The Team Fortress Competitive League (TFCL) is once again, and officially this time, announcing our plans to bring the league back from the dead. Consider this thread a sort of info-dump + official TFTV announcement of our revival.
Here's an article we published last month with more information - https://tfcleague.com/news/are-we-still-dark/
We will also be writing up a more official article on the site in the coming days.
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Features
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TFCL has a number of notable features and functions, many of which are exclusive (or done first) to TFCL.
Pick up Games
We're building a custom PUG platform that is very heavily integrated into the core of the TFCL experience. You don't need to rely on Discord to host and manage PUGs, nor will you need to go to a separate website. It's all done at the league level.
Automated Scrim Scheduling
We're creating a custom scrim automation platform, allowing for teams to automatically get paired with other teams of a similar rank. As the Team Leader, you can define and set multiple criteria for the scheduler, ensuring that you always have a fair and balanced scrim at any hour on any day of your choosing. This may especially be useful for lower level teams who may not have the connections with other team leaders built up quite yet.
Global Server Network
If you're familiar with the days of ESEA, you're likely going to find that our server network is relatively similar, in that every match is hosted by the league, allowing for you to simply hop into the server and play. No more need to manually record match scores, or fiddle with rcon commands. That's all done for you. Of course, we're not ESEA, and our server network isn't restricted to the United States. (don't even get me started on the Texas server routing issues)
TFCL will automatically provision a server for every single activity that we provide, whether it's an official match server, a scrim server, or a server for your PUG. We host it all from our end, in any of our global server locations. From Toronto to Sydney, and Los Angelas to Tokyo. Plus Europe too, for good measure. TFCL is a truly global platform.
As a bonus, our server network is free to use. You can even reserve a server for third party leagues and tournaments, or just to have fun with a few friends.
Cups, Tournaments, Seasons
Due to the size of our seasonal prize pools, TFCL's primary focus won't actually be on the traditional seasonal structure that every other TF2 league has historically used. Instead, we're focusing on smaller cups and tournaments, such as a 32 team weekend cup with a $6,000 prize pool, or a single-day Ultiduo tournament with a $2,000 prize pool. We want for you to have something to compete in, at all levels, at all times.
Prize Pools
We are opting to run TFCL at a loss, so that we can do our very best to offer the highest prize pools in the history of TF2 esports. Each and every sixes season that we host will have a minimum pool of $40,000 dollars, which doesn't even account for the previously mentioned cups and tournaments, with most of them having their own individual pool and prize system.
Match Making Service
If you just want to play a round of 12v12 Upward, we're also providing a match making service, similar to Valve's own service built into TF2. We're still playing around with TFCL MM, and are aiming to offer a consistent server pool at all hours of the day.
Host Your Own Stuff
Whether it's a small thing for your Discord group, or a large YouTuber cup. We're making it possible for everyone to host their own competitions through TFCL. You define the rules, the maps, and other tournament criteria, and we'll take care of the heavy lifting. We may even provide you with access to our in-game medals, assuming a certain criteria is met.
Advanced Analytics
We're building a very detailed analytics platform, one that tracks pretty much everything you do within the world of TF2. TFCL AA (name pending, of course) goes far beyond something like demos.tf or logs.tf. But how is this going to be used? Why even bother with advanced tracking to begin with?
Simply put, we will be using our analytics to create a playstyle profile on every single person that competes within TFCL. We will track every bomb, every kill, every shot that you make. We will track your positioning, your accuracy, and even have the ability to offer up feedback on why a certain play of yours didn't work as expected. Are you the problem, or is it your team? This is a common question, and the current mentor and coaching system that we have today just isn't capable of answering that.
League Structure - Divisions, Fees, And Pools
TFCL's competitive ranking system can be broken down into five ranks.
S Rank = ESEA Invite, RGL Invite
A Rank = ESEA Intermediate, RGL Advanced
B Rank = ESEA Open, RGL Main & Lower
C Rank = RGL Intermediate & Amateur
D Rank = RGL Newcomer
We also charge seasonal or event fees, with the amount varying by rank.
S Rank - $80
A Rank - $40
B Rank - $15
C Rank – No Fee
D Rank – No Fee
And of course, we have the pools. The below prize pool breakdown is for a typical sixes season within TFCL.
S Rank - $23,000
A Rank - $10,000
B Rank - $6,000
C Rank - $1,000
D Rank - $0
Fees and pools for cups and tournaments will be different.
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I think that's it for now. We'll of course announce more stuff at a later date.
Oh, speaking of dates.
Release Date
We will be launching later this year, and will begin public testing of some of our core systems within the coming months. More on that later.