razzmatazzi mean in theory this would be fun if all 12 players on the server took it seriously and were competent, but if we are dealing with 'new' players with 100 hours it would be aids to watch imo. like the skill gap in tf2 is so large that any of those 100hr players would become redundant i think, and would end up being a 3v3 with the "veteran" (?) players. i know players are meant to learn somewhere but i dont think that argument can be used here when half the server is infinitely better than them and its on aids maps/gamemodes (not to say i dont enjoy these maps, but they are definitely terrible for a learning experience). also i really dont want to see the new players just going engi on passtime or seeing an engi heavy defense on asteroid
i wouldnt expect this competition to be really serious and shenanigans are fun ofc, but i can imagine it being boring quite quickly with atleast 6 people on the server just getting lost and doing absolutely nothing. 100hrs in a lot of other games is quite a lot but in tf2 i find ppl with 100 hrs are super garbo which is completely fine if they are my friend and we are playing a pub together, but to watch on a livestream may not be the best. also may be bit awkward for anyone casting :/
and pls dont underestimate how much of a hassle this may be to get organised. i know its a different scale but if u look at how rocky a lot of i63 (or any tf2 lan) has been im sure u may rethink some decisions. also i know how it feels to play low level comp and its the worst fucking thing to get 12 players in a server by a certain time
btw i saw this on the tf2sp group first so hello fellow tf2sp member lol
tl:dr- its a fun concept but pls dont underestimate how difficult it may be to organise and consider who competes seriously
I've already thought about a good amount of this. I do feel like that may be too little people, but it's just a beginning goal. In the beginning, we can do small teams to just create some interest for the comp, we can even do smaller yet old 6v6 maps if it works out better. Yeah, 100 hours is a bit sad, but it's just a goal really. If I can't balance the teams too much, that's okay. We will work that out once we get some team submissions.
As far as organizing experience, I used to help organize some tournaments on older games in the time before Steam, and I've even had offers of help for organizing this from people who have experience.