done
Account Details | |
---|---|
SteamID64 | 76561198045517598 |
SteamID3 | [U:1:85251870] |
SteamID32 | STEAM_0:0:42625935 |
Country | Scotland |
Signed Up | February 13, 2015 |
Last Posted | April 25, 2018 at 7:48 AM |
Posts | 923 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.0 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920*1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie EC2-A |
Keyboard | Corsair Vengeance K65 |
Mousepad | Roccat Taito Mid-size 3mm |
Headphones | Earphones w/ Logitech Desk 600 |
Monitor | Asus VG248QE |
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please i would love you so much
target id's are also kind of broken for me, how are they for you?
Linked it to you in PMs, target ids seem fine to me
fade-hey, remember the shamooui thing that was here a while (weeks?) back? was it ever update for tough break / newer updates? it looks amazing but it's missing some things and i really want to use it
edit: http://www.teamfortress.tv/post/523950/show-your-hud-modifications
I'm currently using it and have updated it to work with contracts and stuff if you'd like me to upload
fnm2) Will I be able to completely turn my viewmodels off?
I was able to toggle mine from my togglebind during the stress test, don't know if it was intentional for it to still be working though.
Give some sort of short rejoin ability if you leave the server, just in case you time out. Something like MvM.
Much better than just ending the game, could even do something similar to Rocket League and substitute in a BOT until the player rejoins/connects.
Could also do the dota thing and give like 2 minutes then announce that it's safe to leave
I only got 3 in, one had the glorious sideshow in it though so I guess that makes up for it
got a notification I need a pass, think its done boys
anyones ping briefly raising to 300 then dropping? Only seems to be happening to me
https://i.imgur.com/LxsixJf.jpg
A quick 2-0 viaduct
matchuJust played a game on granary and it ended at 2-0 is it supposed to do that?
I think it's just a temporary thing to have many fast games at once, hence the stress test
Amazing fixes
LambdaAUsv_pure_2
Wow really? That's kinda retarded considering they allow hitsounds, aren't they both technically the same thing?
https://www.youtube.com/watch?v=LaY77vCMERM&feature=youtu.be
Can anyone tell me why the killsound becomes a loud obnoxious gong when I'm in an actual server?
sv_pure 2 apparently messes with it, kinda ridiculous seeing as they don't mess with hitsounds regardless and they are both pretty much the same thing.
https://www.youtube.com/watch?v=LaY77vCMERM&feature=youtu.be
Can anyone tell me why my killsound becomes a loud obnoxious gong when I'm in an actual server?