36 Ubers in a 15 minute gully 5-0. how did that happen?
Account Details | |
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SteamID64 | 76561197993619469 |
SteamID3 | [U:1:33353741] |
SteamID32 | STEAM_0:1:16676870 |
Country | United States |
Signed Up | May 13, 2013 |
Last Posted | June 23, 2025 at 10:52 PM |
Posts | 2099 (0.5 per day) |
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Another last minute bump, just want to play some TF2 at this point.
Is this going to be like flame vs dflame?
ReflectoTFIt depends on the map. On some maps giving up 1/3 of your spam in a bad idea, especially when holding last. If you are holding their second however that spam is not as valuable and having your roamer snipe there is fine. IMO
This is mostly how I feel about the question as well.
Your roamer may not be the best sniper on the team but he is still the best choice to off-class because taking a scout off the field for defending 2nd point and/or pushing to mid does handicap your team. Scouts dominate the game, there are few reasons to take them off the field willingly.
I wonder how many hours of my life have been spent watching DBZ characters Power-Up and just grunt through the TV screen episode after episode.. I am glad there is no way to calculate this number because I think it would be quite depressing.
From personaly experience, you are likely only setting yourself up for heartache. Even if you get him/her to notice you, it will likely be nothing more than a fling when you want it to be much deeper.
Chances are that someone great for you is right in your company all the time but you don't notice or ignore thier attention because you are focused on someone else.
No anger but regret.
I regret not starting TF2 when all my old Quake friends were begging me to play on the first day of release. I was addicted to WoW at the time and chose that over TF2. Huge mistake.
I also regret not having enough time to devote to TF2 now as I did when I was younger, like playing for hours on end during weekdays and such. It is the single most important factor that has slowed my progression, IMO.
With 17 teams in IM, I don't see why all teams don't have a full schedule set right now. Play every team 1 time and you have 16 matches.
There shouldn't be any reason to play some teams twice at the end of the season because teams die mid season.
fahrenheitSpaceCadetshorasGunslinger is barely useful against 2 Soldiers and a Demo.
I have to disagree to a point. Sure a soldier/demo can destroy the gun easily but you are also wasting ammo on a structure that can be rebuilt very quickly. That alone makes the gunslinger effective in some situations.
On maps with large mids, like Process and Sunshine, it can be even more effective as a counter to scouts who like to rush demo's and medics or for any agressive scouts that like to make room for their teams.
And it provides just enough knockback to make a soldier lose his momentum with jumping. It's essentially like a low resource area denier for scouts and jumping soldiers.
Tbh I think the gunslinger would be interesting to see since it's not particularly powerful but it's also not just insanely useless
Plus playing gunslinger engineer is incredibly fun. At least for me I enjoy DMing around my mini very much
shorasGunslinger is barely useful against 2 Soldiers and a Demo.
I have to disagree to a point. Sure a soldier/demo can destroy the gun easily but you are also wasting ammo on a structure that can be rebuilt very quickly. That alone makes the gunslinger effective in some situations.
On maps with large mids, like Process and Sunshine, it can be even more effective as a counter to scouts who like to rush demo's and medics or for any agressive scouts that like to make room for their teams.
BLANC is dead, update your list
bumping, already paid up for IM. Looking for tryouts
Tery what have you done?
I will have to put an Asterisk on record breakers like Barry Bonds!
bearodactylin terms of deaths per minute viaduct is by far easiest because if you're losing your spawns are quicker (and if you're dying that much, odds are you're probably losing)
but unless nobody caps or there's a bunch of double overtimes the most it can go is like 45 minutes or so, so you'd have to have 1.5 deaths per minute to beat 66 deaths
I guess I can agree to a point. I would still think that if anyone would break that 66 death record on Viaduct specifically, it would be on purpose and not legit. The only way to hit that DPM mark is to feed non stop for mostly all of the match.
More importantly, the rest of the team would need to carry that player, win 3 rounds and force OT. That player would even need to feed the other team when his team is controlling the point.
Whenever someone in a pub says they "play competitive" then talk about mainclassing pyro or spy.
Gets me shaking my head every time.