Is there any way of showing the ammo in clip value as a progress bar?
i want to transfer the mechanic of the health cross (which shrinks and grows) to the ammo information.
is this possible?
i tried many things with the depending HudPlayerHealth.res files... cloned parts to the ammo res but it didnt work out yet...
is this even possible?
Is there any way of showing the ammo in clip value as a progress bar?
i want to transfer the mechanic of the health cross (which shrinks and grows) to the ammo information.
is this possible?
i tried many things with the depending HudPlayerHealth.res files... cloned parts to the ammo res but it didnt work out yet...
is this even possible?
like the cow mangler/pomson?
like the cow mangler/pomson?
Not as far as I know. Unless you want to make a font where the numbers actually are replaced with bars for example:
0: []
1: [___]
2: [______]
3: [_________]
4: [____________]
5: [_______________]
6: [__________________]
etc.
It's great, because fonts have 'tall' and 'weight' values.
This would also kind of work for making the AmmoInClip as a crosshair, making the amount of 'dots' or 'squares' for the crosshair:
This doesn't really work well if you don't play a class where the primary weapon number is greater than 10, or play on x10 servers a lot. For example, the Pistol's 12 wouldn't show up right, nor would the Medic's Syringe Gun. So unless you use a Winger or Crusader's Crossbow 24/7, you can't use those classes right. And DEFINITELY AmmoNoClip doesn't work unless you specifically don't play Pyro, Heavy, or x10. And, well, MvM.
http://i.imgur.com/2jH1Ltr.png
In clarification to post #2, those bars are item effect meters in disguise. Some huds make them look like meters, which can be enhanced with a bgColor_override "0 0 0 255".
Not as far as I know. Unless you want to make a font where the numbers actually are replaced with bars for example:
0: []
1: [___]
2: [______]
3: [_________]
4: [____________]
5: [_______________]
6: [__________________]
etc.
It's great, because fonts have 'tall' and 'weight' values.
This would also kind of work for making the AmmoInClip as a crosshair, making the amount of 'dots' or 'squares' for the crosshair:
This doesn't really work well if you don't play a class where the primary weapon number is greater than 10, or play on x10 servers a lot. For example, the Pistol's 12 wouldn't show up right, nor would the Medic's Syringe Gun. So unless you use a Winger or Crusader's Crossbow 24/7, you can't use those classes right. And DEFINITELY AmmoNoClip doesn't work unless you specifically don't play Pyro, Heavy, or x10. And, well, MvM.
[img]http://i.imgur.com/2jH1Ltr.png[/img]
In clarification to post #2, those bars are item effect meters in disguise. Some huds make them look like meters, which can be enhanced with a bgColor_override "0 0 0 255".
Schkn has some custom yahud with bars for ammo. Maybe you could ask him.
Schkn has some custom yahud with bars for ammo. Maybe you could ask him.
Laanlike the cow mangler/pomson?
yeah right!
totally forget that!
good tip!
[quote=Laan]like the cow mangler/pomson?[/quote]
yeah right!
totally forget that!
good tip!
GeknaiirSchkn has some custom yahud with bars for ammo. Maybe you could ask him.
how can i find / add him?
[quote=Geknaiir]Schkn has some custom yahud with bars for ammo. Maybe you could ask him.[/quote]
how can i find / add him?
@ main_gi
thanks for your fast thoughts and ascii drawings, great aspect...
thought about that too. maybe i can find a more responsive way for all classes...
its a bit too much of an work around
thought about fonts too but the heavy blows it with 200 rounds (minimum) ;)
@ main_gi
thanks for your fast thoughts and ascii drawings, great aspect...
thought about that too. maybe i can find a more responsive way for all classes...
its a bit too much of an work around
thought about fonts too but the heavy blows it with 200 rounds (minimum) ;)