I'll look into it over the weekend, Chrom3w0lf, but no promises, since I my coding isn't that good.
Although, if you know of a way of refreshing/updating the HUD in-game without needing to restart the game, that should make the whole thing easier.
Account Details | |
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SteamID64 | 76561198018189544 |
SteamID3 | [U:1:57923816] |
SteamID32 | STEAM_0:0:28961908 |
Country | United States |
Signed Up | May 18, 2014 |
Last Posted | May 20, 2014 at 6:33 PM |
Posts | 4 (0 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
3500 |
Resolution |
1600 x 900 |
Refresh Rate |
60Hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder 2013 |
Keyboard | The one in my laptop :P |
Mousepad | mah couch |
Headphones | ones i took from an airplane |
Monitor | laptop one |
Also, i was wondering if there is an option to move the unique player item box you see while dead to the right of the screen, so that the chatbox doesn't get obscured when it is at the bottom?
Yeah, you can actually do it yourself by opening the ScoreBoard.res file in resources->ui
You can do that using PsPad Editor.
Once inside, just try to edit the values of the different column widths, by making them smaller so that more can fit.
The main problem with that scoreboard is how narrow the viewable areas are for each team.
You can probably change that by playing around with the "wide" parameters, and increasing those, and then using the "xpos" to move the 2 parts horizontally so that they dont overlap.
I suggest just playing around with it a bit.
If you don't understand this (as I don't), I think RaysFire ight have mentioned it in his HUD tutorials somewhere, but I don't know, since I haven't watched them :P
The 16 vs 16 Scoreboard (and I assume the rest of them as well, however, since I only use the 16 vs 16 one, I haven't tested the rest) cuts off the ping values when playing at lower resolutions.
I was playing at 720p and only the 1st number was visible. The fix is pretty simple and its just to replace the width values in the scoreboard.res file to the following:
"status_width" "12"
"nemesis_width" "13"
"class_width" "15"
"score_width" "15"
"ping_width" "20"
Maybe a minmode could be implemented where the column widths are re-scaled to work for lower resolutions?
I personally don't know much about this since I have pretty much no coding experience, and just decided to play around with the file for about 20 mins (also, better values could probably be chosen, but I just went with something that worked).