StingerPA
Account Details
SteamID64 76561197999676154
SteamID3 [U:1:39410426]
SteamID32 STEAM_0:0:19705213
Country United States
Signed Up August 19, 2012
Last Posted January 22, 2017 at 7:03 PM
Posts 57 (0 per day)
Game Settings
In-game Sensitivity 2.7
Windows Sensitivity
Raw Input 1
DPI
1200
Resolution
1600x900
Refresh Rate
144hz
Hardware Peripherals
Mouse G500
Keyboard  
Mousepad  
Headphones  
Monitor ASUS VG248QE
1 2 3 4
#6 StingerPA S14 LFT: Roamer/Medic in Recruitment (looking for team)

Bumping one more time before the season starts.

posted about 11 years ago
#11 Hot Cheetos and Takis LF scouts in Recruitment (looking for team)

Added you for roamer. I'll talk to you tonight when I get back home from work.

posted about 11 years ago
#12 double_down : NA Ultiduo tournament in TF2 General Discussion

Banned Weapons:

Medic
Amputator
Solemn Vow
Kritzkrieg
Quickfix
Vaccinator
Vitasaw

Soldier
The Beggar's Bazooka
The Black Box
Rocket Jumper
The Liberty Launcher
The Cow Mangler 5000
The Buff Banner
The Battalion's Backup
The Concheror
The Reserve Shooter
The Righteous Bison

posted about 11 years ago
#4 StingerPA S14 LFT: Roamer/Medic in Recruitment (looking for team)

Bumping again, my team died and I'm looking again. I'm mainly wanting to find a team as Roamer, although I'd be open to playing Pocket and Medic as well.

posted about 11 years ago
#169 LAN Discussion! in TF2 General Discussion
SalamancerWhat were the stream viewer numbers like?

Solid 2000 all day, reached 3200 during HRG vs. Mixup.

posted about 11 years ago
#4 S13 LAN Preds in TF2 General Discussion

HRG
Mix^
FT
CC

Mixup will come from the lower bracket to force a 2nd Bo3, which HRG wins 5-4 on the 3rd map.

posted about 11 years ago
#72 What yall think of... in TF2 General Discussion
downpourSetsulHe always seems to go for the pocket instead of the medic in the demo. Nobody knows why.
this is whats throwing me off in these clips.
he'll see half a team on grey including the medic (3:51), and then shoot the jumping demo that is of no threat to him
bizarre.

Shooting jumping demos makes for better frag vid material.

posted about 11 years ago
#2 PREC demo lag in Q/A Help

Try setting using the command "cl_interp .1" It tends to smooth out most demos, and also STVs if you're viewing those live.

posted about 11 years ago
#12 Upcoming events? in TF2 General Discussion

ESEA LAN will be casted on www.twitch.tv/ESEA_Orange if I'm not mistaken.

posted about 11 years ago
#153 ESEA S14 Map Discussion in TF2 General Discussion

Gullywash last is a fortress.

posted about 11 years ago
#96 ESEA S14 Map Discussion in TF2 General Discussion

I like to think of these maps as a tier system where we can rate maps appropriately.

Top Tier: These will be staples for seasons to come
Badlands
Process
Granary

Good Maps: These are the solid options we have that probably won't be going away anytime soon
Snakewater
Metalworks
Gullywash

OK Maps: These are good for playing in a season, but could be beaten out by better new maps. These can be rotated out from season to season.
Viaduct
Gravel Pit

Possible replacements:
Yukon - Mid and 2nd are pretty good, and maybe last won't be as bad as it used to be with newer playstyles. Teams have gotten better so it's possible that we'll be able to attack it easier. I always hated playing it when it was in play years ago, but I'd be willing to give it another chance.

Edifice - This is a new map that I got a chance to play in the new map pugs. It seems to be a solid option with both A and B being equally defensible. It seemed to be really quick to me with almost every round being about 3 minutes or less, but that may have been a problem with the pug format instead of actual teams playing.

Koth_Ashville - I'm not entirely sure why this was removed in the first place, other than people not liking the KotH format in general. It would be a good option if we don't experiment with anything else.

Warmfront - The middle point is excellent, but everything after middle is a grind and hard to push on. We really don't need to relive all of the stalemates that everyone hates about other maps.

Other options: I don't know these maps as well, but I thought they could be included just as possibilities for others to think about.
Quay
Vanguard
Wetcoal
Freight
Standin

Personally, I'd like to see Edifice in place of Gravel Pit, or keep the same rotation. Metalworks seems like it works very well, and the changes Scorpio has already made improve it even more. It at least deserves another season.

posted about 11 years ago
#60 ESEA-Intermediate Grand Finals: The Mad Men vs. The Runaway 5 in Events

It's been fixed. Earlier the START box was showing an incorrect time while the ETA and top bar thing were correct.

posted about 11 years ago
#116 SKILL_ENHANCER in Mentoring

Let's see what happens.

posted about 11 years ago
#3 StingerPA S14 LFT: Roamer/Medic in Recruitment (looking for team)

Bump. Still looking for tryouts.

posted about 11 years ago
#1 StingerPA S14 LFT: Roamer/Medic in Recruitment (looking for team)

Hello everyone. I'm looking for a team again after taking S13 off. I'm pretty much just looking for a chill team to hang out with that cares about improving.

I'm wanting to play med or roamer, and I can play both at a mid-high open level. I might also play scout at a mid open level if I get tryouts for that.

I'm located in CST right now, although I know that'll change by the end of the season. It won't affect my schedule though. I can scrim pretty much anytime up until midnight EST.

My experience:
ESEA-O S10 Slanted Eyebrows (Backup, all classes)
ESEA-IM S11 Genital Swarths (Backup, all classes)
ESEA-O S12 Power Rangers (12-4) (Medic)

http://steamcommunity.com/id/StingerPA/

posted about 11 years ago
1 2 3 4