:3c
Account Details | |
---|---|
SteamID64 | 76561198045823765 |
SteamID3 | [U:1:85558037] |
SteamID32 | STEAM_0:1:42779018 |
Country | Canada |
Signed Up | November 20, 2012 |
Last Posted | September 27, 2018 at 11:47 PM |
Posts | 157 (0 per day) |
Game Settings | |
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In-game Sensitivity | 1.30 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
1150 |
Resolution |
1920x1080 |
Refresh Rate |
120hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie FK |
Keyboard | Vortext KBT Oni Brown Cherry MX Switches |
Mousepad | Puretrak Talent |
Headphones | AKG K701 |
Monitor | LG Flatron E2242 |
did you try changing the xpos/ypos to 99999?
Thanks, that did it. I previously just tried changing it by adding 100 to see if it would even change. Thanks again! :)
TysroneSchyligeGuess the only question remains is the bleeding image.that's in hudplayhealth isn't it?
Possibly, I looked around in it and I found the "PlayerStatusBleedImage" and I tried moving the xpos and ypos and it didn't seem to make a difference. Then I tried to disable it completely and still no changes occurred.
Edit: I was possibly thinking of simply making a blank v_gui image and replace it but I'm not quite sure if it will actually work
WithADanceNumberPretty sure its in Hudlayout.res somewhere, i'm not at my home pc so I can't check.
Oh wow, yeah it is in there. Thanks a lot!
Guess the only question remains is the bleeding image.
I apologize in advance if this has been asked before.
So I am trying to reposition my Health and Ammo via HudWeaponsAmmo and HudPlayerHealth, the Health is fine but for the ammo I run into a problem
http://i.imgur.com/eCrzOeG.jpg
Whenever I try to move it down, it gets cut off by what seems to be an invisible box. is there any way to not cutoff (Yes, I realize I haven't moved the shadow yet)? Additionally, this problem isn't as important but how do I move the bleeding image separate from the HP or just flat up disable it?
Finally, in case anyone is wondering, the base HUD is OMP
The Ammo:
{
"ControlName" "CExLabel"
"fieldName" "AmmoInClip"
"font" "FuturaHeavy56"
"fgcolor" "OmpAmmoClip"
"xpos" "0"
"ypos" "95"
"zpos" "5
"wide" "63"
"tall" "56"
"visible" "0"
"enabled" "1"
"textAlignment" "east"
"labelText" "%Ammo%"
"font_minmode" "FuturaHeavy36"
"xpos_minmode" "0"
"ypos_minmode" "27" // omp -- -6 Mac fix.
"wide_minmode" "44"
"tall_minmode" "37" // omp -- +12 Mac fix.
noplsDid you put it in your tf/custom/scripts folder?
Also the code you pasted looks funny, you have 2 extra copies of the "HudCrosshair" at the very end with unmatched curly braces?? I would try deleting those as well, specifically, just use this:
To answer your first question, yes it was in that designated area. But secondly, that actually made it work and it is working fine now. Thanks! :)
danbowhen you saved it into hudlayout.res did you type hud_reloadscheme into console
Yes, haha
SpideGenerally, crosshairs like the ones you described are put into hudlayout.res in the scripts folder.
I would suggest copy and pasting the entire thing there. It should work. You can insert it anywhere as long as you don't mess up the important HUD elements. Good luck.
Ah, sorry. I should of been more specific when I said I tried putting it in my script folder. I did put it in the hudlayout but unfortunately, no success. Thanks for your input, however. :)
Hello,
I've looked around a bit and I couldn't find a thread on it so I was wondering:
How do you transfer crosshairs that do not have a specific font?
More specifically, these crosshairs are usually ones generated from TF2 itself such as Rays' pilot crosshair or useoftoaster's crosshair. I tried simply copying and pasting it to work but alas, no success.This includes trying it in the script and resource folder. Below I will post the code for the crosshair I am trying to transfer (useoftoaster's) and one of his videos displaying it in action! I actually talked to useoftoaster and we both weren't able to figure out how to transfer it.
http://www.youtube.com/watch?v=45oNvSorEww&feature=c4-overview&
For future reference, the original crosshair was found in:
resource\ui\HudPlayerClass.res
And here is the code to the actual crosshair:
"HudCrosshair"
{
"ControlName" "ImagePanel"
"fieldName" "HudCrosshair"
"xpos" "c-1"
"ypos" "c-1"
"zpos" "1"
"wide" "2"
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"fillcolor" "0 0 0 255"
"enabled" "1"
"scaleImage" "0"
}
// Top ////////////////////////////////////////
"HudCrosshairTop"
{
"ControlName" "ImagePanel"
"fieldName" "HudCrosshairTop"
"xpos" "c-10"
"ypos" "c-10"
"zpos" "1"
"wide" "20"
"tall" "1"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"fillcolor" "0 0 0 255"
"enabled" "1"
"scaleImage" "0"
}
// Bottom ////////////////////////////////////////
"HudCrosshairBottom"
{
"ControlName" "ImagePanel"
"fieldName" "HudCrosshairBottom"
"xpos" "c-10"
"ypos" "c+10"
"zpos" "1"
"wide" "20"
"tall" "1"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"fillcolor" "0 0 0 255"
"enabled" "1"
"scaleImage" "0"
}
// Left ////////////////////////////////////////
"HudCrosshairLeft"
{
"ControlName" "ImagePanel"
"fieldName" "HudCrosshairLeft"
"xpos" "c-10"
"ypos" "c-10"
"zpos" "1"
"wide" "1"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"fillcolor" "255 255 255 255"
"enabled" "1"
"scaleImage" "0"
}
// Right ////////////////////////////////////////
"HudCrosshairRight"
{
"ControlName" "ImagePanel"
"fieldName" "HudCrosshairRight"
"xpos" "c+10"
"ypos" "c-10"
"zpos" "1"
"wide" "1"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"fillcolor" "255 255 255 255"
"enabled" "1"
"scaleImage" "0"
}
}
"HudCrosshair"
{
"ControlName" "ImagePanel"
"fieldName" "HudCrosshair"
"xpos" "c-1"
"ypos" "c-1"
"zpos" "1"
"wide" "2"
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"fillcolor" "0 0 0 255"
"enabled" "1"
"scaleImage" "0"
}
}
//
"HudCrosshair"
{
"ControlName" "ImagePanel"
"fieldName" "HudCrosshair"
"xpos" "c-1"
"ypos" "c-1"
"zpos" "1"
"wide" "2"
"tall" "2"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"fillcolor" "0 0 0 255"
"enabled" "1"
"scaleImage" "0"
}
}
Any help would be greatly appreciated! As well as an indication that it isn't just me and that the copy and paste method does not work.
Thank you in advance
This doesn't quite count as my *first* experience with TF2 but I remember I wanted to become premium right away, so after I found my first crate I bought a key and unboxed a Strange Scattergun and have been using it ever since so it has a lot of sentimental value to it.
As for my first server, was probably just a regular CTF 2Fort (I absolutely love CTF in most games; TF2 is no exception even though I don't play it much anymore.) However, I will note that my first memory is playing on Gravelpit a lot, I still really like that map.
TL;DR - Gravelpit
Quite frankly, this pick/ban feature seems to be pretty similar to Ranked League of Legends games. I'm sure we will get some hate from the LoL community but eh, not too big of a deal.
This is wonderful :o
Hopefully Competitive TF2 will finally get some publicity!
Oh yeah, about the Item Notification problem, if it helps you narrow things down, the previous versions had the same issue for me.
cemberI get the same issue with the item notification not showing up. When I launch the game it shows the little dialogue box for a brief second and then it's gone. It works fine on pvhud/yahud custom menus.
1024x768
cl_notifications_show_ingame 1
Yep, this is my exact problem, shows up for a second then it disappears.
randomirishlad
In your config.cfg
Found it, and yes, I do have it set to "1", but I do not see it still.