ScrewB
Account Details
SteamID64 76561198036166266
SteamID3 [U:1:75900538]
SteamID32 STEAM_0:0:37950269
Country United States
Signed Up July 21, 2012
Last Posted February 25, 2021 at 4:25 PM
Posts 2405 (0.5 per day)
1 ⋅⋅ 109 110 111 112 113 114 115 ⋅⋅ 159
#70 Heavy & Pyro: How could they be changed? in TF2 General Discussion

I propose these changes to pyro
A traditional LG for pyro would be kind of lame. I propose a projectile that functions like a hose. This would allow you to give pyro significantly longer range while drastically increasing the skill ceiling. This would also make sense in the context of how real flamethrowers actually function. https://upload.wikimedia.org/wikipedia/commons/0/08/US_riverboat_using_napalm_in_Vietnam.jpg
This would also give the phlog a actual purpose as you could make it a more traditional hitscan LG.
DOT effects are inherently annoying and unfun to play against but they are sort of a staple of Pyros basic design. As a compromise i would propose having the afterburn time be directly proportional to how long you keep the flames on target with some sort of minimal amount of time to get any ignition.

To replace the airblast ability i would propose some sort of oil slick? It would fire a stream like the normal primary fire but it would not ignite it. It would allow you to slide across the surface of the area you coated as if you had no friction (think surf). This would give pyro a unique advanced movement ability that he so desperately needs while eliminating the annoying as fuck airblast mechanic entirely. As a bonus you could make it act as a trap that you could light with your flare gun, or make it harder for enemy players to back off in a choke because of there momentum ect. To balance it you could simply make it dissipate after a few seconds.

I am just brainstorming so if anyone wishes to add on to my ideas or refine them please do.
My goal is to allow pyro to keep his identity while reworking the class's basic mechanics.

posted about 8 years ago
#42 Medic class unpopular? in TF2 General Discussion
sage78Medic is fun as long as your team is winning
When your team is losing you are often the easiest to blame and even if they don't blame you you can feel guilty for the outcome of the match and every player that dies on your team

The trick is to yell at your teammates before they get the chance to yell at you :^)

posted about 8 years ago
#31 Medic class unpopular? in TF2 General Discussion

Speaking as a medic main,

Medic is fun
Medic is not fun with idiots

Nobody wants to play medic in pugs because of the "LOL IM NOT RLY TRYING XD" "ITS OKAY TO BE RETARDED ITS JUST A PUG" attitude that most of the players have. As medic you are limited by your teammates. A good medic can make a good team great, but a good medic cant make a bad team good. This makes the class EXTREMELY frustrating in non-team scenarios.

The problem with medic isn't the class. It is the players.

posted about 8 years ago
#6 Heavy & Pyro: How could they be changed? in TF2 General Discussion

Heavy:
Tight spread projectile miniguns instead of wide spread hitscan.

Pyro:
Cant be fixed. The class's basic design is flawed. Buffing to the point of usefulness would only make it annoying to play against and even more brain dead to play.

posted about 8 years ago
#82 Valve give us viewmodel options&community support in TF2 General Discussion
sombrezHow the scattergun and rocket launcher would look with viewmodel_offset_xyz commands changed:

http://i.imgur.com/I5EqnTs.png

http://i.imgur.com/veZyuiw.png

Commands:

viewmodel_fov 62
viewmodel_offset_x 2
viewmodel_offset_y 2
viewmodel_offset_z -2

Rockets will still come out of the Rocket Launcher by the way.

I wouldn't mind playing with that.

IMO the problem isn't that they are forcing viewmodel settings so much as the settings they are forcing are terrible.

posted about 8 years ago
#39 Turkey soldiers launch 'illegal action' in World Events
vibhavpwhat are the chances of this being true?

Would not put it past him.

posted about 8 years ago
#40 ESL to host 100k Overwatch tournament in Esports

Damn,
Overcuck'd again...

posted about 8 years ago
#28 Turkey soldiers launch 'illegal action' in World Events

Just the Turkish military upholding their proud traditions of buttfucking the fundies.
About time someone put Erdogan on the firing line.

posted about 8 years ago
#16 Valve give us viewmodel options&community support in TF2 General Discussion
Geel9It's not about the skins being seen, it's about (potential) players watching a stream, seeing atrocious graphics, players disappearing in an instant when they die, having rockets/bullets flying out of the middle of the screen for no apparent reason, perhaps not even knowing that a class can have multiple weapons, etc.

The thing is this changes nothing about any of that. People are still going to use there own settings in everything but MM.

posted about 8 years ago
#14 Valve give us viewmodel options&community support in TF2 General Discussion

MM is unplayable for me with the current viewmodel restrictions. It makes me nauseous.

posted about 8 years ago
#18 Has Anyone Else Tried Pokemon GO? in Off Topic

No
You are the only one who has tried Pokemon GO.

posted about 8 years ago
#5 Ban lee in The Dumpster

I don't believe in totally banning people from TF.TV unless it is under extraordinary circumstances as TF.TV is the main way for many people to find a team.

I would however support restricting his posting privileges to the recruitment section.

posted about 8 years ago
#4 Issues with RX 480 in Hardware

http://www.guru3d.com/files-details/display-driver-uninstaller-download.html

posted about 8 years ago
#357 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion

I refuse to play MM until i can raise my viewmodel_fov to at least 70 like we could before. This is ridicules.

posted about 8 years ago
#16 overwatch in Other Games

D:

posted about 8 years ago
1 ⋅⋅ 109 110 111 112 113 114 115 ⋅⋅ 159