STOGE
Account Details
SteamID64 76561198045517598
SteamID3 [U:1:85251870]
SteamID32 STEAM_0:0:42625935
Country Scotland
Signed Up February 13, 2015
Last Posted April 25, 2018 at 7:48 AM
Posts 923 (0.3 per day)
Game Settings
In-game Sensitivity 2.0
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1920*1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie EC2-A
Keyboard Corsair Vengeance K65
Mousepad Roccat Taito Mid-size 3mm
Headphones Earphones w/ Logitech Desk 600
Monitor Asus VG248QE
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#6 take this survey in Off Topic

done

posted about 8 years ago
#4592 Show your HUD modifications! in Customization
fade-
please i would love you so much

target id's are also kind of broken for me, how are they for you?

Linked it to you in PMs, target ids seem fine to me

posted about 8 years ago
#4589 Show your HUD modifications! in Customization
fade-hey, remember the shamooui thing that was here a while (weeks?) back? was it ever update for tough break / newer updates? it looks amazing but it's missing some things and i really want to use it

edit: http://www.teamfortress.tv/post/523950/show-your-hud-modifications

I'm currently using it and have updated it to work with contracts and stuff if you'd like me to upload

posted about 8 years ago
#44 Changes for MatchMaking in TF2 General Discussion
fnm2) Will I be able to completely turn my viewmodels off?

I was able to toggle mine from my togglebind during the stress test, don't know if it was intentional for it to still be working though.

posted about 8 years ago
#37 Changes for MatchMaking in TF2 General Discussion

Give some sort of short rejoin ability if you leave the server, just in case you time out. Something like MvM.

Much better than just ending the game, could even do something similar to Rocket League and substitute in a BOT until the player rejoins/connects.

Could also do the dota thing and give like 2 minutes then announce that it's safe to leave

posted about 8 years ago
#51 Your first matchmaking experience in TF2 General Discussion

I only got 3 in, one had the glorious sideshow in it though so I guess that makes up for it

posted about 8 years ago
#83 Stress Test has begun in TF2 General Discussion

got a notification I need a pass, think its done boys

posted about 8 years ago
#62 Stress Test has begun in TF2 General Discussion

anyones ping briefly raising to 300 then dropping? Only seems to be happening to me

posted about 8 years ago
#26 Your first matchmaking experience in TF2 General Discussion

https://i.imgur.com/LxsixJf.jpg

A quick 2-0 viaduct

posted about 8 years ago
#60 Stress Test has begun in TF2 General Discussion

this is amazing

posted about 8 years ago
#22 Stress Test has begun in TF2 General Discussion
matchuJust played a game on granary and it ended at 2-0 is it supposed to do that?

I think it's just a temporary thing to have many fast games at once, hence the stress test

posted about 8 years ago
#14 TF2 update for 3/1/16 (3/2/16 UTC) in TF2 General Discussion

Amazing fixes

posted about 8 years ago
#90 MAJOR TF2 update for 2/29/16 (3/1/16 UTC) in TF2 General Discussion
LambdaAUsv_pure_2

Wow really? That's kinda retarded considering they allow hitsounds, aren't they both technically the same thing?

posted about 8 years ago
#9 Quake Live "cg_killbeep 7" in TF2 using killsound. in Customization

https://www.youtube.com/watch?v=LaY77vCMERM&feature=youtu.be

Can anyone tell me why the killsound becomes a loud obnoxious gong when I'm in an actual server?

sv_pure 2 apparently messes with it, kinda ridiculous seeing as they don't mess with hitsounds regardless and they are both pretty much the same thing.

posted about 8 years ago
#88 MAJOR TF2 update for 2/29/16 (3/1/16 UTC) in TF2 General Discussion

https://www.youtube.com/watch?v=LaY77vCMERM&feature=youtu.be

Can anyone tell me why my killsound becomes a loud obnoxious gong when I'm in an actual server?

posted about 8 years ago
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