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Account Details | |
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SteamID64 | 76561198045943019 |
SteamID3 | [U:1:85677291] |
SteamID32 | STEAM_0:1:42838645 |
Country | Germany |
Signed Up | February 28, 2016 |
Last Posted | October 13, 2024 at 8:54 AM |
Posts | 94 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.8 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
800 |
Resolution |
2560x1440 |
Refresh Rate |
165 |
Hardware Peripherals | |
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Mouse | Pro X Superlight |
Keyboard | Logitech G610 |
Mousepad | SteelSeries QcK Heavy L |
Headphones | Sennheiser HD 559 |
Monitor | AOC AG241QG |
Hey!
As an EU observer/producer I'd like to ask for feedback on the current state of watching 6v6 matches in EU/NA/OCE/etc., for both online and offline productions.
What makes a match fun to watch in your opinion? Is there anything you think could be improved, or are there any specific things you like or dislike about the camera work? Perhaps some things were done better in the past that you miss in current broadcasts?
To the play-by-play casters who work with the observer feed whenever it's available: What can the observer do to make casting easier for you? Do you have any gripes when it comes to the camera work?
I'd like to work on something related to this topic, so any feedback would be very appreciated.
Surnylike yeah it doesn't affect anyone here but we're like 2% of the playerbase dawg
I'd say it affects us too as in the past few months there have been multiple instances of individuals using bots to mass invite spam players/streamers to freeze their game, forcing official matches to be rescheduled and casts to be recorded offline.
bleghfarecCrazy that 90% of Valve's lineage derives from Half-Life but it becomes more blatantly obvious over time Dota 2 has attained near total cultural victory in Valve's developmental and artistic direction.
According to the Twitter account in the OP, the game was originally inspired by Half-Life and Portal aesthetically, probably back when the project was still called Citadel. It was changed to Dota/fantasy because of "bad feedback".
a VAC system that is being updated
carnage for the more aggressive Scout playstyle
I recommend reading through the site's TOS. I don't know enough about gambling laws, but parts of it read shady and it is riddled with grammatical errors. https://www.tf2easy.com/tos
Some highlights:
tf2easyBy participating in TF2EASY.com you agree that you are not a resident of the United Kingdom, United States, France, Denmark, Belgium or Netherlands.
Skin - a virtual game attribute of a multiplayer game Team Fortress 2. Skins are owned by Valve Corporation (US) and have no “real world” value and are not exchangeable for “real world” money.
The content of the pages of this website is for your general information and use only. It is subject to change without notice.
https://www.tf2easy.com/about
1. By authorizing on the site through Steam, you agree with all Rules and User agreement. Their texts can be changed at any moment without notifying the User.
I can also faintly remember that tf2easy used uberchain's art at some point without crediting her or asking her for permission. I cannot use archive.org atm to check for an old version of the site, but I was able to find these after some digging:
https://old.reddit.com/r/tf2/comments/t7srdp/found_this_in_tf2easycom/
https://youtu.be/AsVCchB2KUw (top right at the beginning of the video)
Original artwork by uberchain: https://www.deviantart.com/uberchain/art/Hot-Dog-637183949
DivineATNo, it's the same people. RGL AC is responsible for every ban on the site, from actually cheating to the person who said the n-word in an amateur scrim. Pretty sure RGL admins aren't even allowed to ban people on their own - it HAS to go through AC.
Where have you got this from? At least during the time I helped out at RGL, AC admins have had zero access to player behaviour reports nor discussions of the RC team. So even if they wanted to, AC cannot provide any input on those types of bans unless RC requests their help to identify an alt or smth. The staff members who can ban people iirc are limited to head admins, but they only ban after an investigation was made by either the RC or AC team. It very much happens like stated in RGL's FAQ: https://docs.rgl.gg/league/faqs/misconduct/
I realise you want to keep it 'casual' and all, which probably means no class limits or weapon restrictions, but:
Map pool
Cascade V2, Borneo, Vigil, Swiftwater Final, Coalplant, Badwater Pro, Upward, Product, Badlands
Please consider replacing all payload maps. It's just not fun to play in 6v6 and I would suggest putting maps that are both played in leagues and were put into the game officially (https://docs.rgl.gg/league/map_history/6v6/).
https://twitter.com/LuckyLukeTF2/status/1689657032729616385
LuckyLukeQuick update if anyone is interested, managed to find a solution: select pre_smissmass_2022 beta, start TF2 in offline mode an everything is back to glory! At least for the old demos I'm sifting through.
Haven't tried this myself but might be a fix.
Ignoring whether Entropy is "ready" to be played in a season or not, something that seems more concerning and part of a way bigger issue is that League Admins originally tried to bring in 3 new maps while removing Product and Granary. Afaik the idea to replace this many maps for Prem/Div 1 was based on a map poll voted on by players of all divisions which seems very weird to me, as the map pools for Prem/Div 1 and lower divs are different.
Communication between League Admins and Prem teams appears to be lacklustre at best and nonexistent at worst. There is a Prem feedback channel on the ETF2L Discord but it's not being used in any useful way, while there are a lot of shitposts in there, there are a lot of sensible comments being made too. There appears to be a general disconnect between admins and players in what should be a league run by the community for the community and it's not the first time I have noticed this happening. It's just a shame to see.
If I understood the feedback given by people correctly a lot of them would be way happier if there was better admin communication in general and if new maps were introduced gradually over time so teams can actually learn them properly. The way this season's map pool was originally decided just feels like admins were trying to force in too many new maps at once just for the sake of having new maps.