I propose these changes to pyro
A traditional LG for pyro would be kind of lame. I propose a projectile that functions like a hose. This would allow you to give pyro significantly longer range while drastically increasing the skill ceiling. This would also make sense in the context of how real flamethrowers actually function. https://upload.wikimedia.org/wikipedia/commons/0/08/US_riverboat_using_napalm_in_Vietnam.jpg
This would also give the phlog a actual purpose as you could make it a more traditional hitscan LG.
DOT effects are inherently annoying and unfun to play against but they are sort of a staple of Pyros basic design. As a compromise i would propose having the afterburn time be directly proportional to how long you keep the flames on target with some sort of minimal amount of time to get any ignition.
To replace the airblast ability i would propose some sort of oil slick? It would fire a stream like the normal primary fire but it would not ignite it. It would allow you to slide across the surface of the area you coated as if you had no friction (think surf). This would give pyro a unique advanced movement ability that he so desperately needs while eliminating the annoying as fuck airblast mechanic entirely. As a bonus you could make it act as a trap that you could light with your flare gun, or make it harder for enemy players to back off in a choke because of there momentum ect. To balance it you could simply make it dissipate after a few seconds.
I am just brainstorming so if anyone wishes to add on to my ideas or refine them please do.
My goal is to allow pyro to keep his identity while reworking the class's basic mechanics.