Team registration for the ultiduo alpha test closed about an hour ago.
Here's the schedule for week 1 - http://dev1.sidular.com/tfcl/bracket/ultiduo-alpha-1-tournament/round/1/
Good luck to everyone that entered!
Account Details | |
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SteamID64 | 76561197999339627 |
SteamID3 | [U:1:39073899] |
SteamID32 | STEAM_0:1:19536949 |
Country | Canada |
Signed Up | August 4, 2016 |
Last Posted | June 8, 2023 at 9:01 AM |
Posts | 321 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 3.20 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
1400 |
Resolution |
1920x1080 |
Refresh Rate |
60hz |
Hardware Peripherals | |
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Mouse | Steelseries Rival 300 |
Keyboard | Some cheap keyboard with media keys |
Mousepad | Some cheap Corsair brand mousepad |
Headphones | Cloud 2 & Turtle Beach X12 (backup) |
Monitor | A Dell of some kind |
Team registration for the ultiduo alpha test closed about an hour ago.
Here's the schedule for week 1 - http://dev1.sidular.com/tfcl/bracket/ultiduo-alpha-1-tournament/round/1/
Good luck to everyone that entered!
TsarbucksUltiduo tournament signups end tonight. They still need 16 teams to fill the rosters.
Also, LFT at around a low to mid open level as Roamer, Medic, or Pocket
To add to that, and to hopefully avoid confusion here. We needed 16 teams to run a test with absolutely no bye weeks. However, we now have over 16 teams looking to compete, so we will need 32 teams if we want to avoid any and all bye weeks.
We can, however, still run the tournament without 32 teams. It just means we'll have a few bye weeks for a few teams. Which is actually a good thing... well, perhaps not for the teams that don't get to play on that particular day, but it's good for us, as we'll get to properly test how the system handles bye weeks.
Best of luck to everyone competing. :D
Trotz21Can't post on the forum so, lft medic/demo, looking to scrim only one night a week: SATURDAY NIGHT 8:30 and 9:30 only.
Will only be playing 6's for this league, steel/silverish medic and unranked demo last time I played. Contact me for more info, no more than two scrims a week.
or low iron anything else but pocket because scout and roamer are fun and I can deal with that.
FOR THIS LEAGUE NEXT SUMMER ONLY
Yeah, sorry about the current site. It's rather unfinished, with all the work going to the dev site right now.
I'll see if I can open up registration on the main site soon, so people can use the forums at the very least.
Oh, and glad to see an early supporter. :D
There will actually be a public beta this upcoming spring. Probably April. All formats will be open at that time, and I hope to have a proper admin staff to help manage the whole thing in time for the beta.
Alpha Tests - Ultiduo & 6v6
Just posted an announcement over on our Steam group that details the two upcoming tests of 2016. Both of these tests will have some kind of prize. It won't be much, but anything is better than nothing, right? :)
http://steamcommunity.com/groups/eTFCL#announcements/detail/633148188985244405
To sum it up, we'll have an Ultiduo test starting this Friday, with signups closing tomorrow. (Nov 15th)
So if you want in, follow the instructions in the announcement.
The second test is happening in December, and it's a full alpha season for the 6v6 format. Talking two months, 16 matches, with two matches per week. Whether or not we'll use the two games per week thing moving forward is still undecided, though it's definitely a very real possibility.
The specific rules haven't been announced yet for the 6v6 season, though expect some pretty standard stuff. Just common sense stuff, like no cheating, no exploits, etc. Map rotation will also be announced in December.
Also there will only be one large division for these tests, so expect a wide range of skill levels to be competing. Oh, and it'll use the universal whitelist.
These tests are mostly to make sure everything's working as it should.
saamdrshdwpuppetWhat problem are you solving that isn't solved by esea or ugc? This is not a big market and player base dilution is a real concern, especially when we need to keep esea numbers high.
What does your technology stack look like? How are you allocating or controlling servers? Automatic statistics and demos? Stv relays? How are you paying for this stack?
Being a league admin is hard work. Running an entire league is a full time job and even smart people make bad decisions if they aren't experienced (we've had a few tournaments ran like that in the community). The math for league matchups and tie breaking is not hard, but doing it wrong is really prevalent. What admin experience do you have? What does your admin team look like? How much experience do they have? How will you rank teams and decide tie breakers? (You should see my ELO spreadsheets from 4 years of TWL admin)
These are some intro level basic questions that if you can't answer now, you need to before anyone can take your project seriously. I'm not against a new league by default but merely having an idea and throwing some WordPress plugins and rented tragicservers instances into a blender isn't enough.
Replacing UGC with this if it's even half decent would be amazing. UGC gets players because it's free but aside from that it's terrible.
- One match a week with terrible scheduling system (if you can't play every wednesday at 9:30 you're basically fucked, also 9:30 is a pretty shitty start time)
- Terrible maplist with new maps thrown in for no good reason (koth_forge was played this season)
- Awful servers (provided by gameservers.com with prime locations like Miami, Florida. Servers also only support sizzling stats)
- One of the worst head admins basically ever.
- Big problems with sandbagging/ teams just playing whatever div they want (i,e brand new teams in the highest division)
A service that fixes these issues and caters to new players would be a godsend. Also, the idea being pushed that brand new players should be playing their first season in Open isn't reasonable, very few people can handle going 0-16 and barely coming close to winning rounds all season and losing money to do so.
Basically that. Sandbagging in UGC is why I called it a meme league in my original post. Don't get me wrong, UGC is a great starting place, but at the same time, it's kinda the only starting place available in North America. I don't like what they're doing, and it feels sort of like they're more or less just running a league with zero passion behind it. Like they're robots or something.
No disrespect for any of their administrators, of course. But I feel like their entire league is just disconnected, even amongst themselves. Some of their admins don't have a clue on what the other admins are doing. Hell, when the OW league first came out, not even the head admin of UGC knew what the scheduling was. I mean, what? How does that even happen?
I'm not sure if TFCL will have multiple matches per week, as like I said, I'm not trying to replace (or clone) ESEA. But the scheduling will definitely be far more lenient. If you can't make a game on Wednesday, schedule one for Thursday instead. If both team leaders agree to it, it's done. That's when you play. This exact system isn't finished yet, but it will definitely be ready in time for the public spring beta. As for whether or not we'll have a server network by then? Well, not sure yet, but we should have at least a dozen or so servers available for teams to reserve. It's really just about scaling it right. Teams will always have the option of playing on their own server, instead of one of ours. Though eventually, I'm hoping to have enough servers to properly handle every match, from every division and tournament. That's the goal, but it will take a while to reach it.
Saam, if you're interested in talking with me in private, I'd love to go over some of the things you'd like to see in TFCL. I'd also love your feedback on some of the more wacky ideas I'm hoping to include in TFCL, but haven't really greenlit them yet due to... well, obvious reasons that you'll find out if we chat. :p
troycanadian tf2 league??
North America. So, Canada's a part of that, yes.
drshdwpuppetWhat problem are you solving that isn't solved by esea or ugc? This is not a big market and player base dilution is a real concern, especially when we need to keep esea numbers high.
Competitive Team Fortress 2 isn't a big market, which to me is a problem. I'm hoping that this league, thanks to the heavy focus on marketing and promotion, will help to drive new players over to TF2, and see TF2 as a viable competitive game in the esport market.
What does your technology stack look like? How are you allocating or controlling servers? Automatic statistics and demos? Stv relays? How are you paying for this stack?
Currently, there is no game server network, or automated server distribution. The eventual goal is to have a network of servers hosted by sponsors of the league, or to pay for this network using funds brought in through advertising. We're looking into possibly developing our own server plugin, which I discussed briefly over on the reddit thread. That's not going to be here for a while though, but when it's made, it will have most of the same functionality as the current ESEA plugin. This includes stat tracking, which we'd incorporate into the main site. When the servers are not in use, someone on reddit suggested they become jump, mge, or dm servers. Which I personally think is a wonderful idea. Though for now, we're going to rely on community plugins, like sizzling stats, and logs.tf. Even when we have a basic network of servers for people to use, it will still be powered by ss and logs.tf. They're both amazing plugins.
Being a league admin is hard work. Running an entire league is a full time job and even smart people make bad decisions if they aren't experienced (we've had a few tournaments ran like that in the community). The math for league matchups and tie breaking is not hard, but doing it wrong is really prevalent. What admin experience do you have? What does your admin team look like? How much experience do they have? How will you rank teams and decide tie breakers? (You should see my ELO spreadsheets from 4 years of TWL admin)
Personally, I've never actually done anything of this scale before, though I do have experience running (or moderating) various large communities and websites. I also run a small website hosting network, and have customer support experience. That doesn't really qualify me to take on such a large scale project, and I doubt any of my past experiences will even come close to preparing me for this. Honestly, I'm rather fearful that I'm going to mess something up in some very big way, as if I fail with this, I feel like I'm personally failing myself. This game is something that I really love. I've got a deep passion for this community, and for this game as a whole. So if I somehow do something wrong, or if I end up hurting the community, I honestly don't know what I would do. So obviously I want to get everything right, and make a league that everyone ends up liking, and using. I want to make something that new players can come to and have fun with, while also providing something that's able to be considered the best competition around. Something for everyone, if that makes sense at all.
As for my team, there's really just two people actively working on TFCL at this time, with me being the only actual administrator. Right now, TFCL is in alpha, so I haven't prioritized finding quality administrators to help manage the league. Main thing right now is just making sure everything is working as it should, and then going from there.
These are some intro level basic questions that if you can't answer now, you need to before anyone can take your project seriously. I'm not against a new league by default but merely having an idea and throwing some WordPress plugins and rented tragicservers instances into a blender isn't enough.
If you have any further questions, or if I didn't answer a question properly,let me know. I'll answer them to the best of my ability. Though remember, TFCL is only in alpha right now, and not everything is set in stone. So things like specific maps or rulesets, or whitelists, or whatever else relating to individual tournament brackets, is most definitely not finalized yet. Though even then, if you have question about them, I'll answer if I can.
Also, aside from it being run on WordPress, and the occasional third party plugin (like bbpress for forums), pretty much everything is entirely custom developed. So we're not just throwing plugins around and making a league out of it. We're making something from scratch. Which is honestly kind of scary. But hopefully worth it in the end.
MatthesNo plans on having anything to do with EU?
Sure we already have etf2l but even aside from 6s it would be nice to have the odd ultiduo cup or something.
Unfortunately not, no. Launching into Europe isn't something I'm prepared to tackle right now. I'd rather stick with North America, and then expand beyond that only when I know we're in the position to properly manage that. And I just don't see us (or me) being in that position for the foreseeable future.
CerdurDreamboatSidularAs mentioned on and yet the two largest North American leagues are more or less getting smaller with each passing season. I want to help change that, which is why I'm making my own league.
Skimmed it while playing...in what way does a new league help the issue of a smaller player base? CEVO for example hurt the community more by splitting the player base even wider.
this is what i first thought. judging by the plans detailed in the post, he plans on concentrating a lot of effort into making the league more attractive to newer players. seemingly by holding one-off tournaments that appeal to that sort of demographic. not that the playerbase split isn't going to affect the league, he'd have to put forth some serious efforts in order to compensate for that. the big problem here is that i doubt he has a concrete plan, let alone projections, on how that will all pan out.
A big part in making my own league, is having full control over how I promote and market it. These smaller "for fun" competitions are more of a way to attract newer players into Team Fortress 2, and to also separate TFCL from the other leagues out there. The idea is to promote these smaller tournaments, such as Heavy Boxing, in various forms of media. By live casting these tournaments, I'm hoping to create an esport broadcast that players from other competitive games (or non-competitive) can come in and understand, without having to read up any additional rules, or even understand how TF2 itself is played. Heavy Boxing is simple, and straightforward. It's easy to understand, and if broadcasted properly, could be very fun to watch. The goal is to bring new players into TF2, and spark an interest in the competitive world.
Once they're hooked into the wacky world of Team Fortress, they may decide to compete themselves. TFCL will make it very easy for these players to sign up and experience the competitive side of TF2. They'll eventually move their way up to the traditional 6v6 format. So really, I'm just trying to ease the transition, while also promoting TF2 as both an esport game, and as a fun game that anyone can play and enjoy.
So yeah, I can assure you, I definitely do have a plan. Whether or not it works out as intended, is really up to the current TF2 community. Without active players, we can't grow. Growing is the key to our success, but also the key to our plan of bringing TF2 into the light. This would also benefit other leagues, like UGC and ESEA. ESEA especially, since it's already branded as the highest level of competitive TF2. Once a player or team becomes familiar with TF2 competitive, they could move on to ESEA, which provides a premium experience that TFCL doesn't offer.
https://tfcleague.com/wp-content/uploads/2017/11/tfcltext.fw-1.png
The Team Fortress Competitive League (TFCL) is a North American and European TF2 league and tournament website. The primary focus was to create a free yet accessible league for players of all skill levels to compete for prizes and in-game medals.
https://tfcleague.com/wp-content/uploads/2018/04/ud_s5_promo3.png
Ultiduo is back with a $300 prize pool, and for the first time ever, it's also available in Europe with a 200 key prize pool!
https://tfcleague.com/2018/04/07/ultiduo-season-5-na-eu/
http://tfcleague.com/wp-content/uploads/2018/04/6s_s4_promo1.png
Sixes has returned for its 4th season! There's a $150 prize pool provided by the league, with the possibility of more being added later on in the season via sponsorships and further investments. Sixes is only available in North America, though teams and players from all around the world are able to join and compete at will, albeit on North American servers.
https://tfcleague.com/2018/04/07/sixes-season-4/
http://tfcleague.com/wp-content/uploads/2018/04/hl_s2_promo1.png
Highlander is returning for its second season! We had 11 teams sign up for our first season, which was 11 more than we expected, considering how TFCL is known primarily for Ultiduo and Sixes. However, there was definitely enough team and player support to keep highlander going another season.
https://tfcleague.com/2018/04/07/highlander-season-2/
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Currently Active Seasons
None
Open For Registration
Ultiduo Season 5 ($300 NA pool, 200 key EU pool)
Sixes Season 4 ($150 pool)
Highlander Season 2 (no pool)
Staff
Owner / Head Admin: Sidular
Lead Developer: Computer
Graphic Designer: ArraySeven
Model Designers: DubThink, ArraySeven, Blades
Casters: ArraySeven, Sagerz, boxcar
Mappers: FatherBrandon, Hyce, DubThink
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https://tfcleague.com/
https://twitch.tv/tfcleague
https://twitter.com/TF2League
https://steamcommunity.com/groups/TFCLeague
https://discordapp.com/invite/cSvCVaC
Hey there, I'm looking for an awesome dude to help me up my Scout game. Things such as demo reviews, or just going over basic strategies and roles as a Scout.
I primarily play flank, though have lately been doing a more hybrid playstyle, which basically means my dm is going to hell. My team is now officially annoyed by my performance, and quite frankly, so am I. My hybrid style isn't working out, so I want to go back to pure and simple flank/aggro.
ESEA: https://play.esea.net/users/1041948
Steam: http://steamcommunity.com/id/sidular
Feel free to add me if you're interested.
Location: New Jersey
IP: 8.2.122.85:27015
Type: MGE with Heavy and Engineer banned.
Server has been online for 7 years. To help maintain performance, it's restarted every night at 4 AM Eastern.
What graphics card are you using, and have you checked for or installed any firmware updates lately?
Have you tried removing any custom configs or huds? Just run vanilla everything, and see if that fixes the problem.
Yeah, I've tried verifying cache, and even redownloading the game. I don't use any custom huds. I use rhapsody's config, though the problem persists with stock.
This started happening about a week or two ago. Basically, I've been noticing that at random my game will do a hard freeze for several seconds, and then do some massive stuttering, followed by the sound of you coming out of some water. Movement lags for a few moments after this, and sometimes the sound (hit sounds) stop working requiring snd_restart.
I had something similar to this happen over a year ago, with the start of the Gunmettle update. That went away after a few months.
Is anybody else having this problem, and are there any known fixes? (configs or something that can maybe fix it)
Specs:
CPU: Intel i5 4690
GPU: GTX 980ti
RAM: 16GB
OS: Win 10
Also, I have no problems with any other games.
Textures and shadows are high. Everything else is low.
We found a medic. Thanks guys!