http://cloud-4.steampowered.com/ugc/613847892807904490/83B0E67142F0592E0C4BF132E9F6FB999B9A4DF0/
Account Details | |
---|---|
SteamID64 | 76561198003193213 |
SteamID3 | [U:1:42927485] |
SteamID32 | STEAM_0:1:21463742 |
Country | Greece |
Signed Up | October 14, 2013 |
Last Posted | April 4, 2016 at 4:18 AM |
Posts | 135 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920 x 1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder 2013 |
Keyboard | Roccat isku illuminated |
Mousepad | Rarzer Goliathus Control |
Headphones | Razer kraken Pro |
Monitor | Benq xl2420z |
main_giBoth answers, you can find in huddemomancharge.res and huddemomanpipes.res.
Heh heh...
(The HUD animates things differently depending on if you have stickies out or not. X and Y for the other one.)
I am gonna need more than that cause i am not saying about the chargemeter (bar) but for the actual number which counts the stickies!
Another thing that i wanted to know is in garm3n's hud in demomans chargemeter the sticky meter was red when you haven't placed any stickies and green when you have placed. I was wondering how is that possible. Also how we can move the sticky chargemeter
BenroadsSlayer6This is my classes cfg I use different for each classalias nadelauncher "slot1;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW1"
alias stickylauncher "slot2;sensitivity 2.5;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW2"
alias bottle "slot3;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW3"
alias Q1 "stickylauncher"
alias Q2 "nadelauncher"
alias MW1 "bind mwheelup bottle;bind mwheeldown stickylauncher;bind q Q1"
alias MW2 "bind mwheelup nadelauncher;bind mwheeldown bottle;bind q Q2"
alias MW3 "bind mwheelup stickylauncher;bind mwheeldown nadelauncher"
cl_autoreload 1
bind 1 nadelauncher
bind 2 stickylauncher
bind 3 bottle
bind 4 slot4
bind 5 slot5
Seems really messy, like you never change your viewmodel setting or what style of crosshair you use so why put that in for each alias? Also seems weird that you only put viewmodel_fov 82 on 2/3 ones.
This is my demoman config! For each class i use different config. As if it's messy or not ingame works perfectly so no problem there!
This is my classes cfg I use different for each class
alias nadelauncher "slot1;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW1"
alias stickylauncher "slot2;sensitivity 2.5;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;viewmodel_fov 82;MW2"
alias bottle "slot3;sensitivity 2;cl_crosshair_file crosshair5;cl_crosshair_scale 15;cl_crosshair_red 0;cl_crosshair_green 255;cl_crosshair_blue 0;r_drawviewmodel 1;MW3"
alias Q1 "stickylauncher"
alias Q2 "nadelauncher"
alias MW1 "bind mwheelup bottle;bind mwheeldown stickylauncher;bind q Q1"
alias MW2 "bind mwheelup nadelauncher;bind mwheeldown bottle;bind q Q2"
alias MW3 "bind mwheelup stickylauncher;bind mwheeldown nadelauncher"
cl_autoreload 1
bind 1 nadelauncher
bind 2 stickylauncher
bind 3 bottle
bind 4 slot4
bind 5 slot5
http://www.sdx-gaming.eu/
This is his site You can download his versions from there inside it has screenshots choose the hud you want and install it! Now about if they are updated i have no idea! I think he is working on a fix probably
MR_SLINfrom the screenshots it looks pretty clean and minimalistic -- i like that.
i think that there is a contrast between the scoreboard / target IDs / health / ammo that i don't like. some elements feel "boxy" and enclosed, while other elements have no boxes. this might just be your preference, but i think you should pick one or the other and stick with it. it would bring the whole HUD together and make it feel more consistent.
First thanks for your feedback. Second I also like it so minimalistic it's really hard to play competitive if you have everything in the middle of the screen. The scoreboard i like it that way dunno if i change it in the future we will see. As for target IDs i want to work on it (probably remove the boxes and try to make it also clear). As for health ammo pretty much nothing to do there.
Lunepretty messy imo
What do you mean with that?
I confirm that it worked! Thanks you guys both of you!
redd0tSlayer6I already mentioned that this hud is a modification!
Edit I also gave all the credits to the guys that created their huds and their current editors!
Not everyone! :p
Oups i forgot you bro let me add you in the credits too, sorry :S
Edit DONE
omniSlayer6redd0tSo nothing to do about it for now :/ Thanks for the reply mate.Slayer6yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S
Chat in lobby is an in-game issue, not the custom huds problem ( same problem in yahud ).
No, it's definitely do-able.
http://i.imgur.com/Vklr2qW.png
That's a screenshot of my HUD. I've managed to change the font size somehow, I just can't remember how. I believe Whahay is saying that it can be changed, but it doesn't scale very well. I'm not sure if that matters though. Let me look into what I've done and I'll get back to you.
Sure mate i will w8 :)
redd0tSlayer6yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S
Chat in lobby is an in-game issue, not the custom huds problem ( same problem in yahud ).
So nothing to do about it for now :/ Thanks for the reply mate.
yeah i was checking tf/custom/hud/resource! Thanks for the help bro :) About the mvm font i got lost really have no idea what to change there :S
omnitf\resource\tf_english.txt
Find TF_ball, and you'll find all the others as well.
I think the in-game lobby chat text is in lobbypanel.res, although I could be wrong. You may have to change the font itself in clientscheme.res, I honestly can't remember off the top of my head. I'm sure someone actually remembers.
The thing is that i don't have either of those files. I found the second file in "https://github.com/NULFLO/tf2basehud" will try to edit it but for the first file no luck