Tob
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SteamID64 76561198108250545
SteamID3 [U:1:147984817]
SteamID32 STEAM_0:1:73992408
Country Belgium
Signed Up May 3, 2015
Last Posted April 4, 2025 at 5:34 PM
Posts 1678 (0.5 per day)
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#50 What did y'all eat today in Off Topic

went to a restaurant w family
bao bun w marinated pork belly and cabbage
brioche with smoked salmon and avocado
pinsa w stracciatella, caramelized onion, pear and guanciale

yesterday I had 2 day old frozen pizza leftovers. ups and downs

posted 3 days ago
#9877 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=AJsxqpW-8sw

posted 3 days ago
#13395 stream highlights in Videos

https://www.twitch.tv/takeyon/clip/TrustworthyGloriousLeopardSoBayed-Q8tnxGlF02HI49HA

posted 2 weeks ago
#8 How to Fix Sniper in TF2 General Discussion

I'd agree with lowering base movement speed and ammo.
movement speed to like 90%, just below demo's 93%. base ammo to 15

sniper rifles should always have tracers on firing. I half expected this to be done after the classic was added with a decent looking tracer effect. The classic's should be punishing enough within competitive circles. The machina's is overkill unless we're considering pubbers

Lowering bodyshot damage like the hitman's heatmaker is fine imo. only really affects medics walking in fully charged snipers' sightlines though. Which is a skill issue, not a sniper issue

posted 2 weeks ago
#14 poLANd.tf 2025 Thank You Thread in LAN Discussion

Shoutout to production
Shoutout to the venue staff. Genuinely the best venue staff in my experience and I've been going to LANs for 8 years
Shoutout to Bloking Hazard airbnb
Shoutout to all the teams for the fun tournament
Shoutout to Roasted Duck in Oil on Hot Plate from the Chinese place down the street
Shoutout to my friends, old and new. There's too many for me to try naming them. I'm blessed for that to be the case

c u @

posted 2 weeks ago
#311 98 dpm in TF2 General Discussion

https://logs.tf/3819224#76561198108250545

posted 3 weeks ago
#1540 Wut hud/crosshair/cfg thread in Customization
Jynxiihttps://www.youtube.com/watch?v=YyfuBe8lOgk

what dis hud

budhud with some of included customization options for the hp cross

posted 3 weeks ago
#1928 best pub quotes in TF2 General Discussion

https://i.imgur.com/0Nl4eOZ.png

posted 4 weeks ago
#3 post your favorite default profile picture in Off Topic

https://wiki.teamfortress.com/w/images/thumb/a/a5/Buffed_blu_engineer.jpg/120px-Buffed_blu_engineer.jpg

posted 1 month ago
#37 can we ban this guy in TF2 General Discussion

watched a Still STV the other day and all I have to say is I didnt even need to look at his aim

his gamesense is horrible. genuinely does not do the most basic stuff. does not know how to clear things. Runs through doors and does a 360 after a second to "clear" it, then doesn't clear anything else for the rest of the round. Does not know the most basic stickytrap spots. watched a 30 minute STV where he shot 0 stickies. He did try to aim at a sticky at some point but never managed to align his crosshair before a scout distracted him by shooting him in the side

13k hour player lol lmao

posted 1 month ago
#20 TF2 Promod in TF2 General Discussion

Main issue is this would be yet another project fully based on volunteer work. And one of a very big scale.
This thread is a wishlist for an open source project without developers

imo a higher priority is creating a 6v6 vscript layer for maps. custom minute round timer, pregame DM, etc can be implemented into the maps themselves. Instead of relying on plug-ins which will need updating as the game updates (which this update perfectly demonstrated by happening in the middle of EU scrims)

Using vscript, we can already add entirely new mechanics. Weapon balancing, bug fixes, new mechanics, etc are already possible in TF2 with this. And if a promod ever exists later on, we'd have these vscript maps ready to port over

posted 1 month ago
#13380 stream highlights in Videos

https://www.twitch.tv/amppisss/clip/OutstandingSuspiciousCrabsPunchTrees-eSDjpb1bjsZjuQJx

posted 1 month ago
#166 koth_bagel in Map Discussion

As players have started figuring out how to forward hold properly, forward busts have not gotten much stronger to compensate. There's limited options for it so there's not much to improve upon at this point.
I tried to visualize some stuff and write down some thoughts

https://i.imgur.com/4EnSDFO.png

this door is very easy to trap. Left and right stickies cover the entire door when det. upper stickies cover the entire door when det.
I recommend making the door higher (red). right lip trap (cyan) can also be made weaker by moving it closer with the light switch's wall. This would mostly make it easier to spot. If combined (purple) this might allow soldiers to jump from the medium hp inside, spot the cyan trap if needed and then hug the wall to jump through more safely

https://i.imgur.com/dxcRYgW.png

aggro traps can be placed at the pseudo-choke of the australium boxes. I personally don't see a use for the cyan square box other than that stickytrap. Perhaps removing it makes it easier to clear this area
The green box is currently partially blocking spam angles. You could consider changing it to a transparent fence so traps are harder to place there, but the spam angle remains blocked.
The red aggro trap isn't as common, but moving the ceiling there can still help players take space

https://i.imgur.com/NUtmahI.png

Busting this side requires clearing a bunch of traps. Moving the door around messes with a lot of sightlines so I tried to avoid this as feedback. Best method here is removing some props, or changing them.

Trap 1: is fine
Trap 2: I would recommend changing this to a small box (like the one near it) so the explosion doesn't reach as far, or removing the prop altogether (other than that trap it sees little use)
Trap 3 and 4: If you want to mess around with the door's size I'd only try left (cyan) and up. Trap 3 is easy to clear by itself as a scout can stand at the medium hp at the slope and take little spam. So I'd change the height first and see afterwards if more is needed
Trap 5 and 6: Combining this because 6 is easy to clear as scout, but is needed before you can clear 5. And then if you want to clear 5 you are taking all the spam. So this loses a lot of time. The bandaid fix is removing the prop, but you could also move the wall + prop further out to make a little nook where you can avoid some spam (similar to standing at the medium hp to clear trap 3)
Trap 7: Not that much of an issue. Just yet another thing to add to the list of traps you need to keep in mind. Though easy to spot usually. Overall fine, but can consider moving or removing the grass if things remain cramped

edit: just wanted to visualize what I mean with creating a nook for trap 5 and 6

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posted 1 month ago
#13 What's your favorite word in Off Topic

Goesting
It's part of the Flemish Dutch dialect.
The closest English word would be a "craving"
You can have "goesting" to have a snack, go out with friends, rewatch a movie, etc
Anything you feel like doing in the moment, you have goesting to do

"Ik heb goesting in frietjes" = "I'm craving fries"
Most Flemish sentence you can find

posted 2 months ago
#9845 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=e8fZoQlkdVo

posted 2 months ago
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