Account Details | |
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SteamID64 | 76561198007755092 |
SteamID3 | [U:1:47489364] |
SteamID32 | STEAM_0:0:23744682 |
Country | Australia |
Signed Up | July 18, 2012 |
Last Posted | June 18, 2025 at 8:15 PM |
Posts | 330 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 0.8 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1400 |
Resolution |
1920*1080 |
Refresh Rate |
120Hz |
Hardware Peripherals | |
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Mouse | Razer Deathadder |
Keyboard | Ducky Shine Zero |
Mousepad | Puretrack Talent |
Headphones | Beyerdynamic MMX2 |
Monitor | Asus VG248 |
Pretty sick game, VERY trial and error for figuring out interactions between tiles
I'm up to (what I think is) the final stage and I'm just getting fucked lmao, the difficulty spikes between stages is crazy
My only criticism is some of the cards/perks/etc descriptions leave a lot to be desired
Hunter_2_0Not saying he isn't cheating, but can't you literally rotate your camera as you're taunting?
Yeah look I have no strong opinion on this, if he got banned for cheating I feel the admins that banned him probably have strong evidence but realistically we're never gonna know what it was.
That being said neither of these clips are at all indicitave of cheating. The first clip he literally just airstrafes so he's moving forward through window. The med happened to be there.
The second clip is just what happens when someone with "rescope after shooting" on, when they taunt. In a POV demo it'll be instant camera movement, but in STV when slowed down it'll look "smooth" like this. Not to mention when he's taunting a) he'd be able to see the players on point, and b) his teammates would likely be saying "point", and these are the only players in on last so what the hell else is he gonna look at.
It also doesn't even land on the soldier? It's right near the soldier but it's not at all on the soldier's hitbox lol
I get that you want to "prove it" to the non-believers but you're doing yourself a disservice by posting shit that's dubious at best and indicative of a lack of understanding of how cheating works at worst
I just want to mention this as whilst this doesn't have much to do with finding a mentor, it has a lot to do with keeping the mentor and getting as much out of them as you can
I have a friend who's just freaky good at most games he picks up. He hit top 1000 in his region in Dota, and was GM in overwatch. He's just started playing tf2 and is improving at a stupid fast rate, and I've finally realised why he gets so good. In each game he's messaged around discords and shit trying to contact high level players, just to ask some questions. But the questions he asks aren't basic "what do i do on snakewater mid as demo" kind of questions. He's actively watched high level demos, and then compared them to his own demos. He takes as much info as he can from them, and then when there are concepts he doesn't understand he finds a great way to verbalise them and then asks questions. He's asked questions about concepts to me that I innately understood, but I realised I'd never actually put them into words before.
Basically my point is when you're looking for a mentor/when you finally get one, it's honestly a waste of time for both of you if you just expect them to give you the answers you're looking for, when the questions you have are insanely broad. When you're putting in the work on your own and then asking questions that show you actually have paid attention to your own gameplay faults, mentors are far usually far more engaged in working with you. It feels way better for someone to actually tap into a deep knowledgebase instead of just asking for surface level information.
who does the best shawarma in toronto
footsockswhile the thread is still hot why was redd's team bumped down to main
we were getting 15 min 5-0ed every scrim against adv teams
reminder that reaction vids/clips fall under fair use
go coo coo cachoo!
jediflamasterWell I hope they're on board with this.
Thing is I don't know their particular situation. That'd be pretty useful info. I also personally knew a sniper main who suicided and a soldier main who attempted to, both from poor families. Nobody ran charities for anyone then. I guess celebrities are just better than everyone else.
What the hell kind of dogshit comment is this.
Obviously I'm sorry for your friends. It sucks when anyone you know takes their life. I understand you might feel resentful that you/their families/etc had to deal with those deaths without community support.
But the "I guess celebrities are just better than everyone else." is just so tone deaf I just can't imagine how you can honestly think that. If you're going to consider yomps a 'celebrity' (if that exists in tf2?), you have to think about what that means in the context of the community. He was exposed to FAR more people than your average player. Think about how many people in the yomps thread had personally interacted with him. He's also one of the VERY few people in TF2 that seemed to have exclusively positive interactions with people. So if you meet a lot of people, and everyone you meet remembers and liked your interaction, it follows that all of those people are going to care in a tragic situation such as this.
Maybe you should have stepped up and run a charity for your friends if it was something you cared about that much. Or you could just make a bitter post on a forum when someone else gets an outpouring of love from a community that he contributed so much to.
Obviously med speed removal won't take us straight back to i52 chad pocket era but if it gave the pocket role any more relevance I'd be so excited. Not only was it the most fun version of TF2 I'd played, but it also really felt like it required far more thought than after med buff.
The thing I miss most was the prevalence of low uber ad pushes. You could see when a top team absolutely knew they had like 8% ad and made the push work. Idk if I'm just not watching the right games but I never see that anymore, and I feel that's almost certainly to do with the ability of the med to evade the uber for an extra couple of seconds.
Definitely feel like dry pushing was more common in the pre-zoomer days too, where you could push and take ground and even potentially catch their med out of position (and if they're keeping their med too far away for you to catch they're probably giving up free ground). Now it seems there's almost no benefit because even if you do go for a dry push it's far more difficult to catch their med out of position, and if you try you're almost definitely overextending for the pick.
I guess I just don't see any skill-based benefit to med speed buff, for any class. Without speedy meds your meds 100% have to have good positioning, balance that line between giving good heals and putting yourself in a shitty spot. Your scouts have to rely on movement and just take less damage, as they can't run at anything with beam constantly on them. Pocket class gets reintroduced into the game. Doubt we'll see the mike/lansky/yuki solo ubers again but it'll definitely be more viable to have a pocket jump when their med can't literally just run away. Just feel like it's taken a lot of thought away from med/scout, and opportunities away from pocket (and roamer).
All that said I'm definitely I'd definitely agree with a preseason cup not so much for testing (as it was played for years), but to refresh everyone's memory/get everyone used to it before a season.
Also I guess I'm pretty bummed that RGL didn't even consider it for this season. RGL admins/sigafoo don't like trad 6es meta, this would be a huge shakeup (that most players here seem to agree would be for the better) and could even make other offclasses more viable? Scout ubers being less viable makes pyro stronger, meds not zooming around makes it easier for spies to stab them. Engy stays about the same though so maybe that's why.
fat surfs