Account Details | |
---|---|
SteamID64 | 76561198042494131 |
SteamID3 | [U:1:82228403] |
SteamID32 | STEAM_0:1:41114201 |
Country | United States |
Signed Up | December 28, 2016 |
Last Posted | December 30, 2024 at 3:43 PM |
Posts | 462 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
3 minutes feels like it's too short, it means you have only 2 well thought out, prepared, and executed attempts at breaking the other team's hold, 3 if you rush it a bit. The flip side of this is that on defense, you only have to hold 2-3 sac or push attempts from the other team to get a round reset to mid. At least at my level, if my team is holding last against an opponent that's about the same level as us, I'm pretty confident that we can hold against 2-3 attempts if we make no effort to countersac more than one player or push out. Extend that out to 3-5 attempts by extending the round timer to 4 or 5 minutes, and it becomes significantly more risky to just turtle.
If you cannot break a hold with 2-3 attempts I don't blame you, if you can't break it with 5 attempts you probably deserve to be reset to mid IMO, so my vote is for a 5 minute round timer.
Watching top Invite players take DM fights over and over *is* wildly entertaining, I must say, but as others have said, 3 minutes does remove some of the interesting depth of breaking a hold.
I do really like the "overtime until one team wins" aspect of the ruleset, and I think Fullerton demonstrated that running a proper tournament with it is possible even with potentially infinite overtime.
I was extremely confused until the very end of the clip LMFAO
edit for more functional link - if you know, you know
SeniorsodaHOLY SHIT!!
https://i.gyazo.com/7bc697662cd35db8da310609b13c127a.png
if anyone doesn't know who ronald jenkees is:
https://youtu.be/0O2aH4XLbto
It's been probably a year since I played with juha but if he's fixed his mental game since then he'd be a great pickup. When he gets beam and has confidence he steamrolls other teams almost singlehandedly.
This project sounds dope and definitely has me interested!
I do have some concerns about demos from older players being all broken or lost to time, it'd be hard to maintain a consistent stylized theme for a section if, for example, for one of the players the only surviving footage is a 720p fragvid they made in 2009, for example.
I don't know the exact details and timing but I do know that several updates in TF2's history have broken most/all demos from the past. Beater may be the best person to consult with on what is viable in that regard. I don't seem to see any demos from before ESEA S10 in the resources Beater linked above, for example.
bump because I finally got things working, see edited OP for link to watch!
fuck adobe products btw
After 8 months of on and off work, it's finally here.
This fragmovie covers the entire Main division of play across a whole season and postseason and as such it is nearly 13 minutes in length. RGL Main 6s Season 5 was an extremely competitive season and a blast to participate in, so I hope I've helped capture some of that competitiveness of play.
This is by far the most time I've ever spent on a single TF2 fragmovie and I truly appreciate the patience of all the players featured. I'd like to give special shoutouts to fanta_addiction for giving me a curated list of demos from FRESH INSTALLS: BLACK that they were originally going to make a FRESH INSTALLS team fragmovie out of for that season instead, as well as jayytee and je'mond for helping get the word out about the initial democall.
Overall, I think the movie has turned out excellent and I'm really excited to finally share this with everyone! There's a lot more I could say about the process and the development of this video but for now it's best I get to the point -
My PC beefed the the final render I had running overnight so I've had to restart that, but I'm still hoping to be able to bring it to everyone at 10 EST tonight, Thursday the 23rd.
ALRIGHT, 7 RENDER ATTEMPTS LATER, IT FINALLY WORKED!
I've set up a premiere at 2:30 EST today, the 24th you can watch it then or afterwards at this link: https://youtu.be/E2YOJBWlcco
P.S. This is in no way an "official" RGL video, just to make that clear.
Bumping this to get the word out that, barring any "act of god" level catastrophe, I'm putting the finishing touches on the fragmovie and will be premiering it on my YouTube channel in about 48 hours from the time of this post. I'll get a proper new thread up w/link once I make sure everything is in order with the render, titles, and other polish I'm adding.
https://youtu.be/0v3tv1PrCgQ
I always find myself coming back to this one, it's just so...comforting, in a way. I can't really explain why.
thespikedballofdoom is the most knowledgeable person I know about the technical side of making high quality TF2 fragmovies, mad respect to them for putting together this really comprehensive guide!
I've really benefitted from their work a lot when putting together my own stuff, super glad to see this knowledge is now out there in a concise, organized, and easily accessible form.