Account Details | |
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SteamID64 | 76561198108250545 |
SteamID3 | [U:1:147984817] |
SteamID32 | STEAM_0:1:73992408 |
Country | Belgium |
Signed Up | May 3, 2015 |
Last Posted | November 16, 2024 at 10:00 AM |
Posts | 1662 (0.5 per day) |
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In-game Sensitivity | 30cm/360? changes |
Windows Sensitivity | |
Raw Input | 1 |
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TontonFlairixIf someone could make a video on how to remove all the reload animations, I will be more than happy.
https://www.youtube.com/watch?v=QWIrWhfUwz0
saw afterwards i did use txt files that already had left arms removed
whilst im here might as well do some bug reports:
Removing left arm on heavy gloves caused animations to break (only tested thisd for gloves of running urgently)
Static reload seems to not work on scout pistols (only tested on winger. happened in the video posted above)
iplayforfunHi, I tried to use with https://gamebanana.com/mods/198452
that mod has custom materials, not custom animations. There are currently no animation based mods that remove all arms (left arms are possible w horse's mod)
J_4rb1my friend playing scrims with this (video)
just a heads up: 2nd link autodownloads if anyone clicks it
Since the modding community has discovered a way to use custom models and materials on servers with a whitelist
any source for how this works?
I assume it's using a custom model, but UV mapping an in-game material to it + preloading, but I'm not sure if that's what you're referencing
it's only appropriate that one of the most entertaining NA threads in a while is killed by europeans
anyone got more funny elijah clips post mortem or do we stop clicking when this is bumped?
akurawhat xhair is this?
found on down's stream
it's yzncross
his twitch About has a cfg download, which has it in the thumbnails folder
https://drive.google.com/file/d/1NXfl4UMrSOIaSz9XseKtPszvl13z4wPf/view
https://clips.twitch.tv/WildHilariousWallabyTBCheesePull-41LRxskeTBdg20v9
https://clips.twitch.tv/RenownedHandsomeGoblinTBTacoRight-w1Kx1Dsml97xipaQ
https://clips.twitch.tv/QuaintCoweringRatMoreCowbell-e4fgACEt8I5Nw_Cx
https://clips.twitch.tv/GrotesqueLaconicMacaroniRitzMitz-HK27GdUtvBvYERwB
FujusHey guys, I'm trying to use the commands and the preload_room to bypass sv_pure, but it's not working. I'm not using it for the viewmodels, but for custom hat skins. Is there a way to do this or do these methods only work for viewmodels?
Thanks.
preloading won't work with custom models or particles. Viewmodel animations are one of its few uses
-snowTobbut once you join an actual server you get spammed with error particles. Do not use this. You might think "oh I can know where snipers are at all times now". Nope. It will flashbang you if you are close to ANY sniper, both enemy and friendly.
in 2012 something happened to my game that made every explosion spam those red x's all over my screen, and because I was a noob I didn't know how to fix it and just played like that for months lol
coincidentally a cfg.tf pack i downloaded last week actually did the same for sniper rifles.
I played a full scrim with it and got flashbanged multiple times because it was sniper v sniper on product.
it's the reason I instantly made a post here to tell ppl it's horrible
can't imagine how it'd be like to play w that for a long time
Figured I'd look for uses in 6s
(WARNING: Probably bannable. Definitely shouldn't be allowed for altering sniper rifles)
I'd not use this for scouts because it'd be a laser show
It doesn't work for sentries
Sentries have no weapon txt file. tf_weapon_wrench and tf_weapon_robot_arm are just the melee attributes
It works for heavy
tf_weapon_minigun has a "tracer_effect" attribute. red has yellow tracers, blue has green tracers
It does "not" work for snipers
Sniper rifles have no "tracer_effect" attribute. tf_weapon_sniperrifle, tf_weapon_sniperrifle_classic and tf_weapon_sniperrifle_decap are just copies of eachother. So the code for the classic's, machina's and hitman's heatmaker tracers are handled elsewhere.
However, in the screenshot, I added a tracer_effect line to the sniper rifle to see what'd happen.
It works offline! but once you join an actual server you get spammed with error particles. Do not use this. You might think "oh I can know where snipers are at all times now". Nope. It will flashbang you if you are close to ANY sniper, both enemy and friendly. And even at a distance it will block your view of the sniper by being very obstructive (and the sniper himself does not have that issue so you get shot at)
S4v3tHey guys I have a problem with this mod, the mod works in custom(preload or practice) maps but not in casual.
Thanks if you respond and help.
it's in the FAQ in the main post
(answer to the question "Help! It doesn't seem to work, or it's working sometimes but then stops working after I join multiple servers.")