Tob
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SteamID64 76561198108250545
SteamID3 [U:1:147984817]
SteamID32 STEAM_0:1:73992408
Country Belgium
Signed Up May 3, 2015
Last Posted November 16, 2024 at 10:00 AM
Posts 1662 (0.5 per day)
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#7 Weapon sounds in Customization
S0rcedo you have any idea on how id change the sound of the tomislav? it does the sound once and stops

might be coded elsewhere. I never messed around with miniguns because changing those'd be bannable in leagues
flamethrowers and miniguns need a loop. it might be coded elsewhere or be a property of the WAV? I'm not sure

All you can really do is try things to reverse engineer how it works, or go through source code leaks

Try the huo-long heater's ")weapons/dragon_gun_motor_loop.wav". If it works you will have the option to use WAVs that are named loops probably. Idk if you can make non-looping WAVs work

posted 11 months ago
#3 Weapon sounds in Customization

You have 2 options:
Option 1: change it in the weapon txt files, like VTF crosshairs. For example this is SoundData in tf_weapon_grenadelauncher.txt

SoundData {
"single_shot" "Weapon_GrenadeLauncher.Single"
"reload" "Weapon_GrenadeLauncher.WorldReload"
"special3" "Weapon_GrenadeLauncher.ModeSwitch"
"burst" "Weapon_GrenadeLauncher.SingleCrit"}

Option 2: changing game_sounds_weapons.txt. I have mine in my VTF crosshair Scripts folder alongside my weapon txt files. Here's a download for a version i have on dropbox. I'm uncertain which changes I made. My guess is I lowered scattergun sound volumes

You can also use game_sounds_weapons as a reference for cool sounds to replace others with. So it's nice to have even if you use weapon txt files

For example you can find AWPer HAND as "CSGO AWP" in game_sounds_weapons, change its volume, or copy the wav and make the stock sniper play the same sound. Or make your ubersaw sound like an AWP. World is your oyster

A quirk of the source engine is sometimes it might still play the stock sound. It happens less if you post multiple lines of the wav in the section. The original with stock sounds has the issue. The file that gets shared to change that one copies the line stock sound around 300 times in the original section which makes it work 95% of the time.
I've no clue if the AWP has the issue

I like the loch n load dud for a quiet scout pistol (only changes your own pistol's sounds)

posted 11 months ago
#5 What would be your ideal pug site/system? in TF2 General Discussion

Despite being a scout main and significantly worse at projectiles, idm settling for soldier/demo if there's too many scout mains. A system that just needs 2 volunteer medics is enough for me, though ideally all classes are predetermined because not everyone agrees with that

2 queues on the same system. 1 captain queue, 1 random team queue. captain queue requires "x" skill level, random queue requires "y" lower skill level

no offclassing unless 1 team is holding last/trying to push out of last/wiped on mid. Forward spawn offclasses allowed too. No time limit on offclasses required as long as previous conditions are met(?)

Voice chat required for captain pugs. Random queue requires voice chat during the day/scrim hours, but after normal scrim/match hours it is not. So ppl can just chill in late night games like tf2centers currently. idk how viable that is though. Maybe requires separate queues

No elo, or have hidden mmr. just having a global win% leaderboard is better imo. requires x amount of wins before you show up on the leaderboard

posted 11 months ago
#13160 stream highlights in Videos

https://clips.twitch.tv/GeniusWanderingMushroomPogChamp-bLO0E95ZN0_3HB1e

posted about a year ago
#6 Does anyone have any tips for aiming as scout in TF2 General Discussion

We lack a lot of context. perhaps record some POV demos and upload them here
In console, use "record x" with x being a random title for the .dem file. "stop" will end the recording and put it in your tf folder

in scout 1v1s, if you struggle, you most likely are not using your movement in tandem with controlled aim, or nerves make you panic and go for weird flicks etc. There's also a certain cadence to scout 1v1s in how ppl move and the timing of shots. That comes with experience

110 hours is relatively little considering playing pubs puts you against multiple ppl that have 2000-5000 hours due to how long TF2 has existed

I'd be happy to have a look at your gameplay and give feedback. I'm no MGE player so I can't help you gain much elo if that's what you're after, but I have enough experience in comp and pubs to give you general advice

posted about a year ago
#9498 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=7kDydhkjqn0

posted about a year ago
#13155 stream highlights in Videos

https://clips.twitch.tv/BusyBoxyLlamaJKanStyle-hg33v7huCM8IXfA3

posted about a year ago
#13152 stream highlights in Videos

https://clips.twitch.tv/AnimatedEnthusiasticSquirrelCorgiDerp-WR1uR4-SMvSWgK1a

posted about a year ago
#3 Why did so many NS players go to TF2? in TF2 General Discussion

I wasn't around back then but I will just make random assumptions and extrapolate to look smart

Hype for game trailers wasn't as huge so a lot of it might've been word of mouth. Niche communities could become outliers with more hype due to posts on ancient forums or friend groups who wanted to play together

Natural Selection also had asymmetrical combat which it handled in a different way, but would definitely make the player base more compatible. A lot of FPS at the time were symmetrical and often homogenous in how combat went (think CS, CoD, etc where everyone had similar/mirrored access to mechanics and loadouts).

Movement tech was also important in NS so a lot of ppl probably found learning the TF2 tech enjoyable when they transitioned

posted about a year ago
#2 tf_use_min_viewmodels demo rec substitute command in Customization

you can find the offsets for each weapon in tf\scripts\items\items_game.txt
ctrl+f "min_viewmodel_offset"

posted about a year ago
#32 Most of old visuals pack (works on serveme) in Customization
S0rceonly works on the first server i joinwhitecastleemployeeboth packs stopped working after the latest update

probably has to do with the "faster loading" that the update had
this preload map is currently in the works and uses vscript

Currently not compatible with mastercomms, but im pretty sure you can decompile the mastercomms VPK with Crowbar/CFGScape. And then edit the mastercomms folder to include the mat_antialias stuff mentioned on the gamebanana page. That should make it compatible. Someone just has to put in the work to figure out what needs editing

I've decided to stick with mastercomms for now and stop using my custom viewmodel stuff. So I've not tested this preload method yet. If it's not made compatible in the next 2 or 3 weeks I might try to do it myself if I can remember to/have time to

edit: this gives some insight why mods break now
tl;dr once listmodels reaches 2048 loaded models it will clear the list and start over to prevent decreasing loading performance during sessions. this will happen once every couple maps. more if the map is bigger, less if the map is smaller (aka more vs less models to add to the list)

A comment in the above thread mentions mod_forcetouchdata 0 fixed the issue for them

posted about a year ago
#3 OMG 5 in TF2 General Discussion

Plenty ppl in the french circlejerk always defended azn. So not really surprising for other french players to start doing so eventually.
Ex-AC so schmitshot's opinion ultimately no longer matters. The other votes were unanimous as the video pointed out

Video uploaded by another french player who was banned for wallhacking in the past, and posted on TFTV by one of their friends. Would never have predicted that

posted about a year ago
#11 how to install and use hypnootize's crosshairs? in Customization
jhawdga2yeah but what if im playing on an sv_pure 1 server

You seem very focused on this sv_pure thing
HUD crosshairs and VTF crosshairs work on all sv_pure settings
That's why people use it

You're way overthinking. You know the 2 methods. Both work. Choose one.
If you know how to HUD edit, make the HUD crosshair switcher
If you don't, make a VTF crosshair pack using cfg.tf

posted about a year ago
#9 how to install and use hypnootize's crosshairs? in Customization
jhawdga2oh thats good but can i make this work with class configs?

yes by using the achievement tracker HUD element or the 3D player model preview. Both can be enabled and disabled. So you can put HUD crosshairs in those and switch between them with their respective commands
guide

This is a really old method and almost nobody does it anymore because VTF crosshairs are way more convenient for just about everything

posted about a year ago
#1 i71 shoutouts/photos in LAN Discussion

Shoutout to Essentials crew for the event and production
Shoutout to Fine Christians for the fun games, and all teams we played
Shoutout to pie4life and Emily (zod's gf) for keeping the hype during grand finals
Shoutout to Piggles for bringing the energy both in and out of game
Shoutout to Sunday night gang for the fun night out in Birmingham (we did not even get stabbed)
Shoutout to Chloemew, Pope and Bag for the fun casual tournament run
Shoutout to JLEBS for being hotel buddies
Shoutout to Catangerine and Silves for being airport buddies
Shoutout to the dad with an old school DOOM shirt playing TF2 in the TF2zone with his 2 sons
Shoutout to impromptu TF2 karaoke (security shut us down 3 songs in)

TF2zone was great. Hoping it comes back next year
This was a great community LAN due to the TF2zone
From a spectator POV this had potential to be one of the best insomnias ever if the dates hadn't been moved
So next year looks very promising if insomnia can be convinced to try it again

some pics (only 12)

posted about a year ago
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