Use Lawena for creating the TGAs
*Use AVIRecorder at the same time to create the AVIs from the TGAs
AVIRecorder still works afaik (just need to rename the hl.exe in its settings to the new name). But it has no VDMs.
I currently have 50ish bookmarks so recording manually would not be an option.
I tried creating the VDMs with Lawena, removing the record commands, then recording the demos with OBS at 1080p60. but it seemed to tank my fps below 60 at times
I tried creating the VDMs with Lawena, then replacing the Lawena record commands in the VDM with AVIrecorder's avi_recorder_startstop command, but this sped up the demo during the recording instead
Making this beforehand. The second wave has happened.
Final player tickets are selling out as I'm typing this
With there being teamless players with player tickets, and full teams without 6 tickets it's only logical the solo players will want to recoup some of the damage and teams want to secure tickets still
If you are a team with 6 players, but not 6 player tickets
If you are a solo player ticket owner, post here
This way we can organize ticket swaps as a community. Or perhaps players want to lend their setups during the tournament for teams, and play pugs themselves during downtime
Also this way solo players can be contacted by teams like mine which have 5 players (with 5 player tickets) but need a 6th player
EDIT: also the discord has an lft/lfp channel and one for ticket exchanges
vecci dont understand who the game is for, is it for smite players overwatch players or dota players
super monday night combat players
In the competitive format TF2 has a nice balance of team effort and individual execution
Every game has its ratio of it, but 6v6 hits the sweet spot for me
Every game feels like I'm testing myself. At the same time I try to figure out how my team likes to play
Learning how other people play and how to enable them to do so is a great feeling
Every season is an opportunity to find a formula that works for any given roster
CHINA2TAPS
https://rgl.gg/Public/PlayerProfile?p=76561198078777084
hahahahahhahahahhahahahhahahhaahhahahahhahaahhahhahahahhahahahahhaa
Was hoping for some funny HL cheating drama in here. Unlucky. But I'll throw this one in here anyway
in order of practicality
#1 play more
lock in as per Seinfeld's advice. Are you already playing the amount of hours you can muster without suffering in terms of grades/social life/etc? Think of how to use your time more efficiently. 30 minutes of scrims is worth a lot more than 30 minutes of pubbing as an example
#2 rocketjump on a variety of maps
different jumps will force you to be consistent with both precise mouse movement and flicks
#3 aim trainer games
They're overrated and you need to do it right. variety in flicks, tracking, scenarios that require full 360 movement, horizontal and vertical, etc. Rocketjumping takes less effort because you just join a server and go
#4 different settings, mouse accel, etc
I do not recommend relearning your muscle memory. But I'll post it just to have it listed. That new crosshair or HUD wont make the difference either
fiadoes anybody have or know anything about dynamic melee crosshairs like the one in this video? I've tried looking it up and can't find anything but people asking if its possible lol
it's definitely possible and quite customizable once you get the hang of it
the crosshair is pretty much a VTF speedometer. You can use the VTF speedometer as a base and go from there.
It's a VTF and VMT file, so nothing stops you from using it as a crosshair by putting it in the weapon text files
It's multiple layers of crosshairs in one image, like an animation with frames. But instead of looping like a gif, the VMT takes your velocity and tells the game to show frame 100 if your velocity is 100, for example