He's talking about this. Afaik it only took a screen of your TF2 & whatever a cheating client would show in the game if one was injected, not anything else on your PC. It caught out a lot of people playing on any servers running the plugin using wallhack etc. like https://imgur.com/B9UjE or https://imgur.com/CrJOb.
Valve patched out the method at some point according to AnAkkk, likely due to the privacy concerns.
Account Details | |
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SteamID64 | 76561198045943019 |
SteamID3 | [U:1:85677291] |
SteamID32 | STEAM_0:1:42838645 |
Country | Germany |
Signed Up | February 28, 2016 |
Last Posted | March 10, 2025 at 5:54 AM |
Posts | 96 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.8 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
800 |
Resolution |
2560x1440 |
Refresh Rate |
165 |
Hardware Peripherals | |
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Mouse | Pro X Superlight |
Keyboard | Logitech G610 |
Mousepad | SteelSeries QcK Heavy L |
Headphones | Sennheiser HD 559 |
Monitor | AOC AG241QG |
I've been trying to access the comp.tf wiki since yesterday, but I'm only getting host errors.
Hey!
As an EU observer/producer I'd like to ask for feedback on the current state of watching 6v6 matches in EU/NA/OCE/etc., for both online and offline productions.
What makes a match fun to watch in your opinion? Is there anything you think could be improved, or are there any specific things you like or dislike about the camera work? Perhaps some things were done better in the past that you miss in current broadcasts?
To the play-by-play casters who work with the observer feed whenever it's available: What can the observer do to make casting easier for you? Do you have any gripes when it comes to the camera work?
I'd like to work on something related to this topic, so any feedback would be very appreciated.
Surnylike yeah it doesn't affect anyone here but we're like 2% of the playerbase dawg
I'd say it affects us too as in the past few months there have been multiple instances of individuals using bots to mass invite spam players/streamers to freeze their game, forcing official matches to be rescheduled and casts to be recorded offline.
bleghfarecCrazy that 90% of Valve's lineage derives from Half-Life but it becomes more blatantly obvious over time Dota 2 has attained near total cultural victory in Valve's developmental and artistic direction.
According to the Twitter account in the OP, the game was originally inspired by Half-Life and Portal aesthetically, probably back when the project was still called Citadel. It was changed to Dota/fantasy because of "bad feedback".
a VAC system that is being updated
carnage for the more aggressive Scout playstyle
I recommend reading through the site's TOS. I don't know enough about gambling laws, but parts of it read shady and it is riddled with grammatical errors. https://www.tf2easy.com/tos
Some highlights:
tf2easyBy participating in TF2EASY.com you agree that you are not a resident of the United Kingdom, United States, France, Denmark, Belgium or Netherlands.
Skin - a virtual game attribute of a multiplayer game Team Fortress 2. Skins are owned by Valve Corporation (US) and have no “real world” value and are not exchangeable for “real world” money.
The content of the pages of this website is for your general information and use only. It is subject to change without notice.
https://www.tf2easy.com/about
1. By authorizing on the site through Steam, you agree with all Rules and User agreement. Their texts can be changed at any moment without notifying the User.
I can also faintly remember that tf2easy used uberchain's art at some point without crediting her or asking her for permission. I cannot use archive.org atm to check for an old version of the site, but I was able to find these after some digging:
https://old.reddit.com/r/tf2/comments/t7srdp/found_this_in_tf2easycom/
https://youtu.be/AsVCchB2KUw (top right at the beginning of the video)
Original artwork by uberchain: https://www.deviantart.com/uberchain/art/Hot-Dog-637183949
DivineATNo, it's the same people. RGL AC is responsible for every ban on the site, from actually cheating to the person who said the n-word in an amateur scrim. Pretty sure RGL admins aren't even allowed to ban people on their own - it HAS to go through AC.
Where have you got this from? At least during the time I helped out at RGL, AC admins have had zero access to player behaviour reports nor discussions of the RC team. So even if they wanted to, AC cannot provide any input on those types of bans unless RC requests their help to identify an alt or smth. The staff members who can ban people iirc are limited to head admins, but they only ban after an investigation was made by either the RC or AC team. It very much happens like stated in RGL's FAQ: https://docs.rgl.gg/league/faqs/misconduct/
I realise you want to keep it 'casual' and all, which probably means no class limits or weapon restrictions, but:
Map pool
Cascade V2, Borneo, Vigil, Swiftwater Final, Coalplant, Badwater Pro, Upward, Product, Badlands
Please consider replacing all payload maps. It's just not fun to play in 6v6 and I would suggest putting maps that are both played in leagues and were put into the game officially (https://docs.rgl.gg/league/map_history/6v6/).
https://twitter.com/LuckyLukeTF2/status/1689657032729616385
LuckyLukeQuick update if anyone is interested, managed to find a solution: select pre_smissmass_2022 beta, start TF2 in offline mode an everything is back to glory! At least for the old demos I'm sifting through.
Haven't tried this myself but might be a fix.