I feel like CS:GO won't be nearly as impacted by this as TF2 since the code is from 2017 and that game has changed massively in the past 3 years.
TF2 on the other hand....
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I feel like CS:GO won't be nearly as impacted by this as TF2 since the code is from 2017 and that game has changed massively in the past 3 years.
TF2 on the other hand....
denisbit13why do i feel like I’ve read surney’s comment multiple times since like 2017
I feel like I have left this comment multiple times since 2017
I still do not understand why some people are so desperate to get the pub community to play competitive TF2 in the current year when essentially every single possible way to get ease into it has been attempted... and thoroughly not succeeded.
Whenever someone argues against a promod or anything of the sort it's always the same old "we just gotta wait on Valve they'll do something"
Like bro did you see the mess that matchmaking was? They literally ignored like 8 years worth of what makes 6s work and what doesn't. The community already figured out how the game's most fun to play and Valve chose to do their own thing. Why are people still trying to suck up to the devs that have effectively abandoned the game? The game has virtually not been updated at all in like 2.5 years and people are still out here clowning thinking Valve will ever give a shit again.
Where in the world does this illusion stem from that anything will change if we just don't "alienate" pubbers?
Why not just play the game the way most people deem it enjoyable? If we need plugins or mods to do so what's the harm? Pablo.gonzales.2010 that just installed Steam might not understand how competitive works?
Most of my personal competitive experience was post-scout buff and literally all I play is Scout and I would love nothing more than a promod that makes Scout less stupid.
all I did was cast over some old demos once and then 8 months later asked essentials to cast LAN and they said yes and also helped me get into tftv casts. it really is no science it seems
unironically one of the, if not THE best character in TF2
o7
hamahamSeinfeldwe ban people for typing the letter n in chat, eu bans ppl for pressing ctrlya cuz we got our minds on the game while u got ur mind on trying to nonce children u pedo 100 100
king reply
match page links to a match from season 11 lmao
used to use an Audio-Technica AT2020 USB, amazing mic for the price.
yeah get a model o/o-, they're extremely good and reasonably priced
so no $100,000 major? what a bummer.
imagine if the organizers actually took any money, so on top of people losing money to flights and hotels, they'd also lose it to something short of an elaborate money laundering scheme
Reminder that i63 viewership was also greatly impacted during finals because RTGame literally sent over like 6000 extra people after finishing his stream that night.
Also, attributing the overall decline in viewership of TF2 to the format instead of, I don't know, the fact that the game is older than at least half its regular playerbase and hasn't had a meaningful update in over 2 years?
In an ideal world a no restriction, no class limit based format would certainly create lots of innovation and new strategies and make competitive play more appealing to beginners.
However, in the state the game is currently at (and will realistically stay in for probably eternity because Valve lol), it's not really feasible.
Unless MAYOR weapon and class rebalancing takes place, you can't really convince me that a game where people can run 5 heavies versus 5 engis is more fun to watch or play for anyone nor that it would be less "stagnant" or "slow paced".
I do think that the fact we essentially only play 5CP does exacerbate this, and that other gamemodes might very well develop completely different flows, but it seems there aren't enough maps (being made) to really support this. Naturally, it has also pretty much become consensus that 5CP is, on average, probably still the most fast paced, maybe tied with KOTH, depending on the map.
It honestly just boils down to both how willing people are to stray from what has been established for over a decade, because, if you think about it, there's definitely a reason as to WHY something stays a certain way for a long time.
The same ideas that would bring us some great strats that people could experiment with would in turn immediately develop their own metagame.
People (especially outside of competitive) like to call the current meta "stale", yet do not understand that if there were absolutely no restrictions the meta would simply shift to something most people wouldn't consider any better (Vacc meds, several heavies, 5 scouts, who knows).
Again, ideally, ANY strategy would have a working counter strategy, but as is the nature of class-based games, achieving such balance is nigh impossible.
all they have to do is pull stuff off the workshop and they somehow only managed to find 2 maps?
how did it become even less than previous years? The maps were the only somewhat redeeming part