Thank you all for your feedback so far!
Account Details | |
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SteamID64 | 76561198035353472 |
SteamID3 | [U:1:75087744] |
SteamID32 | STEAM_0:0:37543872 |
Country | Germany |
Signed Up | December 29, 2013 |
Last Posted | August 22, 2014 at 9:19 AM |
Posts | 10 (0 per day) |
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@Voloder
Thanks for your point of view
thanks voloder,
wil get to that tomorrow
Thanks for the feedback so far guys!
The Concept of this HUD is based on the fact that seeing is faster then reading. The Mega Healthbar is visible from the corner of your eye.
I wanted to make something different from the current HUD Landscape and making the numbers more bigger and centered wasn´t enough for me.
But making the Bar smaller would delete the effect you get with this actual size.
The red blinking is slower than the original and when focused on the battle not distracting to me or the beta testers so far.
I just can recommend you to try it ingame.
https://www.youtube.com/watch?v=wzJYX2Qbh2M
Made a Trailer to my HUD.
Feedback is very welcome!
Enjoy!
I made the SolanoHUD. To demnonstrate the basics of it I made a trailer.
Looking forward to your feedback!
@ main_gi
thanks for your fast thoughts and ascii drawings, great aspect...
thought about that too. maybe i can find a more responsive way for all classes...
its a bit too much of an work around
thought about fonts too but the heavy blows it with 200 rounds (minimum) ;)
GeknaiirSchkn has some custom yahud with bars for ammo. Maybe you could ask him.
how can i find / add him?
Laanlike the cow mangler/pomson?
yeah right!
totally forget that!
good tip!
Is there any way of showing the ammo in clip value as a progress bar?
i want to transfer the mechanic of the health cross (which shrinks and grows) to the ammo information.
is this possible?
i tried many things with the depending HudPlayerHealth.res files... cloned parts to the ammo res but it didnt work out yet...
is this even possible?