Thanks very much. Looks like that other answer was derived from a misinterpretation.
Account Details | |
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SteamID64 | 76561198099026520 |
SteamID3 | [U:1:138760792] |
SteamID32 | STEAM_0:0:69380396 |
Country | United States |
Signed Up | October 27, 2013 |
Last Posted | February 16, 2014 at 9:48 PM |
Posts | 88 (0 per day) |
Game Settings | |
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In-game Sensitivity | 6 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1280x800 |
Refresh Rate |
Hardware Peripherals | |
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Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Possimpiblemain_giAs you can see, I'm unable to change the font of the panel because they are generated from nowhere, however I have seen other HUDs being able to change the font.
Because they change default tf2 font from clientscheme which is used not only in mvm but in million other places as well. So, you can't change just this one font - if you change this one, it will change in other places that use the same font as well, which as you can imagine, is a lot of places. If it doesn't bother you, go for it.
You didn't tell me the actual font that's being used. 'Default' doesn't tell me much, considering that's the chat text etc.
Quartzmain_giIt's actually my scoreboard. The numbers are Dominations | Kills | Assists | Deaths | Revenges.
It comes from my hud here.
He didn't get permission from me to use it, but oh well.
He did give you credits. You can't expect much from open source stuff :)
I know, I'm just mentioning it. After all, I didn't get permission from Sinders for e.v.e, the base of my hud.
It's actually my scoreboard. The numbers are Dominations | Kills | Assists | Deaths | Revenges.
It comes from my hud here.
He didn't get permission from me to use it, but oh well.
Welp. Thanks for including the scoreboard, but I prefer my name in all lowercase. I do think the Medic's bar covers too much of the screen, as it's not transparent.
Another one. Changed stopwatch so it doesn't have such awkward positioning.
main_giHow would I go about changing the number font in MvM up top?
http://i.imgur.com/KXSaooX.jpg
"1 44 24 2"
Quotebump.
As you can see, I'm unable to change the font of the panel because they are generated from nowhere, however I have seen other HUDs being able to change the font.
I'm having a tough time fixing it myself, it broke with the recent update that was meant to fix how the numbers cut off. Instead, it wound up screwing with the fonts and I can't fix it because the "MvMPlayerList" is a container and not something I can edit.
Small update. Just made it consistent; it should say JUMP instead of HYPE.
Also, fixed a 'personal' thing where it says Overclock instead of Overtime.
I think he actually WANTS his timer to look like that...
Thanks. I have no idea how to make another album to put new images in, so I have four other images that show new things on the HUD:
http://imgur.com/SCqC89E,Np2as0W,oeBbROT,adghM7y
1: Disposable Sentry
2: Canteens
3: MvM Bomb Carrier fix
4: Bonus Points (in cyan)
How would I go about changing the number font in MvM up top?
http://i.imgur.com/KXSaooX.jpg
"1 44 24 2"
Lol! Minmode update!
- A lot of minmode bars have been fixed up and ready!
Like: Spy's Spy-cicle, Sniper's Focus Meter, Soldier's doublebars, the Sapper.
...Sniper's Huntsman on Minmode does NOT work ._.
Feedback is appreciated, as always.
A...nother update. Has been released.
- MvM bomb carrier progress is properly placed
- CTF unintended box has been removed
...I'm talking about the actual number that counts the stickies. It's in huddemomanpipes.res.
Here's my example, taken out of my own HUD:
"PipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "PipesPresentPanel"
"xpos" "-19"
"ypos" "-12"
"zpos" "1"
"wide" "100"
"tall" "50"
"visible" "1"
"xpos_minmode" "-2"
// omitted
}
"NoPipesPresentPanel"
{
"ControlName" "EditablePanel"
"fieldName" "NoPipesPresentPanel"
"xpos" "-19"
"ypos" "-13"
"zpos" "1"
"wide" "100"
"tall" "50"
"visible" "1"
"xpos_minmode" "-2"
// omitted
}
Your code goes inside // omitted.