UGC's site is the worst of any of them, including ETF2L's mess.
Account Details | |
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SteamID64 | 76561198014256258 |
SteamID3 | [U:1:53990530] |
SteamID32 | STEAM_0:0:26995265 |
Country | United Kingdom |
Signed Up | January 14, 2013 |
Last Posted | October 18, 2017 at 8:24 PM |
Posts | 1701 (0.4 per day) |
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Windows Sensitivity | 6 |
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144hz |
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Mouse | ZOWIE FK1 |
Keyboard | i love poo |
Mousepad | Qck+ |
Headphones | ATH-M50 (broken T_T) |
Monitor | ASUS |
KanecoSideshowtell him to use voice activation and he'll never look back againbut then how will you rage at your team without looking like an asshole
Toggle mute.
Yeah k3 is pretty guaranteed a huge chunk of that if his team doesn't throw, the playerbase is obviously tiny tbh in Paladins but that man went HARD immediately and deserves it. Pity the game looks dead long-term though.
tell him to use voice activation and he'll never look back again
ROFL you're actually a moron, what the fuck
saamTino_Said it on reddit and ill say it here as well. REMOVE UGC as a place to go and play 6v6, it is a waste of time for anyone who actually wants to improve in the game. Direct them to here and ESEA instead.
said this the last time you posted this
expecting people to pay 30 dollars at the very bottom of entry level for competitive is a terrible idea
and ugc 6v6 is just fine for improving with the right mindset
If I wanted to improve at CS I wouldn't join a free league before ESEA. I'd go from mm/pugs to a paid league no problem, and thousands do. Is TF2 harder to grasp or something, why do you think people need ugc experience?
Why do some High teams appear to be better than Premiership teams this season?
http://www.thespire.tv/from-high-to-premiership/
Fridays with Sideshow on The Spire.
The only one that remains: http://pastebin.com/Px22eMvL
Keep it safe.
I'm very disappointed this isn't a huge troll.
Smyther...whoever owns mid at the end of the maptime gets half a round.
I have never heard anybody suggest this before but now I'm intrigued. Need some theorycrafters to see if this would be aids in reality.
I have not insulted the admin team at all, and I value the work you do immensely. The issue is with the product. There's a real and definable limit on what you can achieve with a volunteer workforce who are all required to do menial tasks due to a total lack of automation, and a site which is very old and very hard to develop.
Point 1 is madness. If you have a sponsorship with Tt that gives you 1k per year and doesn't allow you affiliation with any other hardware brand then you need to renegotiate that contract asap. There are plenty of leagues, orgs, and events sponsored by multiple hardware companies, and companies that would offer you more than 1k per year. There are also myriad ways to improve how etf2l markets itself and sponsors. There are companies outside hardware companies as well, I'm talking with three or four different companies that Tt would have no issue with.
For one point as an example, the site has no system for double elimination and never will until you generate enough money to pay a developer to sift through the tangled code it runs on. This applies to a vast range of problems (grabbing new users, usability, stats, map veto, ac, automation of matches, etc, etc, etc.) purely with the site, ignoring any issue with the vision of the league or how it's run.
I don't mean to bash on you or the admin team. You do an excellent job and a thankless task. But your product is poop, and will remain poop despite your best efforts, if we're talking if we're talking in the context of the future of tf2.
Your second paragraph just hits the nail on the head. You hope that in the future you'll be able to provide a suitable home with money from sponsors, but etf2l as a site is not supportable so it would require a whole re-write, meaning a paid developer. For that you need money from sponsors, for which you'd have to have somebody to approach them and a sizeable playerbase. You have no developer, no sponsorship dude, and no plan to capitalise on the influx of mm players (mostly because the site is poop and very hard to use). This is a result of etf2l cycling through volunteer admins who are burnt out after a while of doing menial admin work due to the poop site, and end up quitting before they're able to enact change or get to grips with any specific issues. I fail to see how etf2l will remain an integral part of the scene if tf2 ever manages to grow, and at the moment appears to be a semi-smothering comfort blanket.
Permzillaastrin_who is the best player you know who still plays with a 60hz monitor?
i can answer that for him, it's dmoule
sdb > dmoule
Kreygasm > SMOrc
zooobSideshow
Talking about other esports, these kinds of cups are almost never popular. Only a few games like CSGO, LoL and WoT seem to get respectable numbers.
Some examples:
ESL Go4SC2, 31 players
ESL Go4Dota2, 28 teams
ESL Go4Heroes, 27 teams
ESL Go4Halo, 11 teams
Zotac HotS Cup, 10 teams
Garbage comparison zoob, these cups are the biggest things happening in TF2. It's utterly incomparable. Compare the biggest (and only, if that applied) cups in any of these other games and ask yourself if they'd struggle to get 20 teams per event.
Sure, the biggest cups in those games are WAY bigger in terms of prizes, but guess what? That's never going to happen in TF2 and refusing to play until you get 5 figure prizepots is ludicrous.
Streep36Is there any information about TFCups? They were a sponsor for this tournament but who/what are they?
A semi-anonymous donator who is a fan from Twitch, enjoys watching TF2 competitions, and wanted to contribute. Just a swell guy with a love for TF2! He was considering plans to contribute further in the future under the banner of TFCups and make it into something more long-term last time we spoke.
ETF2L staff genuinely couldn't leverage anything with 10,000 active users because there is nobody actively searching for sponsorships as far as I'm aware and the person running the back-end actively blocked changes in the past aimed to increase the marketability of ETF2L's website.
It's draining to keep replying to the people here as very few of them have thought out anything beyond their initial propositions. What happens if you don't run a cup that starts early evening weekends for example? You end up with a cup with mandatory attendance every weekday (that nobody can handle and leads to terrible signups and viewership) or you have to run bo1 every game and your signups are limited to 16 or so. Neither of these are conducive to good tournaments and neither would increase signups as far as we can tell from previous attempts. Interestingly, neither are required in other games where people don't have the routine of playing scrims only for 2 hours per week only on weekdays due to etf2l's schedule.
Once again, let's look at other esports and reflect. Why are we such special flowers that can only play video games for 2 hours per night at exact times, despite having active games (e.g. pugs, doublemixes) happening all through the afternoon/evening? It all comes from deep-seated expectations of what we consider "normal" for tf2, which is defined by a long history of only having one league and no cups or competing leagues offering tournaments/matches at other times, AND a game where the incentive is not big enough to practise more than 2hrs a day. Do you think other esports only scrim for 2hrs per night at set times every day, and find themselves unable to play matches at other times? Or other esports can only generate an average of 19 teams signing up for cups which run on one Saturday and Sunday evening and have a larger prizepool than the biggest league offers for three months of play?
I do appreciate the people like Mould offering genuine specific reasons as to why they didn't participate though, and I'll be looking into how we could potentially run the cups later or over the course of a few days etc. to help people who have little time. I am aware that we have a small playerbase in this game and we have to make allowances for people studying/working. But you must be aware if you have ANY awareness of other esports and how they operate that we are one of the most lackadaisical and regimented communities out there, and this backward nature is an unfortunate side-effect of being small and tight-knit, but hurts our openness to other opportunities.