CerdurDreamboatSidularAs mentioned on and yet the two largest North American leagues are more or less getting smaller with each passing season. I want to help change that, which is why I'm making my own league.
Skimmed it while playing...in what way does a new league help the issue of a smaller player base? CEVO for example hurt the community more by splitting the player base even wider.
this is what i first thought. judging by the plans detailed in the post, he plans on concentrating a lot of effort into making the league more attractive to newer players. seemingly by holding one-off tournaments that appeal to that sort of demographic. not that the playerbase split isn't going to affect the league, he'd have to put forth some serious efforts in order to compensate for that. the big problem here is that i doubt he has a concrete plan, let alone projections, on how that will all pan out.
A big part in making my own league, is having full control over how I promote and market it. These smaller "for fun" competitions are more of a way to attract newer players into Team Fortress 2, and to also separate TFCL from the other leagues out there. The idea is to promote these smaller tournaments, such as Heavy Boxing, in various forms of media. By live casting these tournaments, I'm hoping to create an esport broadcast that players from other competitive games (or non-competitive) can come in and understand, without having to read up any additional rules, or even understand how TF2 itself is played. Heavy Boxing is simple, and straightforward. It's easy to understand, and if broadcasted properly, could be very fun to watch. The goal is to bring new players into TF2, and spark an interest in the competitive world.
Once they're hooked into the wacky world of Team Fortress, they may decide to compete themselves. TFCL will make it very easy for these players to sign up and experience the competitive side of TF2. They'll eventually move their way up to the traditional 6v6 format. So really, I'm just trying to ease the transition, while also promoting TF2 as both an esport game, and as a fun game that anyone can play and enjoy.
So yeah, I can assure you, I definitely do have a plan. Whether or not it works out as intended, is really up to the current TF2 community. Without active players, we can't grow. Growing is the key to our success, but also the key to our plan of bringing TF2 into the light. This would also benefit other leagues, like UGC and ESEA. ESEA especially, since it's already branded as the highest level of competitive TF2. Once a player or team becomes familiar with TF2 competitive, they could move on to ESEA, which provides a premium experience that TFCL doesn't offer.