Yeah I was pretty surprised that the pools were full BO3s with the same ruleset. Felt like they could've just run single-map 30 minutes for pools and run playoffs all the way until the end of UBFs on Saturday
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SteamID64 | 76561198211278067 |
SteamID3 | [U:1:251012339] |
SteamID32 | STEAM_0:1:125506169 |
Country | Canada |
Signed Up | September 27, 2017 |
Last Posted | October 1, 2023 at 10:43 PM |
Posts | 45 (0 per day) |
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damn, brutal. ggs
mitch6 years. The last time froyotech was beaten was ESEA S20 (Ascent).
wasn't it i58? (2016)
This is pretty strange to say considering he was on the best team for 4.5 years, but I feel like arekk was still improving until the very end. Perhaps it's because he got more involved in content creation with VODs and highlights, but from what I could tell, he went from someone that would always play his role well to someone with consistently high impact that extended beyond his role. Watching his VODs from the last year, his aim, movement, and calls show that he's one of the best flank scouts of all time IMHO.
Thanks for the plays, everyone!
illyahttps://youtu.be/48UUZXvWsoI?t=109 this is the highlight of my entire career
This is exactly what I was looking for -- thanks!
glasswhen froyotech was playing prolander or whatever, arekk played some pyro and did this at least once. i understand that this is not what you asked
Totally forgot about that -- I'll take a look into the highlights of those matches (shouldn't be too many considering they got banned after haha)
Thanks man, those were some pretty clutch plays even if they weren't the flashiest. Also I like how there're two pyro plays in a <2 minute video.
My friend who doesn't play TF2 sent me this on Twitter: https://twitter.com/NullTox/status/1362282901241540610
He asked me if there were any plays like that in comp and I couldn't think of anything other than this froyo scrim clip. I realize there very well might not be any cool pyro plays in 6s, but I'd appreciate any clips if you know of any.
This fixed it. Thank you very much!
Does that still apply if I'm on 4:3 stretched?
Ok this is a bit of a weird problem and I can't believe I only found out today, but my sensitivity scale is messed up. Right now, I'm on 1.8 in-game, 800 DPI, and default Windows multiplier, which should be 11.36 inches/360. However, when I move that amount, I only turn approximately 270 degrees, and the in-game sensitivity that gets me to 11.36 is around 2.35.
I tried 1.8 on KovaaK's with the Source sensitivity option, then used a sens converter and tried it on Valorant, and even tried 1.8 on Open Fortress, and they all yielded around 11.36 inches/360 (literally just me with a ruler so it's imprecise but it shouldn't matter). This pretty much isolates the problem to be TF2 specific, and I have no idea what's going on. My mouse accel is off and raw input is on, and to make sure that was actually true I moved my mouse at different rates and consistently got the same wrong inches/360.
I have no idea what's going on, and any help would be greatly appreciated
He's super dedicated and passionate about competing and improving. He is always looking for criticism and is able to implement it quite quickly. He's a decisive caller and overall a fun guy to hang out with.
TailorTFfinally, asian representation on froyo https://imgflip.com/s/meme/High-Expectations-Asian-Father.jpg
dummy was on the founding roster of froyo
instagibbing a med who just popped kritz