if_mvm { } the ctf file.
too lazy busy to check the actual name at the moment, but it has something to do with ctf objectives
Account Details | |
---|---|
SteamID64 | 76561198099026520 |
SteamID3 | [U:1:138760792] |
SteamID32 | STEAM_0:0:69380396 |
Country | United States |
Signed Up | October 27, 2013 |
Last Posted | February 16, 2014 at 9:48 PM |
Posts | 88 (0 per day) |
Game Settings | |
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In-game Sensitivity | 6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1280x800 |
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
if_mvm { } the ctf file.
too lazy busy to check the actual name at the moment, but it has something to do with ctf objectives
Updatatatatate! Stuff is changed, and itemmodelpanel hopefully works. It has this weird [unknown] glitch though, anyone know how to fix it?
I also doublechecked the customization stuff. There shouldn't be any of my custom crap anymore. HOPEFULLY. :|
If you look in spydisguise, you will see a whole bunch of stuff I put in. "Visible" modifier 0/1 see/don't see. You will have to edit the text. It's something I am working on to tell the names of people, because at times, as Spy you don't know who you've backstabbed, and the killfeed certainly doesn't say who it is.
I implemented Garm3nHUD killfreeze cam stuff in the killfreezecam. Now it doesn't resemble EVE so doggone much.
Stat summary has been changed; it now looks dull for 4-9, fonts are fixed and bronze-silver-gold coloring for 1-3.
QUALITY CONTROL NOT OK.
The name of my HUD comes from a ttypo.
I'm assuming antialias is "1", it does this sometimes. But eh, I would only turn antialias to 0 if I'm doing a 'retro' HUD.
It is missing a few files. Most of these don't even appear in HUDs because most people don't update MvM in their huds.
EnemyCountPanel.res
Tournament.res (note; if you don't have it, don't edit it!)
HudCurrencyAccount.res
MvMInWorldCurrency.res These go hand-in-hand
HudMannVsMachineStatus.res (the hudlayout.res of mvm)
HudItemEffectMeter_PowerupBottle.res
HudItemEffectMeter_Sapper.res
HudItemEffectMeter_Heavy.res (Rage bar for Heavy knockback. Shares files with Medic's energy bar)
hud_obj_sentrygun_disp.res (Disposable sentry)
Also, I noticed how it "keeps cutting off". That's because HudCurrencyAccount and MvMInWorldCurrency's location and width/tall sizes are defined in HudMannVsMachineStatus.res (hudlayout.res of MvM)
Okay, here:
The Hud crosshair was supposed to be removed. Then I got annoyed and just slapped it on.
Get rid of it in hudplayerclass.res, and the damagedplayer in hudanimations.
Also, I can't put the server time number on it for some reason. It's supposed to be to the right.
Minmode disables the timer, and you can also use the override a few posts above.
Sure!
Your answers are in
resource/ui/hudplayerhealth.res
scripts/hudanimations.txt
First, set y and x values to what you want flashing.
Now copy other hudanimations and overwrite the HUD's overheal and half health pulses.
HudHealthBonusPulse
HudHealthBonusPulseStop
HudHealthDyingPulse
HudHealthDyingPulseStop
This topic is inevitably going to turn into "Look at MY hud!". It only works in 1280x800 and lower, but it's fantastic. I play comp and it's been working pretty darn well. I helped Sevin with MvM stuffs, which is why everything is pretty much finished on my HUD.
http://teamfortress.tv/forum/thread/14389-dysthud
I will optimize the HUD for End of the Line, trust me.
But don't look at mine.
PVHud: I see no reason for this HUD. It's the most popular, but I find it terrible. The health is too big, and the target id health is too small. The font choices are also pretty bad.
EVE Hud: Probably a second choice. Can't see disguise HP at a number.
KBNHud: This hud is pretty good for comp, but font isn't my style.
Broeselhud: I dislike it, and I can't tell you why. I know it's another second choice, but many HUDs are modded off it.
TFPlus? Hud: This guy's hud got a bit viral. It is the best of the popular HUDs I've seen, but the avatar location isn't that good.
Garm3n Hud: I love Garm3n's HUDs, simply because, besides the "Skill: 1337" in the scoreboard, they feel immersive and professional.
Yes, my hud has hit flashing circles. You can do it with eve, too, but I just made it look better with antialias. The Medic HUD WORKS, but it's not centered as in "I need to see the uber % freaking everywhere, since I don't ever play Medic." . Minmode is also too minimal.
The border that's called for in the item panels.
Look for "border" "RANDOMBORDER", and use that border info.
If it's an imagepanel for the button, use the draw_corner_ heights and widths provided.
Test out different values of border values in clientscheme.res, but it also could have something to do with the actual imagepanels.
"draw_corner_height" "0" = No rounded corner
"draw_corner_height" "11" = Corners rounded by 11 pixels
You'll have to test each one individually. Sadly, you can only do whole numbers.
I thought people knew about this already. I use it in my custom HUD with a 3x3 crosshair and a flashing 1x1. I put a gift related achievement in it.
fsXDGeknaiirAre the words in the bottom left corner suppose to show your alias at the time or is it just noodo engraved onto the hud?
Engraved, no way to show dynamic text on the hud afaik
What?
You can just put it in something that is always there, like hudplayerclass or hudplayerhealth. Even an "engraved" can be put in with a .vtf file.
It's a Valve bug. Only way to fix that, I believe, is by only using images and health crosses to show low health and ammo, but well, that doesn't work with text changing.
and in cl_hud_minmode 1 every pixel of your screen is an ubercharge number
Spy main, eh? I see.
3 of your problems would be fixed, if you didn't use 2D models and allowed 3D models to show up wherever in hudplayerclass.res.
The last one: hudplayerhealth.res and huditemeffectmeter.res. The cloak meter affects all other meters as well, so don't change it from #TF_BALL.
In HudAmmoWeapons:
"fgcolor" "White"
In HudAnimations.txt:
Repeat check if overhealing
if overhealing "fgcolor" "Green"
Repeat check if overhealing and overhealing stop
if overhealstop "fgcolor" "Lightgreen"
Repeat check if 1/2 health
if halfhealth "fgcolor" "Red"
Repeat check if 1/2 health and 1/2 health stop
if halfhealstop "fgcolor "Lightred"