this must be the Heavy Update they promised
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SteamID64 | 76561198042494131 |
SteamID3 | [U:1:82228403] |
SteamID32 | STEAM_0:1:41114201 |
Country | United States |
Signed Up | December 28, 2016 |
Last Posted | December 30, 2024 at 3:43 PM |
Posts | 462 (0.2 per day) |
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I'm at 450 hours and counting in this game, I cannot recommend it highly enough, especially playing trios with friends.
It also is constantly getting content updates and the developers have been clear that they intend to support the game long term.
Get over the initial learning curve and I guarantee you'll have a blast.
I could describe why it's so good but it's probably easier to just share a video from one of the game's top players:
any scrim or match in RGL IM 6s where you are the relatively inexperienced team playing the team full of invite HL players playing 6s for fun
if your mental isn't strong enough to adapt to a skilled heavy or a pyro who can reflect every projectile your team morale goes to the bottom of the Mariana Trench and never recovers
this is on the fireside casts stream BTW, I don't think that part got updated
https://www.twitch.tv/firesidecasts
edit: should be fixed by the time anyone reads this
The voogru TF2 community servers
hanging out with the same group of regulars every day who eventually were my introduction to comp
playing Crit-Fail 6s PUGs with people from that community (think like an early pugchamp-style website)
Twiggyhe's insane, I didn't even know you could airshot the ball
https://www.youtube.com/watch?v=bZLoAYeK9tU
Fun fact: You can also direct the ball and use it to explosive jump while grabbing it. This works with demo's pipes too. Expect slamborghini to do this at least once
MidasOPif you dont want to implement pick bans please at least do something different than weekly maps, its so tiring playing the same map for 4-5 straight nights and then potentially not touching it again for 7 weeks before playoffs
NGL I think primarily grinding a single map for a week straight in scrims and offis was one of the biggest morale killers for every team I've been on so I hard agree there. The point about teams using pick/ban to avoid new maps is also very valid though
AMSI also appreciate any feedback on things you liked and/or didn't like, those things I can take into consideration as I begin to work on the i69 fragmovie as my next project. <3
AMS edits are always a treat to watch, and this one was no different! Loved the atypical song choice and production quality in particular.
Some personal nitpicks:
-Feels like the specific keyframing of ramping in and out of slow motion could use some more detail and attention in some places for optimal impact IMO, many times it felt slightly too abrupt or perhaps slightly mistimed. From the beginning to about 1:20 feels close to perfectly paced but after that it loses focus a little bit in some sections.
-Some of the transitions, smooths, and camerawork felt like they dragged a bit, or were perhaps filler to help pad out the length to match the length of the song. This might tie back into my first point about pacing.
-Could use a few more smooths where the camera isn't moving in a completely straight, linear path for variety
Surprised no one has mentioned Raymon yet. Unreal mechanics and consistency on the medicinal class
Two matches now in the ro16 where a keeper has saved 3 penalty kicks in a shootout, absolutely unreal
People seem to think I'm insulting the quality of other fragmovies in recent years so let me be clear:
That stuff is still high quality, especially in production value we've come a very long way in general.
This video is the first fragmovie I've seen in a while that dares to take a different approach to editing and visual style. While I think there's definitely room for improvement, I gotta give mad respect for putting something like that out there. How many times have you seen a hand drawn, animated version of an airshot clip?
only truly original fragmovie I've seen in years, well worth a watch
My first exposure to 6s, almost a decade ago now, was through a PUG group called CritFail PUGs, had their own website and everything with honestly pretty good UI, before PugChamp was a thing. Lots of great memories from that group but unfortunately all I have left of it is this crusty ass fragshow.
Shoutout to the days when MixChamp was regularly populated too, good times
DavyCIs there a reason for these teams to rematch in main season?
I think multiple other teams died midseason so that could be why