>using a card, PayPal, or Bitcoin.
So it is like ebay?
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SteamID64 | 76561198012730425 |
SteamID3 | [U:1:52464697] |
SteamID32 | STEAM_0:1:26232348 |
Country | United Kingdom |
Signed Up | August 21, 2013 |
Last Posted | December 21, 2016 at 5:06 PM |
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>using a card, PayPal, or Bitcoin.
So it is like ebay?
I thought it was just a forum-like website, but then I saw that TV advert on the dreamhack stream. Clearly they're making money somehow, and enough of it to need to sponsor stuff for more exposure. Are they like ebay and get a small cut on every trade?
To use an analogy, rock-paper-scissors is better than a coin flip, because you can fake-out the opponent, and know that most people pick rock and stuff, but it's still not ideal. I think that's what people complain about regarding mid-fights.
yttriumSmyther...Also forgot fall damage. The least random competitively played game out there is SC2.
Fall damage has random variance? I've never heard of that. Actually I don't really know how fall damage works.
You're right about SC2, thought it can have random spawns, which is pretty big compared to pistol spread.
I do sometimes think, though, that the various machine-gun-like weapons should have double the clip, double the rate of fire, and half the damage per bullet. Also shotguns could do with spreading the damage over more pellets. A circle of 8 doesn't feel enough, but we've gone all these years without anyone making this thread so maybe it's all fine.
TF2 is, with the removal of random crits and damage variance, one of the least random competitively played games around.* The scout and the engineer's pistol, the sniper's SMG, the demoman's rollers, the medic's needles (which is minor iirc) and your round-start spawn location are the only random/unpredictable aspects of the game.
I mean, apart from networking issues, hitreg, input latency, framerate, etc. But that's all technical, not game design, and affect every real-time game.
*might not actually be the least random, I'm not exactly a connoisseur of other video games (are quake/UT weapons all non-random?)
Edit: Fuck, I forgot the heavy's minigun and the spy's revolver. I swear, I do play this game sometimes.
AdebisiSure, but it seems odd to have 1500 hours overall and only 400 ish of that spent in games.
You certainly used to be able to reset your stats. I had hundreds of hours under medic from pubs, then one day years agp I reset them (returning my hours played for each class to 0, but not my total tf2 hours) and started playing jump maps and soldier has appeared my most played class in my stats.
biskuitit literally won't take more than 30 minutes for the mapper to fix these mistakes
That figure probably doesn't factor in the full compile time.
wind waker / shadow of the collosus crossover?
Tell us more about you system, else no-one can help you.
For the first time in a very long time, threads like this don't apply to me. \o/
Why is the STV stuff under whitelists?
Btw does it mention pauses? Or are faceit used to addressing that from csgo?
There doesn't seem to be any mention of all the various server settings in config files the leagues require run on their servers. Like the no jumping in freeze time, no wait commands, etc.
Edit: I meant the command to disable the new "no jumping in freeze time". Also no mention of p-rec-like features?
I'm walking around this map, feeling like I'm in a rachet and clank level. There are so many gradual, curving ramps; was this map designed with bunny hopping in mind?
Also b81?! How long were you keeping this map from the world?